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[Release]Blaze Server Helper Version : 1
Discussion on [Release]Blaze Server Helper Version : 1 within the SRO Private Server forum part of the Silkroad Online category.
03/23/2012, 16:39
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#16
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and where's the lua editor function?
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03/23/2012, 16:42
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#17
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Quote:
Originally Posted by vorosmihaly
and where's the lua editor function? 
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Missing that too. Stop doing stupid query executers and try to make a .lua decompiler/compiler so we can start doing more interesting stuff with the files.
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03/23/2012, 16:47
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#18
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Quote:
Originally Posted by Synx7
Missing that too. Stop doing stupid query executers and try to make a .lua decompiler/compiler so we can start doing more interesting stuff with the files.
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yeah.
btw,there's a lua decompiler,as far as I can remember it's called luadec,and it decompiles them partly,so that could be a starting point,and it's open source,I think.
this was a decompiled quest:
Code:
functionQNO_AM_FERRY1_1 = function()
QUESTID = LuaGetQuestID("QNO_AM_FERRY1_1")
LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 23, 13)
QM_CONVERSATION = 1
LuaSetStartMethod(QM_CONVERSATION, 1, "NPC_AM_FERRY1")
LuaInsertMissionOrCompleteNpc("NPC_AM_FERRY1")
LuaQuestInsertNpc(1, "NPC_AM_FERRY1")
LuaSetAchievementLimit(3)
LuaSetDifferentString(1)
LuaSetMissionDataSize(QUESTID, 2)
LuaSetMissionData_EX(QUESTID, 0, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_AM_FERRY1_1_01", 1, "MOB_AM_CRAB", 1, MONSTER_CLASS_NORMAL, 30, 1, 1)
LuaSetMissionData_EX(QUESTID, 1, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_AM_FERRY1_1_02", 1, "MOB_AM_CRAB", 1, MONSTER_CLASS_CHAMPION, 10, 1, 1)
InsertQuestMenuStringList("NPC_AM_FERRY1", 8, "BASIC_MENUSTRING_GREETING", "SN_QNO_AM_FERRY1_QS", "BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QNO_AM_FERRY1_1_01", "BASIC_MENUSTRING_AT_ACCEPT", "SN_TALK_QNO_AM_FERRY1_1_03", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_AM_FERRY1_1_04", "BASIC_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QNO_AM_FERRY1_1_05", "BASIC_MENUSTRING_ACCEPT_AFTER_ONE_CLEAR", "SN_TALK_QNO_AM_FERRY1_1_02", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_AM_FERRY1_1_06", "BASIC_MENUSTRING_ACHIEVED_NOW", "SN_TALK_QNO_AM_FERRY1_1_07")
LuaSetMissionCompleteNum(0)
PAY_ITEM_METHOD_EXACT = 1
LuaSetAchievedItem(0, 176120, 0, 7000, 0, 0)
LuaSetAchievedSkillPont(0)
end
I know it's not perfect,but it's still could be a starting point to get started with
ps.: once I checked the gameserver for these Lua functions,and there were like a hundred of them,so there are many stuffs that you can do with a lua script
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03/23/2012, 16:50
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#19
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Quote:
Originally Posted by vorosmihaly
yeah.
btw,there's a lua decompiler,as far as I can remember it's called luadec,and it decompiles them partly,so that could be a starting point,and it's open source,I think.
this was a decompiled quest:
Code:
functionQNO_AM_FERRY1_1 = function()
QUESTID = LuaGetQuestID("QNO_AM_FERRY1_1")
LuaSetStartCodition(2, QSC_QUEST, QSC_LEVEL, 23, 13)
QM_CONVERSATION = 1
LuaSetStartMethod(QM_CONVERSATION, 1, "NPC_AM_FERRY1")
LuaInsertMissionOrCompleteNpc("NPC_AM_FERRY1")
LuaQuestInsertNpc(1, "NPC_AM_FERRY1")
LuaSetAchievementLimit(3)
LuaSetDifferentString(1)
LuaSetMissionDataSize(QUESTID, 2)
LuaSetMissionData_EX(QUESTID, 0, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_AM_FERRY1_1_01", 1, "MOB_AM_CRAB", 1, MONSTER_CLASS_NORMAL, 30, 1, 1)
LuaSetMissionData_EX(QUESTID, 1, MISSION_TYPE_KILL_MONSTER, "SN_CON_QNO_AM_FERRY1_1_02", 1, "MOB_AM_CRAB", 1, MONSTER_CLASS_CHAMPION, 10, 1, 1)
InsertQuestMenuStringList("NPC_AM_FERRY1", 8, "BASIC_MENUSTRING_GREETING", "SN_QNO_AM_FERRY1_QS", "BASIC_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QNO_AM_FERRY1_1_01", "BASIC_MENUSTRING_AT_ACCEPT", "SN_TALK_QNO_AM_FERRY1_1_03", "BASIC_MENUSTRING_AT_DENY", "SN_TALK_QNO_AM_FERRY1_1_04", "BASIC_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QNO_AM_FERRY1_1_05", "BASIC_MENUSTRING_ACCEPT_AFTER_ONE_CLEAR", "SN_TALK_QNO_AM_FERRY1_1_02", "BASIC_MENUSTRING_ACHIEVED", "SN_TALK_QNO_AM_FERRY1_1_06", "BASIC_MENUSTRING_ACHIEVED_NOW", "SN_TALK_QNO_AM_FERRY1_1_07")
LuaSetMissionCompleteNum(0)
PAY_ITEM_METHOD_EXACT = 1
LuaSetAchievedItem(0, 176120, 0, 7000, 0, 0)
LuaSetAchievedSkillPont(0)
end
I know it's not perfect,but it's still could be a starting point to get started with
ps.: once I checked the gameserver for these Lua functions,and there were like a hundred of them,so there are many stuffs that you can do with a lua script 
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Yeah I tested it too. But it has some decompiler errors on the Quest.sct file, so you can't compile it back.
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03/23/2012, 16:57
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#20
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Quote:
Originally Posted by Synx7
Yeah I tested it too. But it has some decompiler errors on the Quest.sct file, so you can't compile it back.
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Yeah,there are some errors with that one,but the other ones are just fine,so
I've tried to compile Event.sct,I manually edited the things that were causing errors,but it looked like the new vsro gameserver doesn't really use these scripts for the events,because if I deleted all the lua scripts related to events,the events were still working the same way they did before,so it's probably disabled..
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03/23/2012, 17:02
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#21
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Quote:
Originally Posted by Synx7
Missing that too. Stop doing stupid query executers and try to make a .lua decompiler/compiler so we can start doing more interesting stuff with the files.
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Stop being sarcastic about someone else work and do it yourself...
Also that's the first day of the work what do you expect ?
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03/23/2012, 17:15
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#22
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Quote:
Originally Posted by LastThief*
Stop being sarcastic about someone else work and do it yourself...
Also that's the first day of the work what do you expect ?
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I expect *****, but my expectations are never accomplished here =(
GIMME MAH FAKING *****!
I was half sarcastic, the tool is useful, but I'm tired of seeing tools that do querys to the DB, dunno the files are out since 6 months already, I was expecting that someone starts doing something else than querys. =(
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03/23/2012, 17:22
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#23
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Quote:
Originally Posted by Synx7
I expect *****, but my expectations are never accomplished here =(
GIMME MAH FAKING *****!
I was half sarcastic, the tool is useful, but I'm tired of seeing tools that do querys to the DB, dunno the files are out since 6 months already, I was expecting that someone starts doing something else than querys. =(
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roflmao
anyways that's the first day of work so expect further good updates
simply you can't build house without putting the bases that's the same
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03/23/2012, 17:25
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#24
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Quote:
Originally Posted by LastThief*
roflmao
anyways that's the first day of work so expect further good updates
simply you can't build house without putting the bases that's the same 
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Oh cool, then I'll be looking forward your updates =3
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03/23/2012, 17:26
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#25
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Stored procedure editing in next update or GTFO  (something new)
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03/23/2012, 17:35
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#26
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Chat Killer In Duty
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Quote:
Originally Posted by Synx7
I expect *****, but my expectations are never accomplished here =(
GIMME MAH FAKING *****!
I was half sarcastic, the tool is useful, but I'm tired of seeing tools that do querys to the DB, dunno the files are out since 6 months already, I was expecting that someone starts doing something else than querys. =(
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this has to be a epic quote right here in a long time, you are in my quote collections(no offense, but it is epic)
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03/23/2012, 17:39
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#27
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Updates:
-Character editor - DONE
expect a release soon
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03/23/2012, 20:15
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#28
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Compiled version 2 and uploading
Updates
Character Editor
Server Modules handler please report any bug that you occur
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03/23/2012, 20:23
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#29
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good job
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03/23/2012, 20:48
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#30
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Quote:
Originally Posted by StickNStick*
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#Reported Reason: ****
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