`With injects it say you got chance of getting banned...
what is point of that then?
and what is different...
he just doesnt auto clicks on Start Walkscript...
when i start walkscript it does walk and buys all the staff...
theres just something wrong with the bot that loop after teleport doesnt work...
Read the first post of the thread. (at least ALL of it)
hm ok i found. but hm. i have one problem. when i extract files from zip, there is no file "agdev map loader.exe" he disapear somewhere. does it have to be?
`With injects it say you got chance of getting banned...
what is point of that then?
and what is different...
he just doesnt auto clicks on Start Walkscript...
when i start walkscript it does walk and buys all the staff...
theres just something wrong with the bot that loop after teleport doesnt work...
The problem with injects is if the inject code is WRONG you'll probably get banned
Why all hunting area, is bad, it's maked at some obstalce, and always stuck, like a, rocks, threes or other thinks...
Try make your own script, use agdev for steps in citys, and make your walkscript to hunting area (you start always from stable).
For do that, make this:
-in agbot, go config, enable hotkey
-in agbot, go script, enable F8
-in script, select your script with your town script
-in game, put your char, near stable
-in game, start making your walkscript, pressing F8
-in game, when you got to your hunting area, go to script view, and press stop walking, insert your hunting area XXXX:YY:ZZ, press start bot, press save. (try make your hunting area in open space with low three and rocks for you dont stuck) with this way, you can go far from goldbots
hi to all and first a biig thx for all the coders of this tool
second : i think there is mistake when someone uses horse
and thats why i did get errors with agbot
in the script its like this :
"3114","436","1"
but it should be like this :
"3114","436","1"
"cmd","[stop walking]",""
"cmd","[kill horse]",""
"cmd","[add hunting]","3114;436;150"
"cmd","[start bot]",""
hm ok i found. but hm. i have one problem. when i extract files from zip, there is no file "agdev map loader.exe" he disapear somewhere. does it have to be?
Never mind the disappearance of "agdev map loader.exe".
Quote:
Originally Posted by skakarapid
how can i share my scripts? i got few scripts all create by me.. and almost 80% safe for be kill by mobs
You can pm them to me and then I will add them myself in the next version.
(Your name will be in front of each script when we add them in agdev)
Quote:
Originally Posted by PimpamasLT
Why all hunting area, is bad, it's maked at some obstalce, and always stuck, like a, rocks, threes or other thinks...
We've tried our best to pick the most suitable area for the mobs. Sometimes, you can't help avoiding obstacles in some areas. If you still think that the area could be better then make you own script starting from the stable but you need to indicate when you've left the town (bridge of town if any). Then you just put it in the related town folder in agdev so you can use by agdev.
Quote:
Originally Posted by 3v3n_Black3R
hi to all and first a biig thx for all the coders of this tool
second : i think there is mistake when someone uses horse
and thats why i did get errors with agbot
in the script its like this :
"3114","436","1"
but it should be like this :
"3114","436","1"
"cmd","[stop walking]",""
"cmd","[kill horse]",""
"cmd","[add hunting]","3114;436;150"
"cmd","[start bot]",""
i hope u get what i mean
The empty line, in your first example, may cause a problem as far as I can remember. But I'm not sure if you have to stop before removing the horse. I will talk to killah about it and we see if we need to change it.
ive got a problem .When he starts his walkscript after he dies, he goes to the storage, Blacksmith, Herbalist and Stable... or he sometimes stops at the Herbalist :S ... he doesnt want to continue the freaking SCRIPT !!!