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Some small idea, wondering if it is possible..
Discussion on Some small idea, wondering if it is possible.. within the SRO Coding Corner forum part of the Silkroad Online category.
10/19/2010, 23:57
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#1
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Some small idea, wondering if it is possible..
Recently i found those popular sl.rar files on internet, i know they're not working atm because of some missing part, but i'm just wondering if it would be possible to decompile them and get atleast partially source code? It would provide us with loads of packet information and stuff how the files works.
So what you guys say? what should i use to decompile (if it is possible).
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10/20/2010, 00:07
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#2
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decompiling c++ is almost impossible^^
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10/20/2010, 00:34
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#3
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Quote:
Originally Posted by Yo123
decompiling c++ is totally impossible^^
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Fixed.
Without database you can do almost nothing with the files.
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10/20/2010, 02:44
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#4
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Quote:
Originally Posted by Yo123
decompiling c++ is almost impossible^^
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So it's almost impossible, not impossible, and anyways i believe anything's possible in this world , just have to give it a try -.-, btw i really dont understand why did the guy abowe this post said something about the database, i have complete one btw.. just the files doesnt want to work right, so i want to get them decompiled or somehow get the information out of them so i can write my own framework.
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10/20/2010, 06:24
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#5
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Quote:
Originally Posted by Miki Maus
So it's almost impossible, not impossible, and anyways i believe anything's possible in this world , just have to give it a try -.-, btw i really dont understand why did the guy abowe this post said something about the database, i have complete one btw.. just the files doesnt want to work right, so i want to get them decompiled or somehow get the information out of them so i can write my own framework.
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To be quite honest, nobody cares about packet information. It's **** easy to figure it out by yourself.
Also, it is 'possible' to 'decompile' C++ binaries, the only problem is that you'll get code without properly named variables and comments and it will probably have a lot of __asm statements.
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10/20/2010, 09:23
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#6
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Quote:
Originally Posted by Miki Maus
So it's almost impossible, not impossible, and anyways i believe anything's possible in this world , just have to give it a try -.-, btw i really dont understand why did the guy abowe this post said something about the database, i have complete one btw.. just the files doesnt want to work right, so i want to get them decompiled or somehow get the information out of them so i can write my own framework.
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IT IS IMPOSSIBLE.
You will never get the Source of a C++ Binary. The C++ Compiler "Converts" the Source into ASM / BinaryCode. You never will get Names of Variables or Functions back. You can see what the Program does, in ASM Language. And thats not easy to understand such a big program. With so many content.
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10/20/2010, 20:33
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#7
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Quote:
Originally Posted by chea77er
IT IS IMPOSSIBLE.
You will never get the Source of a C++ Binary. The C++ Compiler "Converts" the Source into ASM / BinaryCode. You never will get Names of Variables or Functions back. You can see what the Program does, in ASM Language. And thats not easy to understand such a big program. With so many content.
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actually there are a few programs out there that do reconstruct a lot (speaking of around 35% for huge programs) but as you said with names etc.. but still they do reconstruct some stuff into c++
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10/21/2010, 09:02
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#8
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Quote:
Originally Posted by Yo123
actually there are a few programs out there that do reconstruct a lot (speaking of around 35% for huge programs) but as you said with names etc.. but still they do reconstruct some stuff into c++
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yep, but i think there isnt a good "Decompiler" which would help us
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