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[TOOL] Agdev Script Creator ~ by AgDev Team

Discussion on [TOOL] Agdev Script Creator ~ by AgDev Team within the SRO Hacks, Bots, Cheats & Exploits forum part of the Silkroad Online category.

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Old 07/14/2008, 18:43   #346
 
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KillaH is now finnished with changing the town code (again) xP. It should be working fine in a second, just wait for the next update (should be in about 1 min ^^).
NOTE: Use the update button to check if there's a new version available, so it's not implented in the program for nothing ^^
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Old 07/14/2008, 19:00   #347
 
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Quote:
Originally Posted by immortaleeb View Post

KillaH is now finnished with changing the town code (again) xP. It should be working fine in a second, just wait for the next update (should be in about 1 min ^^).
NOTE: Use the update button to check if there's a new version available, so it's not implented in the program for nothing ^^

First post is now updated with v2.1 links.
You can use the "Update agdev" Button (in download section) as immortalleb said above.

Quote:
[Beta] v2.1
Fixed Town Code :
- Added "Walk/run" & "Fully Walk".
New two Checkboxes to make town Code even better. ( tested several time by tommeke!! )

- "Inject","7017","03" stands for "Run".
- "Inject","7017","02" stands for "walk".
Thanx for the new update, Killah. ^^
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Old 07/14/2008, 19:03   #348
 
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P.S. I can't use xfire at work, cant run .exe's they are watching everything we do : / So I wll have to wait till about 5 pm tonight to start making some scripts, I will start by making one that is for Water Ghosts, I will test a few times then upload code to ensure workingness Common farming area for bots

- It will visit storage
- It will repair weapons/armor
- It will buy 200 hp pots
- It will buy 200 mp pots
- It will NOT buy a horse
- It will NOT trade with grocery trader
- It will return to water ghost area and continue botting with AgBot until it needs to return to town again, make sure you have loop ON!


Testing will be done with 2.2.1.0 with all latest map files included. I will edit this post with the code when finished, please report any glitches/bugs if any are found.
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Old 07/14/2008, 19:19   #349
 
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Quote:
Originally Posted by Mass Mods View Post
P.S. I can't use xfire at work, cant run .exe's they are watching everything we do : / So I wll have to wait till about 5 pm tonight to start making some scripts, I will start by making one that is for Water Ghosts, I will test a few times then upload code to ensure workingness Common farming area for bots

- It will visit storage
- It will repair weapons/armor
- It will buy 200 hp pots
- It will buy 200 mp pots
- It will NOT buy a horse
- It will NOT trade with grocery trader
- It will return to water ghost area and continue botting with AgBot until it needs to return to town again, make sure you have loop ON!


Testing will be done with 2.2.1.0 with all latest map files included. I will edit this post with the code when finished, please report any glitches/bugs if any are found.
uhm wtf are you doing ^^
you must only make the walkscripts Not the townscript
It must start at the stable
if you are out of town then write OutOfTown then resume adding coordinates to a text file till you are on the fighting place

-Our program does the townscripts so you stay off of it ^^
look at an example
donload there an txt file and open it
It must look like that ok ^^ not the full script
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Old 07/14/2008, 20:49   #350
 
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Quote:
Originally Posted by tommeke227 View Post
uhm wtf are you doing ^^
you must only make the walkscripts Not the townscript
It must start at the stable
if you are out of town then write OutOfTown then resume adding coordinates to a text file till you are on the fighting place

-Our program does the townscripts so you stay off of it ^^
look at an example
donload there an txt file and open it
It must look like that ok ^^ not the full script
Lol I getcha now, so you just want me to do the easy stuff
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Old 07/14/2008, 20:53   #351
 
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Quote:
Originally Posted by Mass Mods View Post
Lol I getcha now, so you just want me to do the easy stuff
yes Finnaly xD ^^
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Old 07/14/2008, 21:11   #352
 
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lol niceee, hey, at least I got a job, even if its the easy one ^^
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Old 07/15/2008, 00:23   #353
 
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Added Water Ghosts Script.

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Old 07/15/2008, 00:40   #354
 
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Quote:
Originally Posted by Mass Mods View Post
Added Water Ghosts Script.

Its not needed to say that youve made an script
ive made 24 scripts an did not posted something
and grannah after making 48 scripts he said something
got it ^^

(Do Not Reply on this)

~KillaH
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Old 07/15/2008, 02:38   #355
 
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Glad to see that you are active with us. Mass Mods.
But , as tommeke said, you don't need to let others knows about what are you doing in this thread. In fact, if all the team did the same, we will reach page 100 in no time.

You've got tommeke in xfire.
Take my Skype contact from him if you need me too. :P
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Old 07/15/2008, 03:53   #356
 
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Even in 2.1 version, in downhang the character alweys get stunked in wall afater go to stable.
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Old 07/15/2008, 09:55   #357
 
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Hi Guys,

i have a problem with a Script !

When my Char go out the West Gate from Hotan he dont go too teh Ninya Soldiers!

He dont go up the Map too Taklamakan he goes down the map to the Spiders ! Why?

Thanks for answers,

Cihan
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Old 07/15/2008, 12:25   #358
 
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Quote:
Originally Posted by diings View Post
Even in 2.1 version, in downhang the character alweys get stunked in wall afater go to stable.
you could just change the coord yourself
its not so difficult*
or you can say wich txt file you are using

Quote:
Originally Posted by CihanSZ View Post
Hi Guys,
i have a problem with a Script !
When my Char go out the West Gate from Hotan he dont go too teh Ninya Soldiers!
He dont go up the Map too Taklamakan he goes down the map to the Spiders ! Why?
Thanks for answers,
Cihan
yeah thats a problem
thx for the info gona check it now if its really doing that
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Old 07/15/2008, 13:10   #359
 
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i made a script with AgDev2.1(white tigers script) it works pretty good, some times it gets stuk in town and some times is doesnt, but when ,y char starts going to the white tigers hunting spot, like 20 secs after the bridge the char starts going back to town.

y is that O_o''
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Old 07/15/2008, 13:13   #360
 
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Quote:
Originally Posted by FatAndHappy View Post
i made a script with AgDev2.1(white tigers script) it works pretty good, some times it gets stuk in town and some times is doesnt, but when ,y char starts going to the white tigers hunting spot, like 20 secs after the bridge the char starts going back to town.

y is that O_o''
if you choose walk/ run then its never stuck (because i tried it 5 -7 times and i was never stuck)
and why does it go back to the town lol ??? does it teleport , ...
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