Hello community,
I came across DaxterSoul's vSro file formats documentation, very impressive contribution from his side. I'm still new in the file conversion scene, but using his documentation I was able to convert pretty much every file to JSON in which can be used for whatever purpose. However, I wanted to try to increase texture files (ddj) in attempt of achieving higher resolution environment quality, however, changing the original texture size, say 512x256 will result in a client crash. I assumed its related to other linked files such as bmt. before digging in I thought I'd ask if anyone tried to upscale texture files? or what can it possibly be that causes the crash? What would be a good approach to achieve this?






which is easier, you could be able to select uncompressed format, or just going with standart DXT5.
