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[Copy - Pasta] BMS Model Convertor
Discussion on [Copy - Pasta] BMS Model Convertor within the SRO Private Server forum part of the Silkroad Online category.
01/04/2012, 18:12
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#16
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Chat Killer In Duty
elite*gold: 5
Join Date: May 2008
Posts: 16,310
Received Thanks: 6,470
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Quote:
Originally Posted by lesderid
Already doing that since weeks ago. :P
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rly, u gonna share your ideas(not links) and the way u are planning to make it
i think pax is making sro into new system(obviously emu comes handy there)
shane told something about new quest system, i guess sro will evolve soon(and SRO-R gonna get leaked)
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01/04/2012, 18:25
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#17
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elite*gold: 0
Join Date: Dec 2007
Posts: 2,400
Received Thanks: 1,517
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Quote:
Originally Posted by PortalDark
rly, u gonna share your ideas(not links) and the way u are planning to make it
i think pax is making sro into new system(obviously emu comes handy there)
shane told something about new quest system, i guess sro will evolve soon(and SRO-R gonna get leaked)
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I'm talking about my Pokémon game, nothing SRO related.
I'm out of the SRO private server world.
I don't think SRO R files will get leaked, but it's relatively easy to steal their stuff to use with vSRO files.
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01/04/2012, 18:34
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#18
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Chat Killer In Duty
elite*gold: 5
Join Date: May 2008
Posts: 16,310
Received Thanks: 6,470
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Quote:
Originally Posted by lesderid
I'm talking about my Pokémon game, nothing SRO related.
I'm out of the SRO private server world.
I don't think SRO R files will get leaked, but it's relatively easy to steal their stuff to use with vSRO files.
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yeah, almost all MMORPG have that compatibility issue
about your pokemon project, im willing t try when is finally complete, it worth the try
Btw, try making it B/W style/textures at least in overworld
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01/04/2012, 19:05
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#19
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elite*gold: 0
Join Date: Dec 2007
Posts: 2,400
Received Thanks: 1,517
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Quote:
Originally Posted by PortalDark
Btw, try making it B/W style/textures at least in overworld
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I'll probably do this for the tiles, but not the buildings.
The buildings are in 3D now and I'm too lazy to parse the model format and to implement 3D in my engine.
This is my last message about this, it's too offtopic.
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01/04/2012, 19:42
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#20
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elite*gold: 7
Join Date: May 2010
Posts: 2,115
Received Thanks: 2,373
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well what i think those sro files where been used by more than 1 game company , cuz the way of those files develop can let u make a full new game with new regions ,,
as for example , u can change the (Data) in the data folder which the sr gameserver read(load) the data which like data.pk2 to prevent something like wall hack or speed hack ,
So i think joymax and it's developers just develop the graphic (game client) and add some projects to agent to protect the game client from edit or use legend programs like bots or loader ,,
Anyway Joymax got the source code of those files but can't write any copy right on them .!
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01/04/2012, 19:50
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#21
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elite*gold: 2
Join Date: Jul 2008
Posts: 1,451
Received Thanks: 515
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Quote:
Originally Posted by xBongosx
Lol nice u recivied free thanks for just teleport this thread from Sro official section to Pserver section.
I can't i can't understand how dump ppls are.
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umirinbrah?
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