About the /sendmsg thing I mentioned earlier. An example
/sendmsg 12433 <number> will do an action, from 0 to 6 or so are the normal ones, if you keep trying numbers you will find some other funny animations. Try 29, you will be like drunk. Other players can see you doing that animation, so its pretty cool to impress your players =3
Some animations stuck your char, if that happens, just make an stall and close it and everything will be back to normal.
About the /sendmsg thing I mentioned earlier. An example
/sendmsg 12433 <number> will do an action, from 0 to 6 or so are the normal ones, if you keep trying numbers you will find some other funny animations. Try 29, you will be like drunk. Other players can see you doing that animation, so its pretty cool to impress your players =3
Some animations stuck your char, if that happens, just make an stall and close it and everything will be back to normal.
so, with /sendmsg you can inject packets, and can those be used like other gm console cmds?
so, with /sendmsg you can inject packets, and can those be used like other gm console cmds?
Yes, you can inject packets, through it causes some problems with packets with long data (decimal system limitations). As you can see on the pic, you only have to type it like a normal GM command and it will work.
Yes, you can inject packets, through it causes some problems with packets with long data (decimal system limitations). As you can see on the pic, you only have to type it like a normal GM command and it will work.
no, what i mean is that if i have another gm cmd packet number,could I force inject it?
I don't know what do you mean. What I posted was an example, you can inject any packet you want to.
ok, let me explain
let say i want to use /makeitem cmd
but i feel like to trying and get that cmd packet
could it be possible to use that packet number to work as the /makeitem cmd?
in other words, using /sendmsg to spawn an item
ok, let me explain
let say i want to use /makeitem cmd
but i feel like to trying and get that cmd packet
could it be possible to use that packet number to work as the /makeitem cmd?
in other words, using /sendmsg to spawn an item
Yes, but if the packet is too large it will crash due to the said limitation on decimal numbers.
About the /sendmsg thing I mentioned earlier. An example
/sendmsg 12433 <number> will do an action, from 0 to 6 or so are the normal ones, if you keep trying numbers you will find some other funny animations. Try 29, you will be like drunk. Other players can see you doing that animation, so its pretty cool to impress your players =3
Some animations stuck your char, if that happens, just make an stall and close it and everything will be back to normal.
I´m going to spam try to use all, thanks alot for these.
AWESOME!
/sendmsg 12433, alot of them aren't working is that possible?
It's like, when I try one that fails, I cannot do the other ones anymore.
[Question] get GM commands? 02/27/2011 - Kal Online - 3 Replies Is there any way to get the commands GMs use on a certain private server? I know you can change them on the MainSvrt.exe
the commands are not the conventional ones... I know that for sure...
thanks :)
Quick Question about GM/PM commands.. 06/10/2009 - CO2 Private Server - 5 Replies Is there anywhere to find a full list of commands for 5065 patch servers?
A few examples of the commands currently being used are;
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/awarditem 721335 for Magic Gate
Mainly what is needed are the commands to make gears, +12 -7 etc.. Thanks in advance. :D
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A Hint or release or a guide :P or anything would b nice thanks ^.^