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Solveing system errors with arcane project
Discussion on Solveing system errors with arcane project within the SRO Coding Corner forum part of the Silkroad Online category.
10/31/2010, 17:36
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#16
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but i have next error
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10/31/2010, 17:41
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#17
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Quote:
Originally Posted by carra
but i have next error
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its saying that something wrong in game server with id , i think.
look
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10/31/2010, 17:47
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#18
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Quote:
Originally Posted by White&Black
where to find this  ?
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in the emu. source code !
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10/31/2010, 19:09
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#19
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Quote:
Originally Posted by White&Black
its saying that something wrong in game server with id , i think.
look
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EDIT: now work im in game now :X
but get error "?????" sometimes
Edit2: after press start from character get:
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10/31/2010, 19:23
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#20
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How to solve this error
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10/31/2010, 19:27
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#21
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Quote:
Originally Posted by buldozera
How to solve this error 
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tick multiclient from loader
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10/31/2010, 19:28
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#22
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after press start from character get >
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10/31/2010, 20:05
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#23
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Quote:
Originally Posted by carra
after press start from character get >
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10/31/2010, 20:56
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#24
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Quote:
Originally Posted by abdelfattah
hello,,
first of all the system errors like
overflow or out of range
the problem now in aracne project when u enter the game and walk to be close to an npc u got an error and write in emu. this
PHP Code:
[10/31/2010 5:59:31 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess()
at Game.Systems.oPCode(Decode de)
[10/31/2010 5:59:43 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Double.System.IConvertible.ToUInt16(IFormatProvider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
[10/31/2010 6:03:42 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Double.System.IConvertible.ToUInt16(IFormatProvider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
[10/31/2010 6:03:42 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess()
at Game.Systems.oPCode(Decode de)
((ObjectSpawnCheck))
this mean that when the emu. make the procces to check the spawn object is that ok or,, it have an overflow error ...
means : Value was either too large or too small for a UInt16.
Here is the list of range value for all .net type ,,,
| bool | | System.Boolean | | true and false | | | | ------------------- | | | | | | byte | | System.Byte | | 0 to 255 | | | | | | | | sbyte | | System.SByte | | -128 to 127 | | | | ------------------- | | | | | | short | | System.Int16 | | -32768 to 32767 | | | | | | | | ushort | | System.Uint16 | | 0 to 65535 | | | | ------------------- | | | | | | int | | System.Int32 | | -2,147,483,648 to 2,147,483,647 | | | | ------------------- | | | | | | uint | | System.UInt32 | | 0 to 4,294,967,295 | | | | ------------------- | | | | | | long | | System.Int64 | | -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 | | | | ------------------- | | | | | | ulong | | System.UInt64 | | 0 to 18,446,744,073,709,551,615 | | | | ------------------- | | | | | | decimal | | System.Decimal | | -79,228,162,514,264,337,593,543,950,335 to 79,228,162,514,264,337,593,543,950,335 | | | | ------------------- | | | | | | double | | System.Double | | -1.79769313486232e308 to 1.79769313486232e308 | | | | ------------------- | | | | | | float | | System.Single | | -3.402823e38 to 3.402823e38 | | | | ------------------- | | | | | | char | | System.Char | | 0 to 65535 |
now we see from the error report that the error comes from
System.Uint16
that have the range
0 to 65535 ,(sure the emu. make too large Value to have the error overflow)
The Solve ::::,,
try to Edit the source code of the emu.
& change the Uint16 to Uint32
i find the value Uint16 in those
MultiFunction.cs , GameMaster.cs , Handle.cs ,Items.cs , Framework.PacketReader.cs , Framework.Decode.cs , System.cs , Framework.PacketReader.cs and Framework.Decode.cs ....
thank u & good bye ^^
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when the cherctur loading the screen stuck and not move is not load
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10/31/2010, 20:59
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#25
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Quote:
Originally Posted by carra
after press start from character get >
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i think the char. bugged ,, try to make new one & don't forgot to download the last version of srevolution (now rev39 & compiled) ...
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10/31/2010, 23:53
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#26
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anyway what you say don't work ... to many errors for compile ...
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11/01/2010, 07:40
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#27
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Exception handling in arcane is just awesome. (sarcasm intended)
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11/01/2010, 08:15
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#28
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@abdelfattah
your solution not fixed my error... still have
Quote:
[11/1/2010 2:11:40 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Double.System.IConvertible.ToUInt16(IFormat Provider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
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11/01/2010, 13:29
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#29
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oky , i will searsh more in the source code to find more about the error (UInt16) ..
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11/01/2010, 13:31
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#30
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Check : FileLoad.cs , Spawn.cs try to fix it if you know C# .
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