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[Release] Silkoad Mesh pk2 to fbx format data dump

Discussion on [Release] Silkoad Mesh pk2 to fbx format data dump within the SRO Coding Corner forum part of the Silkroad Online category.

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Old   #1
 
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[Release] Silkoad Mesh pk2 to fbx format data dump

Hello beloved silkroad coding community,

I bring to you today parsed silkroad data into fbx format. This can easily be read in into blender. Just open blender and import fbx file.

These are only meshes:




The total data dump of only bsr objects with animations are here:


Have a look, post some pictures with the models and have some fun.

For an extra treat I put in Lord Yarkan as blend file with animations aswell:



Cheers

Also if you are having fun with this and need some extra nostalgia, I added the music converted to mp3 aswell:
Daddel111 is offline  
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Old 07/14/2024, 20:30   #2
 
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Can you explain how you get the animations?
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Old 07/15/2024, 18:28   #3
 
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I parse the bsr file which describes the object, get the mesh from bms file and texture from bmt file. Then I create the skeleton from bsk and add the animation with the ban file.
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Old 07/15/2024, 19:00   #4
 
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Quote:
Originally Posted by Daddel111 View Post
I parse the bsr file which describes the object, get the mesh from bms file and texture from bmt file. Then I create the skeleton from bsk and add the animation with the ban file.
He means how did you convert the animations into a format that Blender accepts? Can you share the tool or at least share the game animations so that we can use them in Blender as well?
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Old 07/16/2024, 22:17   #5
 
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I addded a little tutorial on how to add the files to blender. Since bones have a different primary axis the following import properties must be selected when importing an fbx with bones:


The total data dump of only bsr objects with animations are here:


Be aware that blender crashes if there are too much animations (for example in the all animations file). Use the single animation fbx files instead then.
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Old 07/18/2024, 22:12   #6
 
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Quote:
Originally Posted by Daddel111 View Post
I addded a little tutorial on how to add the files to blender. Since bones have a different primary axis the following import properties must be selected when importing an fbx with bones:


The total data dump of only bsr objects with animations are here:


Be aware that blender crashes if there are too much animations (for example in the all animations file). Use the single animation fbx files instead then.
dude thank you so much i appreciate it really. thank you again. i have last question. do you have effects or can you explain it how we can extract silkroad online effects?
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Old 03/20/2025, 20:22   #7
 
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thanks for the contribution,
i have question since since I'm writing my own addon
and I'm stuck in animations
first of all
did you have a problem in creating a separate action for each ban file?
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Old 04/04/2025, 02:18   #8
 
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nic work pro thx allot do you hve descord i will sher some addion for blend nvm and m2 and o &o2 mype you can help to comeplit them
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