hey ppl... my char using tbot training sometimes get stuck on the trees, i was wondering if there's anyway of avoiding the obstacles besides the kill scope option (i hope i'm posting in the right place =P) thanks
Yeah I don't think that TBOT Reads Trees bridges buildings
it reads the game as a flat arena and monster position
so I don't think it will be able to not get stuck
Yeah I don't think that TBOT Reads Trees bridges buildings
it reads the game as a flat arena and monster position
so I don't think it will be able to not get stuck
yeah it looks like he acts like that.. i'm no programmer but i keep wondering isn't it woth to create a rule for that?! if bot gets stuck in some place (running in the same place) he would try to step back or something until he gets on the move again.
yeah it looks like he acts like that.. i'm no programmer but i keep wondering isn't it woth to create a rule for that?! if bot gets stuck in some place (running in the same place) he would try to step back or something until he gets on the move again.
yeah at me too..... i left it over night..... it killed like .... 10 monsters and got stuck between 2 rocks at bumwang e just stayed there..... :| and too he sold my quest items ~X( mujigi's horn quest lol (
Actually, when it gets stuck, the bot tries to make small moves to the left or the right to avoid the obstacle. But in most situations this does not help. The essential problem is that once the bot has locked in to a monster, it will never let go. So if it gets stuck, it will keep trying to reach the same monster indefinitely (unless another player kills it). The bot should therefore release a monster that it can not reach (after 15 or 30 seconds or so) and lock onto another monster. This would probably solve most of the situations where your bot gets stuck.
yeah at me too..... i left it over night..... it killed like .... 10 monsters and got stuck between 2 rocks at bumwang e just stayed there..... :| and too he sold my quest items ~X( mujigi's horn quest lol (
that sucks =/
(i try to get a clear space if possible and bring the kill scrop down a bit, 60 or so)
Hacking Obstacles: Server Checked Operands 07/05/2010 - Mabinogi Hacks, Bots, Cheats & Exploits - 2 Replies Greetings, it's me Bishop here with another fun filled guide to the wonderful world of .dll modding. In today’s episode we will discuss a mod deterrent, the server side check. First off I would like to state that this is a simplified version of how this process works, it is by no means detailed to the point of how the system actually checks these things, and it is just to give you an idea of how the system works. I aware it’s more complicated. Just bear with me. For this little instructional...
Hacking Obstacles: Check Bots 07/05/2010 - Mabinogi Hacks, Bots, Cheats & Exploits - 1 Replies Greetings, Bishop here with another installment of the "Hacking Obstacles" guides. In today's guide, we will be examining the most basic kind of anti hacking utility, a check bot. Now this is NOT the way that Hackshield works. This is however 1 of the features implemented by the product, and that is why it's a valid topic for this guide. Once again, all following information is simplified. It is far more complicated in the actual way it runs, but the point is not to bore you with all that...
Removing obstacles? 07/08/2008 - Perfect World - 4 Replies How do we remove trees, stones...
i saw it and they call it a wallhack. Which disable remove those trees and stone and wall..
so if u bot u dont have to bother about the stone blocking ur path.