This thread is about a plan I would love to see implemented in psro.Everyone knows the Prop-hunt game mode (who dont, please check it on YT, cuz thats a faster way then describing it here).
I think if
1)we define a custom area where we hide character names and showing buffs on character after targeting someone and
2)using monster mask skill to disgouise ourselves and
3)using that special areas' enviroment to copy its models like fence, tree, rock and
4)disabling all main skill and allowing a special one with a fixed attack rate
5)adding new low enough HP value to each character to make all players able to kill the others with 4-5 attack
6)disabling moving packet on the character who hasnt been targeted yet
7)allowing moving packet after targeting that cahracter
then its possible to do.I think there are some much talented coder here, please let us know what you think!
I'm sure it would be a fancy event






