Well, I haven't test this new release (0.2.5.1) but it should work fine now. The error happened when loading setttings if user had never saved them before.
I also added a new "feature", if it could be called like that, which is [TAB] key. When writing in a textbox, you can press [TAB] to go to next textbox.
About Earth Server. I doubt they will change sro version on that server, I almost sure it will be the same. The new "patch" announced will probably only add Earth to the servers lists. But w/e, I'll try to do it for Earth too.
About ESRO. I would really like to code it, but I won't do it while login server is not reliable, as coding the bot for it may take me a long time and multiple logs in/out.
EDIT: Btw, I'm on a 1GB RAM netbook and I can't even run SRO, VC++ 2010 and Chrome at the same time.
I need someone of you who have tested the bot to tell me if you have problems with the "autologin", as I'm experiencing some problems with it and I don't know if it's due to my PC or what (as yesterday worked fine).
Problems = Not always starts (or at least it doesn`t seem so, since I don't get any "Server Stats" message nor "Silkroad connect" on the console unless I first manually click the Connect button and then press [ENTER]
If anyone have the problem, please tell me, so that I can fix it.
I am working in the new Patch.
Everything is working (water & earth), but the last update I made yesterday (some packet handling stability fix) is making the bot crash.
thx kazuya! =P
I'll start working on Elite right now
Btw, there has been no updatess lately because I have been busy doing exams at school, and I also have university access exam in a few weeks, so I don't know when I'll post a new update.
Ok, after spending a few hours with ESRO I have finally managed to make the bot work for it. The reasons why it took me so long were:
A) GameGuard was making my life impossible
B) My father's 1GB RAM Netbook just can't handle ESRO at the same time as anything else. Sooo, I can't parse packets.... T_T
C) I'm in exams
Whatever, as far as I know, (thanks to Kazuya), packets opcodes haven't changed, so all I have to do is check which ones got their structure changed.
I highly doubt that I will be able to do it from within this netbook, so I'll ask for you help. In a few minutes I will post a release (ALPHA version) which will do nothing but log packets.
I need you to play for 5/10 mins and send me the file found on C:\log.txt (Via PM, megaupload, multiupload, w/e)
Log file is not crypted, though it should be. So make a good use of it.
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