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Vsro Files - Max Cap, NPC Edit, Items
Discussion on Vsro Files - Max Cap, NPC Edit, Items within the SRO Private Server forum part of the Silkroad Online category.
10/10/2011, 20:58
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#46
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elite*gold: 166
Join Date: Apr 2009
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Quote:
Originally Posted by fiction12
was that necesary?...
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Ignore that.
-
There is entry named "ExpOffset" in char table in SHARD db, you can change experience, never tried before :P
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10/10/2011, 21:33
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#47
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so some1 could help me?
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10/10/2011, 22:18
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#48
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elite*gold: 0
Join Date: Dec 2007
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Quote:
Originally Posted by fiction12
was that necesary?...
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imo, yes.
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11/08/2011, 01:32
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#49
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elite*gold: 0
Join Date: Sep 2010
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Solved
ok i solved ur problem even no one solve my problems i solve them myself
Go to ==> SRO_VT_SHARD => Programmability => Stored Procedures => _AddNewChar => Right Click => Modify
Copy Paste & replace everything
--try to learn some SQL Codding
BTW This Module is fully recompiled by Me
Code:
USE [SRO_VT_SHARD]
GO
/****** Object: StoredProcedure [dbo].[_AddNewChar] Script Date: 11/07/2011 23:36:07 ******/
SET ANSI_NULLS ON
GO
SET QUOTED_IDENTIFIER ON
GO
ALTER PROCEDURE [dbo].[_AddNewChar]
@UserJID INT,
--@CharSlot INT,
@RefCharID INT,
@CharName varchar (64),
@CharScale tinyINT,
@StartRegionID INT,
@StartPos_X real,
@StartPos_Y real,
@StartPos_Z real,
@DefaultTeleport INT,
@RefMailID INT,
@RefPantsID INT,
@RefBootsID INT,
@RefWeaponID INT,
@RefShield INT,
@DurMail tinyINT,
@DurPants tinyINT,
@DurBoots tinyINT,
@DurWeapon tinyINT,
@DurShield tinyINT,
@DefaultArrow INT
AS
SET NOCOUNT ON
DECLARE @Slot INT
DECLARE @temp INT
DECLARE @NewCharID INT
SET @NewCharID = 0
SET @CharName = '[MA]' + @CharName
-----------------------------------------------------------------------------
-- 1. ij¸¯ÅÍ ½½·Ô ³Ñ¹ö°¡ validÇÑ °ÍÀÎÁö, ±×¸®°í ºó½½·ÔÀÌ ¸Â´ÂÁö ¸ÕÀú üũÇÑ´Ù.
-----------------------------------------------------------------------------
-- start by novice.
SELECT @temp = count(CharID) FROM _User WITH (NOLOCK) WHERE UserJID = @UserJID
IF (@temp >= 4)
BEGIN
-- ³Ê¹« ¸¹ÀÚ³ª
RETURN -2
END
-- finish by novice.
-----------------------------------------------------------------------------
-- 2. ij¸¯ÅÍ Ãß°¡Çϱâ
-----------------------------------------------------------------------------
IF (@CharScale > 68) -- 0100 0100 --> 68 ÀÌ´Ù!
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ! ½ºÄÉÀÏ °ªÀÌ ÀÌ»óÇÏ´Ù!
RETURN -3
END
EXEC @temp = _IsExistingCharName @CharName
IF (@temp <> 0)
BEGIN
-- ÀÌ¹Ì »ç¿ëÁßÀÎ À̸§À̶ó´Âµ¥?
RETURN -4
END
BEGIN TRANSACTION
-- Àδø½Ã½ºÅÛÀÌ Àû¿ëµÇ¸é¼* ¸¶Áö¸·¿¡ WorldID¿Í 1°ªÀ» ´õ ³Ö¾î ÁÖ¾ú´Ù!
INSERT INTO _Char (RefObjID, CharName16, Scale, Strength, Intellect, LatestRegion,PosX, PosY, PosZ, AppointedTeleport, InventorySize,
LastLogout, CurLevel, MaxLevel, RemainGold, RemainStatPoint, RemainSkillPoint, HP, MP, JobLvl_Trader, JobLvl_Hunter, JobLvl_Robber, WorldID)
VALUES (@RefCharID, @CharName, @CharScale, 129, 129, 25000, 983, 0, 32, 2094, 77,
GetDate(), 110, 110, 9999999999, 327, 9999999, 200,200, 1, 1, 1, 1)
SET @NewCharID = @@IDENTITY
IF (@@ERROR <> 0 OR @@ROWCOUNT = 0)
BEGIN
-- ij¸¯ÅÍ »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -5
END
-- start by novice.
-- ÀÌÁ¦ Slot ¾È¾´´Ù.. ±×³É Insert ¸¸..
INSERT INTO _User VALUES (@UserJID, @NewCharID)
-- finish by novice.
-----------------------------------------------------------------------------
-- 3-1. Àåºñ ½½·Ô ä¿ì±â
-- [Àκ¥Å丮 ½½·Ô 96°³] + [Àåºñ½½·Ô 13°³] <- Àκ¥Å丮 È®Àå ¼*ºñ½º ÈÄ 48°³¿¡¼* 96°³·Î Áõ°¡!!!(woos0)
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _Inventory(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 109
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -7
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-- µðÆúÆ®·Î ¼±ÅÃÇÑ ¾ÆÀÌÅÛÀ» ´Ù½Ã ³Ö¾îÁÖÀÚ...
/* ¿ä·± ¼ø¼*·Î Á¤ÀǵǾî ÀÖ´Ù.
0: EQUIP_SLOT_HELM
1: EQUIP_SLOT_MAIL,
2: EQUIP_SLOT_SHOULDERGUARD,
3: EQUIP_SLOT_GAUNTLET,
4: EQUIP_SLOT_PANTS,
5: EQUIP_SLOT_BOOTS,
6: EQUIP_SLOT_WEAPON,
7: EQUIP_SLOT_SHIELD or ARROW,
8: EQUIP_SLOT_EARRING,
9: EQUIP_SLOT_NECKLACE,
10: EQUIP_SLOT_L_RING,
11: EQUIP_SLOT_R_RING,
*/
DECLARE @ItemID BIGINT
SET @ItemID = 0
-- »ó°©
IF (@RefMailID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 1, @RefMailID, @DurMail
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -8
END
END
-- ¹ÙÁö
IF (@RefPantsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 4, @RefPantsID, @DurPants
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -9
END
END
-- Boots
IF (@RefBootsID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 5, @RefBootsID, @DurBoots
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -10
END
END
-- Weapon
IF (@RefWeaponID <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 6, @RefWeaponID, @DurWeapon
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -11
END
END
-- ¹æÆÐ
IF (@RefShield <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @RefShield, @DurShield
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -12
END
END
-- Ȥ½Ã default·Î ¼±ÅÃÇÑ ¹«±â°¡ ȰÀ̶ó¸é È*»ì 250°³µéÀÌ È°Åëµµ ÇÔ²² ÁØ´Ù. ÁÒÄ¡?
IF (@DefaultArrow <> 0)
BEGIN
EXEC @ItemID = _FN_ADD_INITIAL_EQUIP @NewCharID, 7, @DefaultArrow, 250
IF (@ItemID <= 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -13
END
END
-----------------------------------------------------------------------------
-- 3-2. ¾Æ¹ÙŸ Inventory ½½·Ô ä¿ì±â
-- [¾Æ¹ÙŸ Àκ¥Å丮 ½½·Ô 5°³]
-- APPLY_AVATAR_SYSTEMÀÌ Àû¿ëµÇ¸é¼* Ãß°¡µÇ´Â ºÎºÐ
-----------------------------------------------------------------------------
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
INSERT INTO _InventoryForAvatar(CharID, Slot, ItemID)
SELECT @NewCharID, cnt, 0
FROM _RefDummySlot with( nolock )
WHERE cnt < 5
IF (@@ERROR <> 0)
BEGIN
-- ¾Æ¹ÙŸ Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -14
END
--PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!PATCH WARNING!!!
-----------------------------------------------------------------------------
-- default skill³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
DECLARE @country tinyINT
EXEC @country = _GetObjCountry @RefCharID
INSERT INTO _CharSkillMastery (CharID, MasteryID, Level)
SELECT @NewCharID, MasteryID, 0
FROM _RefCharDefault_SkillMastery with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -15
END
INSERT INTO _CharSkill (CharID,SkillID,Enable)
SELECT @NewCharID, SkillID, 1
FROM _RefCharDefault_Skill with(nolock)
WHERE Race = @country or Race = 3
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -16
END
-----------------------------------------------------------------------------
-- ±âº» Äù½ºÆ® ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT INTO _CharQuest (CharID, QuestID, Status, AchievementCount, StartTime, EndTime, QuestData1, QuestData2)
SELECT @NewCharID, ID, 1, 0, getdate(), getdate(), 0, 0
FROM _RefQuest
WHERE CodeName in (SELECT CodeName FROM _RefCharDefault_Quest with(nolock) WHERE (Race = @country or Race = 3) and RequiredLevel = 1 and Service = 1)
IF (@@error <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -17
END
-----------------------------------------------------------------------------
-- Static Avatar Initial Record ³Ö±â
-----------------------------------------------------------------------------
INSERT INTO _StaticAvatar(CharID) values(@NewCharID)
IF (@@ERROR <> 0)
BEGIN
ROLLBACK TRANSACTION
RETURN -18
END
-----------------------------------------------------------------------------
-- Trijob ä¿ö³Ö±â!!!!!
-----------------------------------------------------------------------------
INSERT INTO _CharTrijob VALUES (@NewCharID, 0, 1, 0, 0, 0)
IF (@@ERROR <> 0)
BEGIN
-- Àκ¥Å丮 »ý¼º ½ÇÆÐ!
ROLLBACK TRANSACTION
RETURN -19
END
-----------------------------------------------------------------------------
-- CharList¿¡ ID ³Ö¾îÁÖ±â
-----------------------------------------------------------------------------
INSERT _CharNameList VALUES(@CharName, @NewCharID)
--EUROPE MAAAAAn
IF (@RefBootsID = 11622 or @RefBootsID = 11625 or @RefBootsID = 11619 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_LIGHT_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_CLOTHES_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_M_HEAVY_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_11_SET_B_RARE',1,12
END
--EUROPE WOMENNN
IF (@RefBootsID = 11631 or @RefBootsID = 11634 or @RefBootsID = 11628 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SHIELD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_STAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_HARP_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_SWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_TSTAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_AXE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DARKSTAFF_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_DAGGER_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_CROSSBOW_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_LIGHT_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_CLOTHES_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_W_HEAVY_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_EARRING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_EU_NECKLACE_11_SET_B_RARE',1,12
END
--CHina MAAAAN
IF (@RefBootsID = 3639 or @RefBootsID = 3642 or @RefBootsID = 3645 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_LIGHT_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_CLOTHES_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_M_HEAVY_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_11_SET_B_RARE',1,12
END
--CHINA WOMENNN
IF (@RefBootsID = 3648 or @RefBootsID = 3651 or @RefBootsID = 3654 )
BEGIN
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SWORD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SHIELD_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_TBLADE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BLADE_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_SPEAR_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_BOW_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_LIGHT_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_CLOTHES_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_HA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_LA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_AA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_FA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_BA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_W_HEAVY_11_SA_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_RING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_EARRING_11_SET_B_RARE',1,12
exec _ADD_ITEM_EXTERN @CharName,'ITEM_CH_NECKLACE_11_SET_B_RARE',1,12
END
-- Quick Slot Á¤º¸ ÀúÀå¿ë!!!
exec _AddNewClientConfig @NewCharID -- by novice...... for saving client configurations...
COMMIT TRANSACTION
RETURN @NewCharID
i advise to ignore the first 3 lines from the source code when u copy for avoiding errors
Press Execute To Apply Modifications
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11/08/2011, 05:28
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#50
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elite*gold: 0
Join Date: Apr 2009
Posts: 302
Received Thanks: 46
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I rly don't think 140 is maximum  , because the MAX DEGREE is 20.
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11/08/2011, 14:42
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#51
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elite*gold: 0
Join Date: Sep 2010
Posts: 80
Received Thanks: 166
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i believe the people who coded iSRO aren't a normal humans
they are genius or evils
Don't forget that silkroad is addictive game once u try to stop playing
u think about the days of lvl 17 white tiger t Jangan Sound Track xD u rollback and u back to the game
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11/11/2011, 05:45
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#52
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elite*gold: 0
Join Date: Apr 2008
Posts: 12
Received Thanks: 0
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hi guys any one know to add a working 110 pj with all phy atack balance , phy atack absorb and mag atack abosrbcion etc.. all of thinks
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11/11/2011, 12:03
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#53
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Chat Killer In Duty
elite*gold: 5
Join Date: May 2008
Posts: 16,397
Received Thanks: 6,509
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Quote:
Originally Posted by negron2
hi guys any one know to add a working 110 pj with all phy atack balance , phy atack absorb and mag atack abosrbcion etc.. all of thinks
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well i can only think about adding 30k str/int to character
if you add more, it will bug or make your str less than 30k
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11/11/2011, 15:29
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#54
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elite*gold: 0
Join Date: Apr 2009
Posts: 302
Received Thanks: 46
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32767 like on Mu Online(grrr miss old times  )
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11/11/2011, 18:00
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#55
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Chat Killer In Duty
elite*gold: 5
Join Date: May 2008
Posts: 16,397
Received Thanks: 6,509
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Quote:
Originally Posted by alexutublade
32767 like on Mu Online(grrr miss old times  )
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thnx didnt know that
from wikipedia:
Code:
32767 – 215 − 1, largest positive value for a signed (two's complement) 16-bit integer on a computer.
then not just sro/mu
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11/11/2011, 19:52
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#56
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elite*gold: 0
Join Date: Nov 2011
Posts: 2
Received Thanks: 0
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Quote:
Originally Posted by octaviansan
Ok,
Server is working.
Reg Page Working.
Manage to get Instant lv110/100 + Items in inventory
SP and Gold when u create a char.
Now, i need to know how:
1. to make EU chars spawn in jangan?
2. Add automatic account silks.
3. A good tutorial/guide how to add items in NPC , mediapk2.
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I don't even tried but, try by yourself...
Go into the database SHARD, search for dbo._char...
Right click into it, then edit....
Chan the options:
[PosX] [real] NOT NULL,
[PosY] [real] NOT NULL,
[PosZ] [real] NOT NULL,
To
[PosX] [real] NOT NULL DEFAULT ("COORD VALUE"),
[PosY] [real] NOT NULL DEFAULT ("COORD VALUE"),
[PosZ] [real] NOT NULL DEFAULT ("COORD VALUE"),
Good Luck
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11/12/2011, 03:46
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#57
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elite*gold: 0
Join Date: Apr 2008
Posts: 12
Received Thanks: 0
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Quote:
Originally Posted by PortalDark
well i can only think about adding 30k str/int to character
if you add more, it will bug or make your str less than 30k
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Thnx PortalDark , i have now new question any one here know how its the code for vigor pots =( , cause the clerics have a problem str ones , have insuficient mp cause i can add stones at npc ATM , any one know a good guide of p2k mdia editing for add 11DG stones to the npc...rlly thnx
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11/12/2011, 19:57
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#58
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elite*gold: 0
Join Date: Oct 2009
Posts: 1,295
Received Thanks: 424
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Guys some1 can tell me how to add items in NPC?
I try to Add elixirs to Grocery shop i edited Database and Media.pk2. And when i Open shop i see this elixirs and i buy them but after Teleport elixirs changed to Drug of typhon and void rondos 
What i do wrong i completly don't know.
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11/13/2011, 13:04
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#59
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elite*gold: 0
Join Date: Nov 2011
Posts: 65
Received Thanks: 4
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Quote:
Originally Posted by xBongosx
Guys some1 can tell me how to add items in NPC?
I try to Add elixirs to Grocery shop i edited Database and Media.pk2. And when i Open shop i see this elixirs and i buy them but after Teleport elixirs changed to Drug of typhon and void rondos 
What i do wrong i completly don't know.
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me 2..some 1 can help us?
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11/18/2011, 05:25
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#60
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elite*gold: 0
Join Date: Feb 2010
Posts: 247
Received Thanks: 52
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up we need help
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