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[Release] Silkmod Source Code

Discussion on [Release] Silkmod Source Code within the SRO Coding Corner forum part of the Silkroad Online category.

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Old   #1

 
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[Release] Silkmod Source Code

Since I've found out that people still use this old project, I'll release the source code since I don't think I did in the past (If I have, well here it is again). The code is really old and was written at a time I was still pretty new to all this stuff. There are probably going to be a few things that have bugs or don't make sense due to a lack of comments. A lot of the patches use static constants that refer to memory structures and refinding some of them might be hard.

This is being provided as-is with no support. It was coded in Visual Studio 2003. I don't remember which client version was used, but it would have been probably in the 1.047 - 1.099 version range. If someone has most of the old clients, they might be able to figure out which one was used with a bit of time and checking older versions.

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Also a continued thanks to clockwork and 0x33 for the help back in the day with Multiclient No-DC, and InjectPacket! His Softmod project inspired me to write Silkmod and get started in all this stuff!
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Old 08/05/2010, 20:50   #2


 
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#approved.
thank you for sharing it drew!
hope we'll see more releases in the future!
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Old 08/05/2010, 21:25   #3
 
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awesomeeee
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Old 08/05/2010, 21:50   #4
 
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Thanks Drew! Your work is allways much appreciated.
<--an old 0x33 member. I miss the good old days
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Old 08/05/2010, 23:27   #5
 
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ty drew this will definitely help

missing the good old 0x33 days
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Old 08/06/2010, 00:19   #6
 
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how it can help! i dont understand xD
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Old 08/06/2010, 01:06   #7
 
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Quote:
Originally Posted by hatemongol View Post
how it can help! i dont understand xD
u can learn much from this source if u are willing

and if u know C++/ASM of course XD
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Old 08/06/2010, 10:59   #8
 
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Thanks Drew! Ive been waiting for this i want to fix the /paste plugin in ZSZC it doesnt work.Cheers!
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Old 08/06/2010, 12:40   #9
 
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Can i use your release on a college project im going to do?
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Old 08/06/2010, 16:13   #10

 
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Quote:
Originally Posted by Zeromant View Post
Can i use your release on a college project im going to do?
I didn't attach an explicit license, but it's public domain code now.

You can use the code however you need, but keep in mind any implications of using such code if it's going to be for an academia project.

For example, sometimes there are strict rules on using other code, no matter what the license is, or if the methods by which the code was come up with is not allowed, in this case reverse engineering a game client, then you could get yourself in trouble.

Just a heads up though, there is no restrictions coming from me.
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Old 08/06/2010, 17:21   #11
 
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Drew, are you also good at debugging .dmp files?
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