im tired of this...all day long trying to fix the problem...
Quote:
[10/31/2010 3:12:55 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess()
at Game.Systems.oPCode(Decode de)
[10/31/2010 3:13:05 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Double.System.IConvertible.ToUInt16(IFormat Provider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
[10/31/2010 3:13:10 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Double.System.IConvertible.ToUInt16(IFormat Provider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
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pff getting crash everytime cuz no npc spawn