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GM Commands, [QUESTION].

Discussion on GM Commands, [QUESTION]. within the SRO Private Server forum part of the Silkroad Online category.

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Old 04/04/2012, 22:24   #16
 
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Originally Posted by BigBangTheory View Post
Okay, thanks!
Also, is it possible to make /snow, /rain showable for everyone somehow?
Nope, that is client sided
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Old 04/04/2012, 22:33   #17
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Originally Posted by BigBangTheory View Post
Okay, thanks!
Also, is it possible to make /snow, /rain showable for everyone somehow?
just as /hwanmode, just you can see it
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Old 04/04/2012, 22:40   #18
 
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Alright, I'll just keep testing those commands untill I found out how they all work.
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Old 04/04/2012, 23:26   #19
 
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About the /sendmsg thing I mentioned earlier. An example



/sendmsg 12433 <number> will do an action, from 0 to 6 or so are the normal ones, if you keep trying numbers you will find some other funny animations. Try 29, you will be like drunk. Other players can see you doing that animation, so its pretty cool to impress your players =3

Some animations stuck your char, if that happens, just make an stall and close it and everything will be back to normal.
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Old 04/04/2012, 23:32   #20
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Originally Posted by Synx7 View Post
About the /sendmsg thing I mentioned earlier. An example



/sendmsg 12433 <number> will do an action, from 0 to 6 or so are the normal ones, if you keep trying numbers you will find some other funny animations. Try 29, you will be like drunk. Other players can see you doing that animation, so its pretty cool to impress your players =3

Some animations stuck your char, if that happens, just make an stall and close it and everything will be back to normal.
so, with /sendmsg you can inject packets, and can those be used like other gm console cmds?
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Old 04/04/2012, 23:33   #21
 
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Originally Posted by PortalDark View Post
so, with /sendmsg you can inject packets, and can those be used like other gm console cmds?
Yes, you can inject packets, through it causes some problems with packets with long data (decimal system limitations). As you can see on the pic, you only have to type it like a normal GM command and it will work.

If the packet normally looks like this:
Code:
[C -> S][3091]
00                                                ................
You have to type on the GM console:
Code:
/sendmsg 12433 0
The result is the same.
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Old 04/04/2012, 23:35   #22
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Originally Posted by Synx7 View Post
Yes, you can inject packets, through it causes some problems with packets with long data (decimal system limitations). As you can see on the pic, you only have to type it like a normal GM command and it will work.
no, what i mean is that if i have another gm cmd packet number,could I force inject it?
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Old 04/04/2012, 23:37   #23
 
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Originally Posted by PortalDark View Post
no, what i mean is that if i have another gm cmd packet number,could I force inject it?
I don't know what do you mean. What I posted was an example, you can inject any packet you want to.
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Old 04/04/2012, 23:39   #24
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Originally Posted by Synx7 View Post
I don't know what do you mean. What I posted was an example, you can inject any packet you want to.
ok, let me explain
let say i want to use /makeitem cmd
but i feel like to trying and get that cmd packet
could it be possible to use that packet number to work as the /makeitem cmd?
in other words, using /sendmsg to spawn an item
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Old 04/05/2012, 01:43   #25
 
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Quote:
Originally Posted by PortalDark View Post
ok, let me explain
let say i want to use /makeitem cmd
but i feel like to trying and get that cmd packet
could it be possible to use that packet number to work as the /makeitem cmd?
in other words, using /sendmsg to spawn an item
Yes, but if the packet is too large it will crash due to the said limitation on decimal numbers.
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Old 04/05/2012, 05:14   #26
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Originally Posted by Synx7 View Post
Yes, but if the packet is too large it will crash due to the said limitation on decimal numbers.
thnx
btw, what is the packet scanner that you use?
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Old 04/05/2012, 05:47   #27
 
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thnx
btw, what is the packet scanner that you use?
The ones built-in the edxSilkroadLoader5
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Old 04/06/2012, 20:11   #28
 
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Quote:
Originally Posted by Synx7 View Post
About the /sendmsg thing I mentioned earlier. An example



/sendmsg 12433 <number> will do an action, from 0 to 6 or so are the normal ones, if you keep trying numbers you will find some other funny animations. Try 29, you will be like drunk. Other players can see you doing that animation, so its pretty cool to impress your players =3

Some animations stuck your char, if that happens, just make an stall and close it and everything will be back to normal.
I´m going to spam try to use all, thanks alot for these.
AWESOME!

/sendmsg 12433, alot of them aren't working is that possible?

It's like, when I try one that fails, I cannot do the other ones anymore.
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Old 04/06/2012, 20:32   #29
 
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Originally Posted by BigBangTheory View Post
I´m going to spam try to use all, thanks alot for these.
AWESOME!

/sendmsg 12433, alot of them aren't working is that possible?

It's like, when I try one that fails, I cannot do the other ones anymore.
Yea some doesnt work and make your char stuck, as I said, just make an stall and you will be able to keep moving and trying others.
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Old 04/06/2012, 20:41   #30
 
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Originally Posted by Synx7 View Post
Yea some doesnt work and make your char stuck, as I said, just make an stall and you will be able to keep moving and trying others.
Any idea of how far this can go, because I'm writing down all possible combinations ^_^

I am at 258 now and they start doing the normal greetings again ^_^

FOR EU :

/sendmsg 12433 7 -bowing
/sendmsg 12433 12/14/15-falling
/sendmsg 12433 54-dance
/sendmsg 12433 60-slap
/sendmsg 12433 70/73/92/112-stab
/sendmsg 12433 71-weird levitation
/sendmsg 12433 138-weird stand
/sendmsg 12433 139-punch

Also, /sendmsg 12433 /60
Works too?
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