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[TOOL] Agdev Script Creator ~ by AgDev Team
Discussion on [TOOL] Agdev Script Creator ~ by AgDev Team within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.
08/01/2008, 23:25
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#526
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elite*gold: 28719
Join Date: Nov 2007
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they are disabled for now because the NPC inject-codes have changed and if u bot with the old ones u will get detected
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08/02/2008, 00:10
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#527
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Join Date: Apr 2008
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PLZ HELP!
@mass mods plz read pervious post of me and u will find my script file and the screen shot of the error
@john_dread this erro rhappend to me from along time ago and still happens also it happens when i us einjects and when i dont use so this isnt the problem i tthionk it from the agbot itself (have abug)!
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08/02/2008, 00:45
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#528
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Quote:
Originally Posted by kfjhfbf
@mass mods plz read pervious post of me and u will find my script file and the screen shot of the error
@john_dread this erro rhappend to me from along time ago and still happens also it happens when i us einjects and when i dont use so this isnt the problem i tthionk it from the agbot itself (have abug)!
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U say it yourself: "i tthionk it from the agbot itself"
We can't help you with a bug in agbot itself since we DON'T have ACCESS to the source code which means we CAN'T FIX the bug if there is one
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08/02/2008, 02:03
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#529
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Join Date: Jul 2008
Posts: 80
Received Thanks: 39
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Script Problems
Im having a prob with my script where the vendor windows dont close as the script says...
"inject","745A","5D000000"
"store open","0101000000","5D000000|Potion Merchant Manina"
"store buy","0108000201120100|08000000|HP X-large","50|400"
"store buy","0108000501150100|0F000000|MP X-large","50|400"
"store close","Potion Merchant Manina","5D000000"
Thats what i have....
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08/02/2008, 02:42
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#530
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Join Date: Jul 2008
Posts: 1,049
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Here is the TAXI script for out of town, you must make the in town scripts yourselves, enjoy!
This is for Black Yeowas!!!!
This is for Red Eyed Ghosts!!!
I recommend using AgBot Version 2.3.10 ONLY with Secure step enabled for ANY AgDev script!
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08/02/2008, 02:45
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#531
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Join Date: Aug 2007
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I hate it if my bot dies..but the inventory is still full of pots and arrows..
then the bot tries to buy more pots and an error appears
btw, I am happy to be back @ Silkroad ^_^
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08/02/2008, 08:18
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#532
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Quote:
Originally Posted by kfjhfbf
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Maybe it's because of the injects you are happy about? Try using a full script from our agdev. Don't forget to change the NPC codes manually from agbot site as we haven't change them, yet.
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08/02/2008, 08:34
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#533
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i will tray the 2.3.10 if u all say this work but yesterdayy i wonted rtay that and that dont go the hunting and wen i go myself he didnt wonded to attack mobs....
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08/02/2008, 09:39
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#534
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Join Date: Apr 2008
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i goot the erro ragain
[QUOTE=hussert;1314015]Maybe it's because of the injects you are happy about? Try using a full script from our agdev. Don't forget to change the NPC codes manually from agbot site as we haven't change them, yet
i got the dman error again   plz help me plzzzzzzzz   no hussert its not from the injects cuz this error wqas happening tome long time ago and i wasnty using injects at all! and i tried usining agdev inside and outside town i still got the same error am i the only one getting this error??!!! besides hussret when using injects in town i discoverd its more specific dont stuck at wall or tree or go more distance than i gave so that i use injects (only in town) and as i said above the error was there before i use injects! plz help me husser and everyone nows plz help 
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08/02/2008, 09:41
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#535
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Join Date: Jun 2008
Posts: 19
Received Thanks: 1
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Quote:
Originally Posted by hussert
Maybe it's because of the injects you are happy about? Try using a full script from our agdev. Don't forget to change the NPC codes manually from agbot site as we haven't change them, yet.
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hmmm.... the injects work like a charm!.... it's perfect and doesn't run into obstacles..... it should atleast be used in the towns while making scripts just so that it finishes it's job quickly in town without any problems.....outside i use cmd's but i'm gonna test if injects are better outside too... or i might mix them with injects at certain difficult points like gates and bridges.... i already have a few scripts working and would like to add them to your agdev if you want.... Agdev and Agbot script generator are the best and only scripting tools you'll need.... i make use of both the tools.... town codes from agbot script generator and walkscripts from agdev....
P.S. thanks agdev team for such an awesome tool.....
Quote:
Originally Posted by losha2
i will tray the 2.3.10 if u all say this work but yesterdayy i wonted rtay that and that dont go the hunting and wen i go myself he didnt wonded to attack mobs....
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don't use 'Srproxy' for 2.3.10 it doesn't work for now..... use the 'nuconnector 71' and then the agbot and login it should work now......
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08/02/2008, 10:12
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#536
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Quote:
Originally Posted by kfjhfbf
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Thats weird.... :s
Your codes are 100% right... yet, you still get that error..
Why don't you just contact agbot guys? They did asked for reporting bugs if found by anyone.
How to contact them? by IRC... Check out their website for more details :
Do not ask ME to contact them because I never did before and not willing to do ever
Quote:
Originally Posted by Octavio
hmmm.... the injects work like a charm!.... it's perfect and doesn't run into obstacles..... it should atleast be used in the towns while making scripts just so that it finishes it's job quickly in town without any problems.....outside i use cmd's but i'm gonna test if injects are better outside too... or i might mix them with injects at certain difficult points like gates and bridges.... i already have a few scripts working and would like to add them to your agdev if you want.... Agdev and Agbot script generator are the best and only scripting tools you'll need.... i make use of both the tools.... town codes from agbot script generator and walkscripts from agdev....
P.S. thanks agdev team for such an awesome tool.....
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Since you both confirmed the accuracy of the injects, I will discuss it with the team and see what can we do about it. ^^
Pm me with the scripts you are willing to send. If you want, I will add you in the team as a script maker if they are working fine.
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08/02/2008, 10:51
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#537
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Guess my problem with the code has no meaning since i look at my screen and see the last vendor screen i talk to still up while im in hunting area... and no code to remove the 2-3 'after teleport' screens as well...
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08/02/2008, 11:13
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#538
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Join Date: Jun 2008
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Quote:
Originally Posted by kfjhfbf
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If it's the same 'Unknown npc' error, make sure your npc codes are updated like hussert said.... i got the same error once but then it got fixed.... also make sure your injects/commands are near the npc.... i use a delay of '1' sec.... if it's a different one post an image of it.....
I took a look at your script which you had posted earlier and the codes have changed, so either get the new codes from agbot at their site or download the latest agbot script generator and get the script from there.....
Quote:
Originally Posted by hussert
Since you both confirmed the accuracy of the injects, I will discuss it with the team and see what can we do about it. ^^
Pm me with the scripts you are willing to send. If you want, I will add you in the team as a script maker if they are working fine.
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Great! the injects would be a good alternative if you could add it as an option such as 'Would you like to use injects or commands?'[yes/No] and the delay which should be added.....
i'll pm you with the scripts that are working when i'm done, i'm testing them to make them better and checking for faults.....
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08/02/2008, 12:32
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#539
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Join Date: Jan 2008
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Hmm about the injects (for walking intown) if they are more accurate then we should use 'em... However, every once and a while they (=rev6) "update" (=change) the injects for like teleporting or using skills, and if agdev isn't up to date you might get errors and there is a possibility you get banned by silkroad thx to using injects...
I don't know if anybody knows this, but if you do pls answer to the following quesion; Is there is a possibility rev6 would have to update the injects for walking ??
If so, I suggest we stick to the old method for walking, or maybe we should add two radio buttons, one saying "don't use injects for walking" and one saying "use injects for walking (use at your own risk)" ...
EDIT: maybe we should show a msgbox at the start of the program saying:
"Use at your own risk"
"There are injects used in this program which might not be up-to-date.
Using old injects might result in being banned
Be sure to always check if there's a newer version, we will try to keep the injects as up-to-date as possible.
In case you're not completely sure if you're using the latest injects, then goto [link to injects].
We are not held responsible if you've been banned due to using old injects."
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08/02/2008, 16:22
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#540
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elite*gold: 0
Join Date: Apr 2008
Posts: 1,410
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Quote:
Originally Posted by immortaleeb
Hmm about the injects (for walking intown) if they are more accurate then we should use 'em... However, every once and a while they (=rev6) "update" (=change) the injects for like teleporting or using skills, and if agdev isn't up to date you might get errors and there is a possibility you get banned by silkroad thx to using injects...
I don't know if anybody knows this, but if you do pls answer to the following quesion; Is there is a possibility rev6 would have to update the injects for walking ??
If so, I suggest we stick to the old method for walking, or maybe we should add two radio buttons, one saying "don't use injects for walking" and one saying "use injects for walking (use at your own risk)" ...
EDIT: maybe we should show a msgbox at the start of the program saying:
"Use at your own risk"
"There are injects used in this program which might not be up-to-date.
Using old injects might result in being banned
Be sure to always check if there's a newer version, we will try to keep the injects as up-to-date as possible.
In case you're not completely sure if you're using the latest injects, then goto [link to injects].
We are not held responsible if you've been banned due to using old injects."
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I agree with " Red" parts there.... The only thing that holding me back is that this is the first time they have changed them as far as I know. I'm not sure if we should advice people to check the iste for new codes everyday or two maybe...
"pls answer to the following quesion; Is there is a possibility rev6 would have to update the injects for walking ??"
I think that someone should ask agbot guys themselves about that ^^
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