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[TOOL] Agdev Script Creator ~ by AgDev Team
Discussion on [TOOL] Agdev Script Creator ~ by AgDev Team within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.
07/31/2008, 17:08
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#496
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Are you using AgBot 2.3.10?
Do you have the map files pack?
Are you using AgDev 2.1 script generator?
If not, then try making your script with that.
And when it asks if you would like to choose 1, choose cancel.
If it continues to happen, change your virtual memory on your PC to 2048 or to whatever it allows you, and restart PC, then try it again, you should "lag less" in town, thus, you should have no walking in to walls again.
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07/31/2008, 23:31
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#497
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Quote:
Originally Posted by Mass Mods
Are you using AgBot 2.3.10?
Do you have the map files pack?
Are you using AgDev 2.1 script generator?
If not, then try making your script with that.
And when it asks if you would like to choose 1, choose cancel.
If it continues to happen, change your virtual memory on your PC to 2048 or to whatever it allows you, and restart PC, then try it again, you should "lag less" in town, thus, you should have no walking in to walls again.
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AgBot 2.3.10 we cen use rev6 say that its Version stell bug...
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08/01/2008, 07:51
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#498
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Join Date: Mar 2008
Posts: 203
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[QUOTE=I have a stupid question, why doesn't it just generate script as 0 as default?[/QUOTE]
This way it is not SOOO obvious that you are botting...it adds a variable in the mix. makes it seem more human like
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08/01/2008, 12:59
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#499
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Quote:
Originally Posted by Mass Mods
Immortaleeb, I have noticed in my scripts while in town, they perform better and more on target when I choose 0 as radius, sometimes when I choose 1 he walks a little late and ends up on a wall, not stuck but on a wall. I also notice he gets caught up more when riding a horse to training area when I choose 1 as walking radius.
I have a stupid question, why doesn't it just generate script as 0 as default?
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Well actually I think it's better for intown that we use 0 as default radius, but like Darkmethos said; radius 1 makes you look more "human", so maybe we should use 0 as default in town and 1 for out of town.
Now the problem isn't the editing itself cause thx to a function I made (all hale me xP) its only a matter of changing 1 to 0, but the problem is that I don't know if I have permission to change this... I have the source code here so I can change it if I want but the actual authors are Hussert and KillaH, so I don't know if it would be right for me to change the source code...
I think we should just wait for hussert or killah to do this since it's actually their program ^^
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08/01/2008, 13:43
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#500
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Quote:
Originally Posted by immortaleeb
Well actually I think it's better for intown that we use 0 as default radius, but like Darkmethos said; radius 1 makes you look more "human", so maybe we should use 0 as default in town and 1 for out of town.
Now the problem isn't the editing itself cause thx to a function I made (all hale me xP) its only a matter of changing 1 to 0, but the problem is that I don't know if I have permission to change this... I have the source code here so I can change it if I want but the actual authors are Hussert and KillaH, so I don't know if it would be right for me to change the source code...
I think we should just wait for hussert or killah to do this since it's actually their program ^^
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Yo hussert and Killah, can you guys respond to this? haha.
Yeah, that would be a great idea, although when crossing a bridge or something maybe it should be at 0 only when coordinates are near that spot to minimize stuckage while crossing? Or when going through a doorway.
Another question that I have, is there any way to make AgBot or the AgDev scripts NOT target mobs through trees and up on mountain sides?
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08/01/2008, 13:51
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#501
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Quote:
Originally Posted by Mass Mods
Yo hussert and Killah, can you guys respond to this? haha.
Yeah, that would be a great idea, although when crossing a bridge or something maybe it should be at 0 only when coordinates are near that spot to minimize stuckage while crossing? Or when going through a doorway.
Another question that I have, is there any way to make AgBot or the AgDev scripts NOT target mobs through trees and up on mountain sides?
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About the getting through doorway/over bridge thing, that shouldn't be any problem (I'll edit the source of AgDev Helper a bit  )
About the next question; I don't really know but I don't think this is possible to edit in scripts, you'll have to ask rev6 team to do this.(!! I think !!) it is possible if they add it in the source code, but that's gonna take up a whole lot of work, cause they'll probably have to know the exact location of every tree/bridge/building/...
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08/01/2008, 14:09
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#502
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Or they could use the map pack files and just outline the limits of where the bot can navigate, like instead of knowing the location of everything, just kinda make it so that the bot doesnt recognize mountains as an area that it can navigate on so it ignores mobs on those areas and it just sticks to land? How would I go about getting in contact with rev6, do they have any members on this site?
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08/01/2008, 14:57
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#503
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Quote:
Originally Posted by immortaleeb
Well actually I think it's better for intown that we use 0 as default radius, but like Darkmethos said; radius 1 makes you look more "human", so maybe we should use 0 as default in town and 1 for out of town.
Now the problem isn't the editing itself cause thx to a function I made (all hale me xP) its only a matter of changing 1 to 0, but the problem is that I don't know if I have permission to change this... I have the source code here so I can change it if I want but the actual authors are Hussert and KillaH, so I don't know if it would be right for me to change the source code...
I think we should just wait for hussert or killah to do this since it's actually their program ^^
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Alright then.... ^^
Meet you in Skype to discuss the next version
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08/01/2008, 15:05
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#504
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Quote:
Originally Posted by hussert
Alright then.... ^^
Meet you in Skype to discuss the next version 
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Yo hussert, before you guys start, would it be possible for me to maybe get my own little pre-release copy, and have default 0 since I don't mind looking like a bot
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08/01/2008, 15:20
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#505
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Quote:
Originally Posted by Mass Mods
Yo hussert, before you guys start, would it be possible for me to maybe get my own little pre-release copy, and have default 0 since I don't mind looking like a bot 
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Yeah, sure.
By the way, you are sighed in our team as a scripts maker. Any scripts so far?
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08/01/2008, 15:48
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#506
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I have made a couple, one for Black Yeowas since I have been TAXI'ing by lower lvl char there, they are non-agro, so my guy just stands there and collects sp while my high lvl bots. I will post script when I get home.
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08/01/2008, 17:45
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#507
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thanks alot this is very very good!
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08/01/2008, 18:00
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#508
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grrrrrr this error is ******* me off ok here is a screenshot of the **** ******* error it happens to me 2 times now donno if it will happen again in this loop (but i am sure ity will happen if it didnt happen in this loop it will happen in the next one  ) so check it out
AND  this error happens all the time with diffrent npc its a bug in agbot itself not from me or from script or anything i am sure 100% of that! so plz guys help to fix this bug or report it to agbot maker ACT NOW! thx in advance
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08/01/2008, 18:11
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#509
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Quote:
Originally Posted by kfjhfbf
grrrrrr this error is ******* me off ok here is a screenshot of the **** ******* error it happens to me 2 times now donno if it will happen again in this loop (but i am sure ity will happen if it didnt happen in this loop it will happen in the next one  ) so check it out
AND  this error happens all the time with diffrent npc its a bug in agbot itself not from me or from script or anything i am sure 100% of that! so plz guys help to fix this bug or report it to agbot maker ACT NOW! thx in advance 
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Why don't you "ACT NOW!"?
Just make sure you are using the right npc codes. (Check agbot website for the right codes)
I hope that you didn't get that error from using the scripts constructed by our agdev....
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08/01/2008, 18:40
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#510
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When I start walkscript in town, everything goes fine, he buys pots and arrows etc. But then when he walks out of donwhang (red yeowa script) he runs into first obstacle he sees, and he doesnt even run into right direction, he runs up to the caves.
Im pretty sure that my script is correct and i know that agbot is a bit buggy but not this buggy?
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