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Private Silkroad Chit-Chat I

Discussion on Private Silkroad Chit-Chat I within the SRO Private Server forum part of the Silkroad Online category.

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Old   #5476
 
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Originally Posted by LukeXV View Post
Can't imagine how beautiful SilkRoad would be with DLSS 5
Take a look here

imagine you combine this with DLSS 5

(check his page for other areas too)
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Old   #5477
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DLSS 5 is a crime against humanity
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Old   #5478
 
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how about these who own the source code , release it already. Many ppl got the src by reversing it, some already finished reversing it 1:1 with the binaries code...
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Old   #5479
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Originally Posted by leo2111 View Post
how about these who own the source code , release it already. Many ppl got the src by reversing it, some already finished reversing it 1:1 with the binaries code...
That'll never happen
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Originally Posted by Devsome View Post
That'll never happen
Which of these will never happen? The release of the original source code, or the reversal of the src from binaries ? jk


I might think of a reason why the src is not yet released, yet one of jmx srcs got leaked and downloaded by many ppl, that was a kinda good base to start with reversing it from scratch, even tho that src had nothing to do with silkroad, but at least gave the base and idea how the src was built..
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Originally Posted by leo2111 View Post
Which of these will never happen? The release of the original source code, or the reversal of the src from binaries ? jk
The release of the original source code.
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Originally Posted by Devsome View Post
The release of the original source code.
Yeah, right... Since the AI became so powerful, nothing can stand in front of it, I guess in a range of one year, the psro community and this forum will look different..
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Old   #5483
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Originally Posted by leo2111 View Post
Yeah, right... Since the AI became so powerful, nothing can stand in front of it, I guess in a range of one year, the psro community and this forum will look different..
wouldnt count on that right now

We are seing a surge of game "Decompilations" that end up being the AI stealing code from emulators to THEN create a botched emulator

Right now, the AI would help understand the code but it wouldnt 100% reverse engineer the src
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Quote:
Originally Posted by PortalDark View Post
wouldnt count on that right now

We are seing a surge of game "Decompilations" that end up being the AI stealing code from emulators to THEN create a botched emulator

Right now, the AI would help understand the code but it wouldnt 100% reverse engineer the src
Correct, we are still a long way away from anything meaningful in that aspect.

Also, do people actually like that DLSS5 **** on SRO? Because yeah, it's pretty, but ****, it looks awful. I come back for a nostalgic factor in regards to graphics, music, memories. If I wanted a game that looked entirely different, I'd play a different game
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Originally Posted by PortalDark View Post
wouldnt count on that right now

We are seing a surge of game "Decompilations" that end up being the AI stealing code from emulators to THEN create a botched emulator

Right now, the AI would help understand the code but it wouldnt 100% reverse engineer the src
Nice observation. I agree that AI, at least right now, can't reverse-engineer the original source 100% accurately - every detail, class, member, structure, etc. That's simply not realistic.

What I do wonder about, though, is the background of the people attempting these decompilation projects. Are they actual developers? Do they have a solid understanding of ASM? Are they actively involved in the reversing process, or are they basically just feeding binaries to an AI and hoping it figures everything out?

In my case, I do use AI to help reverse modules, but I've also been doing this manually for several years. I've extracted a ton of data from these modules by hand, I have a pretty solid understanding of their ASM data, and I've built up a lot of documentation along the way.

With that context, AI actually does a great job. I can guide it, correct it when necessary, and use my existing knowledge to help reconstruct the source.

That said, I know for a fact that the resulting source will never be 1:1 identical to the original. That's basically impossible.

But there's another side to it too: if you spend enough time analyzing the original code, you also start noticing mistakes, questionable design decisions, and things the original developers could have done better. In that sense, AI isn't just helping reconstruct the code - it can also help clean it up, improve parts of it, and modernize it.

For example, in my case I'm also using the process to move things from 32-bit to 64-bit and rewrite the src using modern C++.

So yeah, I definitely wouldn't say AI can magically recover the original source code, but in the hands of someone who already understands what they're reversing, it's an extremely useful tool.

I would love to see the original source code and compare it to my current progress, honestly
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Old   #5486
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Quote:
Originally Posted by leo2111 View Post
Nice observation. I agree that AI, at least right now, can't reverse-engineer the original source 100% accurately - every detail, class, member, structure, etc. That's simply not realistic.

What I do wonder about, though, is the background of the people attempting these decompilation projects. Are they actual developers? Do they have a solid understanding of ASM? Are they actively involved in the reversing process, or are they basically just feeding binaries to an AI and hoping it figures everything out?

In my case, I do use AI to help reverse modules, but I've also been doing this manually for several years. I've extracted a ton of data from these modules by hand, I have a pretty solid understanding of their ASM data, and I've built up a lot of documentation along the way.

With that context, AI actually does a great job. I can guide it, correct it when necessary, and use my existing knowledge to help reconstruct the source.

That said, I know for a fact that the resulting source will never be 1:1 identical to the original. That's basically impossible.

But there's another side to it too: if you spend enough time analyzing the original code, you also start noticing mistakes, questionable design decisions, and things the original developers could have done better. In that sense, AI isn't just helping reconstruct the code - it can also help clean it up, improve parts of it, and modernize it.

For example, in my case I'm also using the process to move things from 32-bit to 64-bit and rewrite the src using modern C++.

So yeah, I definitely wouldn't say AI can magically recover the original source code, but in the hands of someone who already understands what they're reversing, it's an extremely useful tool.

I would love to see the original source code and compare it to my current progress, honestly
it's not even funny

We are seeing alot of stupid decompilations that, if you look into the code, you will find it is a wrapper with a layer of emulator. NO actual decompilation is being made
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Quote:
Originally Posted by PortalDark View Post
it's not even funny

We are seeing alot of stupid decompilations that, if you look into the code, you will find it is a wrapper with a layer of emulator. NO actual decompilation is being made
Have you seen on X recently, the amount of emulated browser games (GTA 5, Half-Life 1, QUAKE, CS1.6, etc etc) are being uploaded on a daily basis? I think there are also a few projects working on fully playable SRO's via browser too, which is interesting. Albeit, nothing to do with decompiling, but cool I think
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Originally Posted by PortalDark View Post
it's not even funny

We are seeing alot of stupid decompilations that, if you look into the code, you will find it is a wrapper with a layer of emulator. NO actual decompilation is being made
I can't speak for other people's projects, and I don't really want to. But have a look at this:



This is essentially a reconstruction of the original damage formula. The logic isn't contained in a single function either. It's spread across quite a few functions, all of which had to be analyzed, understood, and pieced back together. With proper guidance, AI managed to reconstruct all of that in less than 10 minutes.

Based on the results, the accuracy is incredibly close to the original behavior, I'd say around 99.99%, including some of the smallest details. And I'm saying this from my own experience, having spent years manually reversing these modules long before AI came into the picture.

Of course, to confirm whether every single detail matches the original implementation, we'd need someone with access to the actual source code. But the results so far speak for themselves.

I'm not sharing this to prove that AI can reconstruct an entire source code perfectly, nor am I making any claims about other decompilation projects. It's just one example, albeit a fairly complex one, of what AI can accomplish when it's in capable hands and given the right guidance.

As for the bigger picture, I'd rather not jump to conclusions just yet, my initial claim was in a period of 1 year..

In majority I agree with many of your points, but...

-- edit:
Obviously the GameServer itself, isn't the source-code... The whole source code consists in server modules, client interface and 3d modelling tools.
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Old   #5489
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Quote:
Originally Posted by Callum View Post
Have you seen on X recently, the amount of emulated browser games (GTA 5, Half-Life 1, QUAKE, CS1.6, etc etc) are being uploaded on a daily basis? I think there are also a few projects working on fully playable SRO's via browser too, which is interesting. Albeit, nothing to do with decompiling, but cool I think
it feels like a coordinated strike against gaming. Kinda like there was someone trying sabotage the entire decomplilation projects
Quote:
Originally Posted by leo2111 View Post
I can't speak for other people's projects, and I don't really want to. But have a look at this:



This is essentially a reconstruction of the original damage formula. The logic isn't contained in a single function either. It's spread across quite a few functions, all of which had to be analyzed, understood, and pieced back together. With proper guidance, AI managed to reconstruct all of that in less than 10 minutes.

Based on the results, the accuracy is incredibly close to the original behavior, I'd say around 99.99%, including some of the smallest details. And I'm saying this from my own experience, having spent years manually reversing these modules long before AI came into the picture.

Of course, to confirm whether every single detail matches the original implementation, we'd need someone with access to the actual source code. But the results so far speak for themselves.

I'm not sharing this to prove that AI can reconstruct an entire source code perfectly, nor am I making any claims about other decompilation projects. It's just one example, albeit a fairly complex one, of what AI can accomplish when it's in capable hands and given the right guidance.

As for the bigger picture, I'd rather not jump to conclusions just yet, my initial claim was in a period of 1 year..

In majority I agree with many of your points, but...

-- edit:
Obviously the GameServer itself, isn't the source-code... The whole source code consists in server modules, client interface and 3d modelling tools.
that's a different thing. We are talking people that are doiung absolutely jack and are delivering botched projects made of pieces of actual projects that people worked hard on
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