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[QUESTION] Scaling DDJ Textures

Discussion on [QUESTION] Scaling DDJ Textures within the SRO Coding Corner forum part of the Silkroad Online category.

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Alt   #1
 
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[QUESTION] Scaling DDJ Textures

Hello community,

I came across DaxterSoul's vSro file formats documentation, very impressive contribution from his side. I'm still new in the file conversion scene, but using his documentation I was able to convert pretty much every file to JSON in which can be used for whatever purpose. However, I wanted to try to increase texture files (ddj) in attempt of achieving higher resolution environment quality, however, changing the original texture size, say 512x256 will result in a client crash. I assumed its related to other linked files such as bmt. before digging in I thought I'd ask if anyone tried to upscale texture files? or what can it possibly be that causes the crash? What would be a good approach to achieve this?
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Alt 07.10.2022, 03:44   #2
 
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It's more about how DDS works, textures are required to be power of two (2^X), e.g. 8x8 pixels, 16x16, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, and so on.

I recommend to use DDS plugin mentioned which is easier, you could be able to select uncompressed format, or just going with standart DXT5.

DDJ is the same format but with some extra bytes from Joymax, just to assert dominance.
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