there is other way just set the imgui off on
options.cmake
Code:
option(CONFIG_IMGUI "Enable ImGui" OFF)
if (CONFIG_IMGUI)
add_definitions(-DCONFIG_IMGUI)
endif()
remember to rebuild the src
While it is totally a valid solution, I would not recommend using the "default values" as a configuration file.
Having a configuration file would be cool for a future update. Not sure if it is worth it, yet. I'm also unsure how an acceptable implementation could look xD.
I just hope nobody tries to change the flags in the Visual Studio project ... that would be awful.
Quote:
Originally Posted by mudik
Ich muss mich bei dir entschuldigen, hab da einen sehr dummen fehler gemacht und CONFIG_IMGUI "Enable ImGui" ON nicht off gemacht da ich dachte es wären die in game GUI´s...
LUL. Happens to the best. At least you learned something .
I get this error in the SBOT bot, I want to clarify that WITHOUT BOT the client opens nomal, with the mbot it opens normal, but when I try to open the client with SBOT I get this error
and the dll is fine, I'm using it to add the discord icon and facebook and everything works fine for me, the only error is that I can't run the game with SBOT
and the error happens after adding the dll (DevKit_DLL) if I use another Sro_client.exe without injecting the DevKit_DLL dll, the SBOT works, I would like to understand where the error can be, because it is very rare, because if I run the client with the DevKit_DLL .dll the client without bot it opens me normal if I run it with the mbot it opens me normal but with sbot no
I get this error in the SBOT bot, I want to clarify that WITHOUT BOT the client opens nomal, with the mbot it opens normal, but when I try to open the client with SBOT I get this error
I just played around a little and figured out that it works when you select "Run in XTrap comatibility mode". Definitely not the solution I was looking for, but a workaround for now. Needs more investigation.
Edit: It's the WinMain-hook that causes the issue
I'll find a workaround for this.
I just played around a little and figured out that it works when you select "Run in XTrap comatibility mode". Definitely not the solution I was looking for, but a workaround for now. Needs more investigation.
Edit: It's the WinMain-hook that causes the issue
I'll find a workaround for this.
ok thank you very much @ for responding quickly, from what I see no one had noticed that mistake
thank you very much @ what is the next step now, compile everything again?
I downloaded the whole new file from (git clone --recurse-submodules ) I re-compiled everything and still get the sbot error
Ready Fix @
now everything works fine Thanks @ the only error the sbot comes out is ([17:09:54] BUG FOUND: Parsing error! For bug analysis, please send the files: storage.dat and charpacket.dat (in botfolder ) to and include bot version number and server you're playing on) but still the bot works and does all its work
the only error the sbot comes out is ([17:09:54] BUG FOUND: Parsing error! For bug analysis, please send the files: storage.dat and charpacket.dat (in botfolder ) to and include bot version number and server you're playing on) but still the bot works and does all its work
Hm. Can't reproduce this error right now. Maybe not a DevKit issue :/. But at least the other error is resolved
thank you very much @ what is the next step now, compile everything again?
I downloaded the whole new file from (git clone --recurse-submodules ) I re-compiled everything and still get the sbot error
Ready Fix @
now everything works fine Thanks @ the only error the sbot comes out is ([17:09:54] BUG FOUND: Parsing error! For bug analysis, please send the files: storage.dat and charpacket.dat (in botfolder ) to and include bot version number and server you're playing on) but still the bot works and does all its work
Quote:
Originally Posted by florian0
Hm. Can't reproduce this error right now. Maybe not a DevKit issue :/. But at least the other error is resolved
void InstallRuntimeClasses() {
// Replace Create & Delete for existing classes
// Note: We can't just inject existing objects like we would do with new objects.
// Joymax uses == on GFX_RUNTIME_CLASS(), so we would end up breaking this comparison
void InstallRuntimeClasses() { // Replace Create & Delete for existing classes // Note: We can't just inject existing objects like we would do with new objects. // Joymax uses == on GFX_RUNTIME_CLASS(), so we would end up breaking this comparison
void InstallRuntimeClasses() {
// Replace Create & Delete for existing classes
// Note: We can't just inject existing objects like we would do with new objects.
// Joymax uses == on GFX_RUNTIME_CLASS(), so we would end up breaking this comparison
[Source] Fix the old exp bar - by writing code! 05/17/2020 - SRO PServer Guides & Releases - 18 Replies Hello beloved, dead community,
its time for another release. Its more of a proof of concept and I hope it might inspire people to continue working on it. You don't need the source to accomplish cool things. Just write your own source.
http://i.epvpimg.com/d7hJbab.png
Ye, its super ugly looking. I choose to be a coder, not a designer. I'd be happy, if someone supplies me a proper version of the 2dt and ddj files so I can update this embarrassing screenshot.
Anyway. It allows you to...
[Release/WIP]EP6 Source code 04/15/2018 - Shaiya PServer Guides & Releases - 33 Replies Hi guys,
First of all, I want to say that this release is not recommended for public servers yet. Shortly ago I changed my server to ep6 using shen1l's pet.dll, the server crashed every day, after checking the dump files I discovered that the problem was in pet.dll, but without the source code it would be harder to find the cause of the problem. So I decided to start a project and release the source code for everyone, so that everyone can solve their problems more easily, and also so that...
[C++ Source] My Free Farm Bot [WIP] 06/28/2011 - Browsergames - 0 Replies I decided to release this on here as i have no more use for it and no intention to continue the project.
I am releasing 2 projects: One basic library for mff called libmff(although it is not really a library) there is an example on how to use it in the package.
And a helper with a fancy gui.
Note that there is almost no error checking on the helper and that it crashes if you for example forget to select a product.
You need libcurl and boost for both and GWEN(the gui toolkit by garry) for...