not enough enough by far to even answer this question properly
pure INT or hybrid (if hybrid how hybrid)
what cap?
But I'll give it a shot :P
Personally I like light/cold - because of the mobility and extra parry makes the defense-buff as versatile as possible.
Quote:
Originally Posted by [B]ase[J]umP
whats the point of teleporting when the guy can hit you anyway 
|
Most builds need to be up close to actually do a high-dmg combo. In groupwar when 4 people jump on you and your hp gets low that 'teleport' will save your life. Also to protect your team, a fast phantom + KD can do wonders (on a wiz in zerk for example)
as to how hybrid.. about a 8:1 till 9:1
just enough STR added to be able to survive long enough when snowshield is down and enough HP that 2 absolute-dmg skills don't take 80% of your hp.
But not to much that it starts to affect your nuke-dmg a lot.
ps. this goes for cap 90 till 100 I guess, I haven't played a chinese nuker at 110 cap