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Silkroad System Engine v2.6 - (Newest SSE)
Discussion on Silkroad System Engine v2.6 - (Newest SSE) within the SRO Private Server forum part of the Silkroad Online category.
04/17/2011, 13:10
#1
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Silkroad System Engine v2.6 - (Newest SSE)
ChangeLog:
1-Added new file format maded by me ".xtf" (xtreme transfer files) for storing accounts . Because of new method of inspection it wil take around 1 minute to save all data (instead of 40 minutes).
2-New system of skills saving (no more unsaved skills and waste of skillpoints!)
3-storage movement has been fixed(no more disappearing items in storage)
4-No more problems with saving data.
5-remove players from guild when they are offline
6-delete guild works now
7-master can leave guild ( if master will not give permission to someone else, then guild will be removed)
8-master can give permission to someone else
9-players can leave guild in NPC
10-guild notice work
11-fixed exp bug , player cant get exp when he is dead.
12-fixed agressive monsters , now because of 2 levels of detection agressive mobs works correct(80% isro like).
13-fixes for new coordinate system(no more distance bugs and problems who wont attact correctly), fixed players movement to attack.
14-guild database moved to xtf, now guild notice can be saved.
15-less amount of thiefs in jobs.
16-Advance account editor now works(you can edit accounts without server restat)
17-gms spawns control(you can control when gms can spawn and when not
18-horse speed fixed(now horses have correct speeds
------------------------------------------------------------------
download: crack:
scan:
All the credits go to WeeMan from ProjectHax.com for the crack !!
Again !
-------------------------------------------------------------------
SourceCode(Crack):
Code:
#include "stdio.h"
#include "windows.h"
#include <string>
#include <iostream>
BOOL WriteProcessBytes(HANDLE hProcess, DWORD destAddress, LPVOID patch, DWORD numBytes)
{
DWORD oldProtect = 0; // Old protection on page we are writing to
DWORD bytesRet = 0; // # of bytes written
BOOL status = TRUE; // Status of the function
// Change page protection so we can write executable code
if(!VirtualProtectEx(hProcess, UlongToPtr(destAddress), numBytes, PAGE_EXECUTE_READWRITE, &oldProtect))
return FALSE;
// Write out the data
if(!WriteProcessMemory(hProcess, UlongToPtr(destAddress), patch, numBytes, &bytesRet))
status = FALSE;
// Compare written bytes to the size of the patch
if(bytesRet != numBytes)
status = FALSE;
// Restore the old page protection
if(!VirtualProtectEx(hProcess, UlongToPtr(destAddress), numBytes, oldProtect, &oldProtect))
status = FALSE;
// Make sure changes are made!
if(!FlushInstructionCache(hProcess, UlongToPtr(destAddress), numBytes))
status = FALSE;
// Return the final status, note once we set page protection, we don't want to prematurely return
return status;
}
std::string GetPath()
{
char path[2048] = {0};
GetModuleFileName(0, path, sizeof(path));
for(int x = sizeof(path); x > 1; --x)
{
if(path[x] == '\\')
{
memset(path + x, 0, sizeof(path) - x);
break;
}
}
return std::string(path);
}
int main(int argc, char* argv[])
{
SetConsoleTitle("ProjectHax.com");
std::cout << "SSE v2.6 Loader - ProjectHax.com" << std::endl;
std::string ssepath = GetPath() + "\\SSE26.exe";
std::string ippath = GetPath() + "\\ip.ini";
std::wstring ippathw(ippath.length(), L'');
std::copy(ippath.begin(), ippath.end(), ippathw.begin());
wchar_t line1[] = L"The code used in this program has been stolen from SREmu!\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0";
wchar_t line5[] = L"ProjectHax.com\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0";
wchar_t title[] = L"SSE Cracked by WeeMan\0\0";
wchar_t projecthax[] = L"ProjectHax";
wchar_t ip[64] = {0};
GetPrivateProfileStringW(L"ProjectHax", L"IP", 0, ip, 60, ippathw.c_str());
if(wcslen(ip) == 0)
{
std::cout << "World IP: ";
std::wcin >> ip;
WritePrivateProfileStringW(L"ProjectHax", L"IP", ip, ippathw.c_str());
}
else if(wcslen(ip) > 11)
{
std::cout << "Sorry, the IP length must be less than 12" << std::endl;
std::cout << "Press enter to continue . . . ";
std::cin.get();
}
STARTUPINFO sInfo = {0};
PROCESS_INFORMATION pInfo = {0};
if(!CreateProcess(0, (char*)ssepath.c_str(), NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &sInfo, &pInfo))
{
std::cout << "Failed to start SSE" << std::endl;
}
else
{
WriteProcessBytes(pInfo.hProcess, 0x40A828, line1, sizeof(line1));
WriteProcessBytes(pInfo.hProcess, 0x40AC84, line5, sizeof(line5));
WriteProcessBytes(pInfo.hProcess, 0x40B1D0, title, sizeof(title));
WriteProcessBytes(pInfo.hProcess, 0x40B1B4, projecthax, sizeof(projecthax));
BYTE NOP[12];
memset(NOP, 0x90, 12);
WriteProcessBytes(pInfo.hProcess, 0x005FEBBE, NOP, 12);
WriteProcessBytes(pInfo.hProcess, 0x40A08C, ip, 13 * 2);
ResumeThread(pInfo.hThread);
}
std::cout << "Press enter to continue . . . ";
std::cin.get();
return 0;
}
04/17/2011, 13:17
#2
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Join Date: Feb 2011
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boring
Edit:
11-fixed exp bug , player cant get exp when he is dead.
18-fixed exp bug , player cant get exp when he is dead.
lol
04/17/2011, 13:48
#3
elite*gold: 100
Join Date: May 2010
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I just ran it on my VPS and well... It is still running ...
04/17/2011, 14:01
#4
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thanks ^^
i try use here
04/17/2011, 14:07
#5
elite*gold: 100
Join Date: May 2010
Posts: 1,948
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Quote:
Originally Posted by
nansif2
thanks ^^
i try use here
press the thanks button instead of saying it
please
hmm.. it works pretty well !! =D client ver. 1.265
04/17/2011, 14:15
#6
elite*gold: 20
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Posts: 2,196
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guild.mdb are missing
04/17/2011, 14:34
#7
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Scan please ?
04/17/2011, 14:36
#8
elite*gold: 100
Join Date: May 2010
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Quote:
Originally Posted by
xryckaxx
Scan please ?
it's there
04/17/2011, 14:37
#9
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whatever anyway if you can crack this is pointless to open a server because he will come and crash it , later calling himself *** of emulator =))
04/17/2011, 14:39
#10
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Join Date: Oct 2008
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Quote:
Originally Posted by
~ Shane
it's there
My bad
.. btw i need client download.
04/17/2011, 14:44
#11
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Join Date: May 2010
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Quote:
Originally Posted by
lordykz
whatever anyway if you can crack this is pointless to open a server because he will come and crash it , later calling himself *** of emulator =))
dude... I've got the full source code so I just remove thing what I don't want to be there
need screens?
04/17/2011, 14:46
#12
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Pax got owned HAHAHA fail tard pax!
04/17/2011, 14:50
#13
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Quote:
Originally Posted by
lordykz
whatever anyway if you can crack this is pointless to open a server because he will come and crash it , later calling himself *** of emulator =))
Or u open server just for ur friends and u wont spam the forum with server and pax wont know that u have on
BTW thanks Shane for releasng it ^^
Hope someone can crack it
04/17/2011, 15:05
#14
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Quote:
Originally Posted by
~ Shane
dude... I've got the full source code so I just remove thing what I don't want to be there
need screens?
yeah,sure..
liar.
if you do,why don't you just release a nulled version?..
decompiled source isn't the real source and that's really useless.
04/17/2011, 15:24
#15
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Join Date: Nov 2007
Posts: 959
Received Thanks: 602
Quote:
Originally Posted by
~ Shane
decompile > native code > reverse the source code
you can't get back the exact source code...-.-"
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