Nice work Twisted! Looks to be coming along nicely.
I remember noticing some auto-mob spawn code dotted about somewhere, but it was quite buggy, how's your code in regards to this?
Another little question if you don't mind, what sort of areas does your mob spawn populate? Is it simply the Jangan areas or others? Either way it's certainly an achievement.
How long have you been working on this by the way? Haven't had much time to take a look at the Emu yet myself, School and all

Still, free-times coming up near enough so should get some time to work on things then.
Keep up the good work!
Edit:
Just answer a few questions,
qn4o92: This emulator is only made via a programming language called Visual Basic. It seems to me that this project is simply to get more of a community aspect in regards to the development and to get people all working on it. As such, this emulator isn't the main project in development where it came from, DarkInc. The Visual Basic emulator will only be able to support a small amount of people, so if it does get anywhere near the likes of the Official Server, it won't be a high-capacity project. However, it does allow us all to see the possibilities and does give us advantages when developing larger capacity servers etc.
(Short Answer: This won't allow you to have a fully-fledged emulator that you can play with masses of people like the official servers.)
rulezpl: This emulator is "SREmu" from DarkInc's project, if you google SREmu and DarkInc then i'm sure you'll be able to find it, there's a variety of guides on their forums as to how to setup the emulator so I'm sure you can figure everything out from there. As for how to get the effects Twisted has made, well, you'll either need to figure out the code yourself or Twisted may release his adaptations of the code? Just have to wait and find out.