Hello everyone,
I am not a new but i forgot my old account...
Like many people i would like to recreate a pserver just for fun. This part is not a problem, i did it there is 9-10 years ago without any problem.
I use vsro 1.188 client like many people and server files / databases from scratch
Like many people i would like to change the sox rate item, i change the _RefDropClassSel_RareEquip, fix limit rate on the SR_GameServer, i have create a new Rarity in _refobjcommon (0-1-3 or other Rarity are too high because it's not for this type item)... without any success, rate still low
I have check this link for to understand :
I change the value for this address 00726B43 : 0x3E8 => 0x01 or 0x64 but this isn't as easy as to change this rate because nothing change
After some weeks i haven't found any solution but when i check the other server, i can see "sox rate x5 or x10" so it's possible ! ! ( i have check some databases and conf with this rate but i didn't see how they did it)
So i would like a little helping hand...for to understand and apply this rate..
Thanks for you answer.
I did it, i have patch my gameserver for to increase the rate in the server.cfg.
It's works but the sox droprate is always low
You have to check _RefDropClassSel_RareEquip Table is it not work edit some offsets via Ollydbg in Sr_GameServer.exe
example this thread give you some information
Sorry for my delay, i was busy.. I will send you _RefDropClassSel_RareEquip Table but for me it's not the problem. The max value for this table is 1 for "100%"?
I have check the MeGaMaX thread but i don't understand the logic between his function and the ASM code.
i disassembling the Gameserver,i found some info about the RareDropItem class and some reference about Formulae function but it's alsways blurry
Sorry for my delay, i was busy.. I will send you _RefDropClassSel_RareEquip Table but for me it's not the problem. The max value for this table is 1 for "100%"?
I have check the MeGaMaX thread but i don't understand the logic between his function and the ASM code.
i disassembling the Gameserver,i found some info about the RareDropItem class and some reference about Formulae function but it's alsways blurry
Nope 1 is not for 100%, okay not by all but by many Database.
I have on my database 24,999 and in Server cfg. 2500 itemdroprate and btw i use srzor game Server
Nope 1 is not for 100%, okay not by all but by many Database.
I have on my database 24,999 and in Server cfg. 2500 itemdroprate and btw i use srzor game Server
Reicht auch wenn dort ne 1 ist weil 100% bleiben 100% höher gehts nicht
rest wird übern gameserver sowie server.cfg gesteuert
Kann sein das es reicht ja, aber ich hab es bei mir mit 1=100% versucht mit deiner Theorie hat aber nicht geklappt. Hab ich es höher als 1 eingesetzt und tada hat wunderbar funktioniert
Kann sein das es reicht ja, aber ich hab es bei mir mit 1=100% versucht mit deiner Theorie hat aber nicht geklappt. Hab ich es höher als 1 eingesetzt und tada hat wunderbar funktioniert
dann liegt es an deinem GameServer musste mal via ollydbg die drop ändern
weil wie gesagt 100% sind 100% höher geht es nicht
frage mich auch warum ihr so hohe rates wollt ist doch voll vorm ***** wenn die leute alles in 1-2 tagen haben gerade dann wird es langweilig und hauen dann e ab das hat dann halt nichts mehr mit dem gameplay zutun
dann liegt es an deinem GameServer musste mal via ollydbg die drop ändern
weil wie gesagt 100% sind 100% höher geht es nicht
frage mich auch warum ihr so hohe rates wollt ist doch voll vorm ***** wenn die leute alles in 1-2 tagen haben gerade dann wird es langweilig und hauen dann e ab das hat dann halt nichts mehr mit dem gameplay zutun
jeder hat seine eigene Vorstellungen halt, wie sein Server laufen soll
jeder hat seine eigene Vorstellungen halt, wie sein Server laufen soll
Ja klar sag ich ja auch nichts jeder kann mache wie er will !!
meinte ja nur ist Schwachsinn rates auf 100% zu machen glaub mir wenn die leute in kurzer zeit alles haben hauen se ab aber muss jeder selbst wissen
Hi,
sry for my delay. I have try so many thing and nothing work..
I have change the value in _RefDropClassSel_RareEquip Table (0.99 , 2, 15 or 30 000) drop is always low.
I have edit the value in the gameserver 00726B43 : 0x3E8 => 0x01 or 0xA or 0x64 but without success for up the rate.. still low
I changed other value on the function but the "drop rate" was always low (i forgot to save my project with rename function for a better lisibility so above it's from scratch lol)
I decided to do differently, i create some group in _RefDropItemGroup table for each sox degrees and _RefMonster_AssignedItemRndDrop table.
It's works like a charm . And with a very fine granularity
CekseSro xp rate and sp rate:600 DROP Rate: 50x SOX DROP Rate: 50% 01/29/2012 - SRO PServer Advertising - 9 Replies 110 cap !!
Server rates:
EXP & SP Rate: 600x
PARTY EXP Rate: 600x
DROP Rate: 50x
GOLD DROP Rate: 70x
SOX DROP Rate: 50 %
homage page:CekseSro Online
CekseSro xp rate and sp rate:600 DROP Rate: 50x SOX DROP Rate: 50% 01/27/2012 - SRO PServer Advertising - 10 Replies Server rates:
EXP & SP Rate: 600x
PARTY EXP Rate: 600x
DROP Rate: 50x
GOLD DROP Rate: 70x
SOX DROP Rate: 50%
homage page:CekseSro Online
regist:CekseSro Online