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edxSilkroadLoader_Lite Beta 2

Discussion on edxSilkroadLoader_Lite Beta 2 within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.

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Old 09/11/2009, 06:33   #46

 
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Quote:
Originally Posted by Hurenkind View Post
Mhh I guess the multiclient block on CSRO is inevitable?

When you try to login another character it says it's already logged in.

Other than that, this works like it should
I can't test multiclient on CSRO, but I'll make note of that as no one else has mentioned anything so far. CSRO has their own custom protection so I'd imagine they would be able to stop MC a lot easier than the other versions. Thanks for the feedback on it!
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Old 09/11/2009, 11:13   #47
 
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csro mc is definitively working
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Old 09/11/2009, 13:10   #48
 
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Drew and I worked it out, it was my fault of using the same CID more than once.
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Old 09/11/2009, 13:35   #49
 
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where do u get the unpacked client
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Old 09/11/2009, 14:40   #50

 
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Quote:
Originally Posted by cauhuy1 View Post
where do u get the unpacked client
For ISRO please see for now.

For KSRO, no unpacked client is currently needed.
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Old 09/11/2009, 15:03   #51
 
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seems like u dont believe me, here u go

and yes, its csro
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Old 09/11/2009, 16:22   #52

 
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Quote:
Originally Posted by Hurenkind View Post
If you would like to work with this I could reg you a couple accounts Drew, but since you want a universal loader that doesn't need much taking care of, I guess this won't be the way to go.
Sure, if you can make me 2 accounts for CSRO, that would be great! I don't have any of my own right now, I only borrowed one for a login test to make sure it didn't crash. I only have so much time to go between different Silkroad versions, and since ISRO and TSRO were the most popular for a while, that's what I've focused on. I couldn't be bothered making a KSRO or CSRO account though, so if someone can make them for me, it would help a lot in testing more stuff.

Otherwise, the layouts of the clients are so similar in that, the patches should all work as expected. I have been noticing a few bugs here and there though, so maybe that's why it doesn't work for you and works for Corpse. The concepts of the Multiclient patch is the same for all versions though, all it does is modify the MAC.

However, having the accounts can help me trace code to see if there's an issue or not with my code, as we have seen the loader does work for some people and doesn't from others, it is still beta remember!
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Old 09/11/2009, 16:27   #53
 
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drew, you remember that cSRO bug i had with the loader displaying an empty slot?
well i thought that was rather odd, so i went ahead and reinstalled cSRO.
after doing so i remembered i had the "english translation" .pk2 that i found somewhere.
so that was what was causing the blank slot, someone had messed with the IP's in that
pk2. so after reinstalling, everything is just peachy and works great


p.s. - look in your inbox, i sent you a pm with your cSRO and kSRO account details ^^
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Old 09/11/2009, 17:08   #54

 
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Quote:
Originally Posted by Kazuyaš View Post
drew, you remember that cSRO bug i had with the loader displaying an empty slot?
well i thought that was rather odd, so i went ahead and reinstalled cSRO.
after doing so i remembered i had the "english translation" .pk2 that i found somewhere.
so that was what was causing the blank slot, someone had messed with the IP's in that
pk2. so after reinstalling, everything is just peachy and works great


p.s. - look in your inbox, i sent you a pm with your cSRO and kSRO account details ^^
Thanks a lot

I'll reply to that PM but also I wanted to mention, its my code that's badly bugged as well. I am going to rewrite it because of some really weird issues with it. I've had it flake out on me where the paths switch order and sometimes the entries don't even load in my new version, so I'm just going to rewrite it all. I confirmed issues with it with the other two posters in this thread whom have crashes upon startup.
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Old 09/11/2009, 17:59   #55
 
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the game crashes alot when im using the loader
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Old 09/11/2009, 18:25   #56

 
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Originally Posted by THEBOMMER View Post
the game crashes alot when im using the loader
Take off the HookInput checkbox to see if that helps out. That is the only patch that is added that is called whenever you type something in game. Other than that, the rest of the stuff is just one time patches that will not affect the stability of the client.

I've not had any crashes myself related to the loader. The only crashes I get are the same ones I get when not using the Loader, and that's mostly after warping on Alps. For some reason, I freeze a lot on Alps (when not using the loader) but not on Gaia (where I used to test a lot). of course, I can't determine the causes of those freezes since I'm running the original client and not through a debugger, which would change the behavior of the client.

What type of crashes are you experiencing? What operating system do you use? Are you using any other 3rd party tools alongside the loader like bots or anything? Do you have any PK2 modifications?
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Old 09/11/2009, 20:30   #57
 
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Hi,

while looking through your code i found this
Code:
if(results.size() != 1)
{
	printf("[%s] %i results were returned. 4 or more were expected. Please use an updated signature.\n", "chattingSig", results.size());
	break;
}
You check against 1, but in your error message you write, that 4 entries are expected. Just a typo or was it intentional? Dunno, if this is important.

I didn't read all posts now, so if someone mentioned it already, sorry.
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Old 09/11/2009, 20:41   #58

 
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Quote:
Originally Posted by fanste View Post
Hi,

while looking through your code i found this
Yea, it's just a copy paste error. The style of the error message was updated, and I missed changing that one. It should be:
Code:
printf("[%s] %i results were returned. Only %i were expected. Please use an updated signature.\n", "chattingSig", results.size(), 1);
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Old 09/11/2009, 20:47   #59
 
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Drew and I worked it out, it was my fault of using the same CID more than once.

@ Drew: Do you still need accounts or did Kazuya supply you?
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Old 09/11/2009, 20:49   #60
 
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Ok, i just though this could mabye an important error (forgot to add some code or so), cuz you said, that the crashes THEBOMMER has, could be caused from the InputHook (where this "mistake" is from) :-P
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