To to thins, I need to send a custom packet eg: 0x6655 from SR_GameServer to the client, how to do it?
I found that each player has a unique ID in the memory of SR_Gameserver by debug, what I can imagine is that there should be a function similar to this:
class Player{
int UserID;
int CharID;
int uniqueID;
}
SR_GameServer.SendToPlayer(Player player, Packet packet)
{
....
}
I cant find that function






