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Secret of Cave coordinate system.
Discussion on Secret of Cave coordinate system. within the SRO Coding Corner forum part of the Silkroad Online category.
02/02/2011, 17:40
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#1
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Secret of Cave coordinate system.
Hi. I am offering full guide about how to make caves to work . I need to get coords of obstacles from pk2. I know someone of you know how to decrypt navmeshes and get coords of obstacles from pk2. I know there is nothing for free so i offer information about caves(coordinate system , packets structure and so on). I need tool to get navmesh and put coordinates to text file, i can make it by myself but why i should waste my time if someone know how to do it and maybe he will want exchange?. We can exchange here and they will become public, or we can exchange private. (i am interested in tool , not random informations)
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02/02/2011, 17:48
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#2
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why would someone waste time if he knows you can do it by your own... dude im not basing but you should think a bit before posting ...
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02/02/2011, 18:01
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#3
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Quote:
Originally Posted by sinxtra
why would someone waste time if he knows you can do it by your own... dude im not basing but you should think a bit before posting ...
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Maybe because i can save my time by this way ?.
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02/02/2011, 18:09
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#4
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why would we want you to save time?
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02/02/2011, 18:12
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#5
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Quote:
Originally Posted by Nezekan
why would we want you to save time?
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I will save my time and you will save your time, you will get working coordinate system for caves + packets ...
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02/02/2011, 18:21
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#6
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What secret??? dungeons are just 1 big cube with the coordinate system in the center or the cube (you have + and - coordinates) and the direction follow the right hand rule.
About the movement packet well theres nothing special about it, except that now instead of floats are 32bit signed integers.
And exchanging the info about collision for the info i just posted is just plain dumb. So now u gotta offer something else kekeke.
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02/02/2011, 18:31
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#7
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edxNVMviewer already have everything about navmesh files. Just you have to look edxNVMviewer and do yourself program. Then its will be free. lol.
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02/02/2011, 18:36
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#8
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Quote:
Originally Posted by npcdoom
What secret??? dungeons are just 1 big cube with the coordinate system in the center or the cube (you have + and - coordinates) and the direction follow the right hand rule.
About the movement packet well theres nothing special about it, except that now instead of floats are 32bit signed integers.
And exchanging the info about collision for the info i just posted is just plain dumb. So now u gotta offer something else kekeke.
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O_O
Quote:
Originally Posted by aintx
edxNVMviewer already have everything about navmesh files. Just you have to look edxNVMviewer and do yourself program. Then its will be free. lol.
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Exactly, but i want save my time ... But navmeshes seems to be big secret for npcdoom ^^
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02/02/2011, 19:15
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#9
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Quote:
Originally Posted by paxemuman
Exactly, but i want save my time ... But navmeshes seems to be big secret for npcdoom ^^
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I don't think so, since he did his own navemesh viewer for Zelos and also Zelos online had a partially working collision system.
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02/02/2011, 19:31
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#10
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I see its pointless, i waste my time here , i will do it by myself ..
# Request for close
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02/02/2011, 19:32
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#11
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Well if your the great pax of poland, the conqueror of all silkroad emus, the one selected to rule above all emus, coded in vb6 for 4years, i think you can take a few hours of your precious time and reverse the navmesh and collision stuff and share it with the rest of the world.
    :hands down:
After all u never leached anyone else work and has contributed greatly to the silkroad community by providing extensive documentation of the inner workings and protocols!!!
Quote:
Originally Posted by paxemuman
O_O
Exactly, but i want save my time ....
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The thing is, i want to save my time writing about it, for u to leach afterward and claim it as yours, maybe u will name it advanced physical collision detection system (APCDS) or pax crash avoiding system solution (PCASS). 
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02/02/2011, 19:43
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#12
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Quote:
Originally Posted by paxemuman
I see its pointless, i waste my time here , i will do it by myself ..
# Request for close
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You wont do this by yourself... you are too dumb : )
Quote:
Originally Posted by npcdoom
The thing is, i want to save my time writing about it, for u to leach afterward and claim it as yours, maybe u will name it advanced physical collision detection system (APCDS) or pax crash avoiding system (PCAS).  
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Naughty, naughty, naughty...
Just Kidding
ps. love ya doom <3
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02/02/2011, 19:45
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#13
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Quote:
Originally Posted by npcdoom
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I was offering something for something(its not leaching) , noone have working cave except me.
Server based on my files are on sroinfo, your server fail after start alpha(esro/zelos). After finish jobs i will make navmeshes to work and i will decrypt it by myself. Bye.
Mods please close this thread before flamewar will start.
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02/02/2011, 19:48
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#14
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Quote:
Originally Posted by paxemuman
I was offering something for something(its not leaching) , noone have working cave except me.
Server based on my files are on sroinfo, your server fail after start alpha(esro/zelos). After finish jobs i will make navmeshes to work and i will decrypt it by myself. Bye.
Mods please close this thread before flamewar will start.
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Cave=4bit, nothing special.
And yeah, sea emu is currently best emu...but only in the stability
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02/02/2011, 19:49
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#15
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Quote:
Originally Posted by paxemuman
I was offering something for something(its not leaching) , noone have working cave except me.
Server based on my files are on sroinfo, your server fail after start alpha(esro/zelos). After finish jobs i will make navmeshes to work and i will decrypt it by myself. Bye.
Mods please close this thread before flamewar will start.
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Who cares about cave when everything else does not work?
So far... you failed also. So shut the f**k up and gtfo.  
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