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Ultimate SRO & SROR Graphics Configuration by PMC
Discussion on Ultimate SRO & SROR Graphics Configuration by PMC within the SRO Guides & Templates forum part of the Silkroad Online category.
09/20/2013, 11:42
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#16
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Quote:
Originally Posted by Lolill0
There are no HD Textures at this moment, prolly there never will be.
Most of those Files in the Data/Map.PK2 are encrypted in a special Format like .NVM.
The only thing you can do at this moment is putting some new Objects into SRO like Decoration, NPC's, Items ... ya, and by that I don't mean Custom Stuff from the original SRO, from other Games or selfmade Stuff.
(Like someone made that... except very few People. Mostly Custom Stuff from the original SRO Versions and used for other purposes)
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I agree with that, there will be no HD Textures ..
You cant turn a Low Texture into a HD one, you only could create a new one but i guess the game engine won't render it as well
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09/20/2013, 11:59
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#17
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Quote:
Originally Posted by Th3K1nG
I agree with that, there will be no HD Textures ..
You cant turn a Low Texture into a HD one, you only could create a new one but i guess the game engine won't render it as well
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Who says turn it into HD? Just replace the low Textures with High Res Textures and whoops it works.
That's how SRO is working ^^
SRO does Render 4096x4096 Textures at all, even higher since most of my Models I implemented into SRO used 4096x4096 Textures (One DDJ File = 30-50 MB).
The only thing which SRO won't render are Sky Textures higher then 1024x1024.
You can imagine how big the Client will be at the end, not talking about 5-8 GB, hell, even bigger if you replace the Textures of all Objects, Environment ...
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09/20/2013, 17:41
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#18
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Quote:
Who says turn it into HD? Just replace the low Textures with High Res Textures and whoops it works.
That's how SRO is working ^^
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Theres one thing:
Do you have any High Res Texture? I mean for example you could take the gras at jangan, that is a low res one, and you cant turn this into a high one ..
i mean you could do it a litte bit sharper but thats all
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09/20/2013, 19:32
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#19
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Quote:
Originally Posted by Th3K1nG
Theres one thing:
Do you have any High Res Texture? I mean for example you could take the gras at jangan, that is a low res one, and you cant turn this into a high one ..
i mean you could do it a litte bit sharper but thats all
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About that. Im working on sharpening with SweetFX but somehow without the edges.Ill see how it goes.
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09/20/2013, 19:59
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#20
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Quote:
Originally Posted by pandjabi
About that. Im working on sharpening with SweetFX but somehow without the edges.Ill see how it goes.
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could you post a screen? i mean a sharp one
EDIT: Every Texture is 512x512 i just did the right one a litttle bit sharper ingame should be no difference
since they are already good
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09/20/2013, 21:03
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#21
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Quote:
Originally Posted by Th3K1nG
Theres one thing:
Do you have any High Res Texture? I mean for example you could take the gras at jangan, that is a low res one, and you cant turn this into a high one ..
i mean you could do it a litte bit sharper but thats all
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There's plenty of Textures in the Internet, most of them even do look better then the Textures from these Games today.
As example of this one, (Lava Texture)
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09/20/2013, 21:53
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#22
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Well sharpening does the trick a lil bit but like i said it has to be done with AC effect or without the edges also there must color correction after that.Experimenting right now.
Made ENB with extreme preset shaders and effects FPS drops from 80 to 15 
Looking for for some effect for Generic v0.076. without huge performance impact.
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09/21/2013, 00:11
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#23
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Quote:
Originally Posted by Lolill0
There's plenty of Textures in the Internet, most of them even do look better then the Textures from these Games today.
As example of this one, (Lava Texture)
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Hmm, are there also Grass textures? i want to know how it looks to replace the texture with another Grass texture which is 1024x1024
Quote:
Originally Posted by pandjabi
Well sharpening does the trick a lil bit but like i said it has to be done with AC effect or without the edges also there must color correction after that.Experimenting right now.
Made ENB with extreme preset shaders and effects FPS drops from 80 to 15 
Looking for for some effect for Generic v0.076. without huge performance impact.
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Good luck
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09/21/2013, 05:59
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#24
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Quote:
Originally Posted by Th3K1nG
Hmm, are there also Grass textures? i want to know how it looks to replace the texture with another Grass texture which is 1024x1024
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Depending on the texture you use.If its photorealistic then it looks awesome.
Check these videos here for stimulation
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09/21/2013, 12:38
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#25
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Quote:
Originally Posted by pandjabi
Depending on the texture you use.If its photorealistic then it looks awesome.
Check these videos here for stimulation

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That's just ENB Series, has nothing to do with Textures at all ^^
You can't replace Textures at this moment, since those Map Files are saved in a Format which nobody has discovered yet.
(You can replace the Textures from the Karakoram Ice Field, just look in the Map.PK2 for some Water Files and convert them to DDS so you have a look inside of them, if one of them looks Icy, then replace the thirty Files of them)
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09/21/2013, 22:56
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#26
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Quote:
Originally Posted by Lolill0
That's just ENB Series, has nothing to do with Textures at all ^^
You can't replace Textures at this moment, since those Map Files are saved in a Format which nobody has discovered yet.
(You can replace the Textures from the Karakoram Ice Field, just look in the Map.PK2 for some Water Files and convert them to DDS so you have a look inside of them, if one of them looks Icy, then replace the thirty Files of them)
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Here for example a Release:
He is a very talented guy - One year ago, i took alle the SRO grafics Buildings,Character,Map and i converted them into models and edited them aswell to put them into another Engine (Unity3D) i did a 1:1 jangan copy
Becouse of the fact no one has a building extractor he created me one for the dynamics and stuff, its a while ago i talked with him he wanted to modify the textures and create new Maps, He had a sucess but we stoppted writing dunno why, if someone can discover them than he  im sure he COULD tell me about that format and stuff more if i ask him
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09/21/2013, 23:34
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#27
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Quote:
Originally Posted by Th3K1nG
Here for example a Release:
He is a very talented guy - One year ago, i took alle the SRO grafics Buildings,Character,Map and i converted them into models and edited them aswell to put them into another Engine (Unity3D) i did a 1:1 jangan copy
Becouse of the fact no one has a building extractor he created me one for the dynamics and stuff, its a while ago i talked with him he wanted to modify the textures and create new Maps, He had a sucess but we stoppted writing dunno why, if someone can discover them than he  im sure he COULD tell me about that format and stuff more if i ask him
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Building Extractor? Buildings are as well packed in the BMS Files so ya, convert to OBJ and open them in Blender and put everything together.
(Roof, Walls, Objects you know...)
Doesn't need any Extractor Tool ^^
I do know Perry =P Successfully implemented enough Objects into SRO even though, they never had their own Animations.
But ya, mind if someone could post those Extreme ENB Series Settings? Wanna Stress out my Computer a bit ^^
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09/22/2013, 02:08
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#28
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Quote:
Originally Posted by Lolill0
That's just ENB Series, has nothing to do with Textures at all ^^
You can't replace Textures at this moment, since those Map Files are saved in a Format which nobody has discovered yet.
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Well i was giving the videos just for comparison how a game can look with new textures.Ofc most of the realistic stuff are made by ENb but original GTA 4 textures sux as you know.
Quote:
Originally Posted by Th3K1nG
Here for example a Release:
He is a very talented guy - One year ago, i took alle the SRO grafics Buildings,Character,Map and i converted them into models and edited them aswell to put them into another Engine (Unity3D) i did a 1:1 jangan copy
Becouse of the fact no one has a building extractor he created me one for the dynamics and stuff, its a while ago i talked with him he wanted to modify the textures and create new Maps, He had a sucess but we stoppted writing dunno why, if someone can discover them than he  im sure he COULD tell me about that format and stuff more if i ask him
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Yeh i do know that.See what i made that time in 2008y. : 
It was mabe the best pk2 edit for sro when cap was 90lv  even better then the KingsLi (if you remember that guy) 
It was special because that time because i manage to make the edit without a need of Media.pk2 and most of the edits required custom Media.pk2
Quote:
Originally Posted by Lolill0
But ya, mind if someone could post those Extreme ENB Series Settings? Wanna Stress out my Computer a bit ^^
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Here you go. Like i said from 80FPS drop to 13FPS
Im working on best posible performance enb for SRO so you guys mabe can help me.
Wich one looks more realistic ? Should i pick v1 or v2 or something in the middle ?
Please look also into the details not only the whole perception.
Day:
v1.
v2.
Night:
v1.
v2.
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09/22/2013, 12:10
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#29
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Definitely the V1, the second one have way to much contrast its to "dark"..
But the Weapons they are to shiny in my eyes
Maybe take a +5 one would like to see a "normal" glow
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09/22/2013, 13:37
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#30
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Quote:
Originally Posted by Th3K1nG
Definitely the V1, the second one have way to much contrast its to "dark"..
But the Weapons they are to shiny in my eyes
Maybe take a +5 one would like to see a "normal" glow
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Yeh i know what do you mean.About the shiny weapons it is way more easyer to allply the effect global instead for just only the weapons. It will require a new shader.Just to create,import and making it look right will take me 10+ hours of editing Oo.Also doing that will do aditional performance impact for each new shader implanted.Making the best scrip that wont have impact is almost imposible on that old version of ENB and will take me aditional few hours Oo.
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