Register for your free account! | Forgot your password?

You last visited: Today at 22:10

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Trace Packet 0x7074

Discussion on Trace Packet 0x7074 within the SRO Coding Corner forum part of the Silkroad Online category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Dec 2007
Posts: 81
Received Thanks: 4
Trace Packet 0x7074

Hey,
I wanna make trace option for my clientless.
Code:
[C -> S][7074]
            01                                                ................
            03                                                ................
            01                                                ................
            21 47 05 00                                   !G..............
and send packets
Code:
 Packet packet = new Packet(0x7074);
            packet.WriteUInt8(1);
            packet.WriteUInt8(3);
            packet.WriteUInt8(1);
            packet.WriteUInt32(What here ?);
            Agent.Send(packet);
lewy1000 is offline  
Old 04/13/2014, 15:47   #2
 
elite*gold: 0
Join Date: Feb 2008
Posts: 73
Received Thanks: 17
its probably the object id which u want to trace.
pergian is offline  
Old 04/13/2014, 15:55   #3
 
elite*gold: 0
Join Date: Dec 2007
Posts: 81
Received Thanks: 4
Hmm.. Then how to get this ID? Is it possible ?
lewy1000 is offline  
Old 04/13/2014, 16:13   #4
 
elite*gold: 0
Join Date: Feb 2008
Posts: 73
Received Thanks: 17
u can get it from the spawn packets
pergian is offline  
Old 04/13/2014, 16:24   #5
 
elite*gold: 0
Join Date: Dec 2007
Posts: 81
Received Thanks: 4
Code:
[S -> C][3015]


85 07 00 00                                       ................


00                                                ................


00                                                ................


00                                                ................


00                                                ................


4D                                                M...............


08                                                ................


B6 98 00 00                                       ................


0C                                                ................


BC 98 00 00                                       ................


0C                                                ................


B9 98 00 00                                       ................


0C                                                ................


C2 98 00 00                                       ................


0C                                                ................


BF 98 00 00                                       ................


0C                                                ................


C5 98 00 00                                       ................


0C                                                ................


68 98 00 00                                       h...............


11                                                ................


3E 00 00 00                                       >...............


05                                                ................


03                                                ................


72 92 01 00                                       r...............


00                                                ................


76 92 01 00                                       v...............


00                                                ................


74 92 01 00                                       t...............


00                                                ................


00                                                ................


[B][U]6E 7B 05 00[/U][/B]                                       n{..............


A8 62                                             .b..............


9C CF 83 44 00 00 A0 41 1B 89 CB 43 78 85         ...D...A...Cx...


00                                                ................


01                                                ................


00                                                ................


78 85                                             x...............


01                                                ................


00                                                ................


00                                                ................


00                                                ................


CD CC 8C 41                                       ...A............


00 00 5C 42                                       ..\B............


00 00 C8 42                                       ...B............


00                                                ................


09 00                                             ................


[B][U]42 65 74 74 65 72 52 75 6E [/U][/B]                       BetterRun.......


00                                                ................


01                                                ................


00                                                ................


00                                                ................


00                                                ................


00                                                ................


00                                                ................


00                                                ................


00 00                                             ................


00 00 00 00                                       ................


00 00                                             ................


00 00 00 00                                       ................


00 00 00 00                                       ................


00 00 00 00                                       ................


00                                                ................


00                                                ................


00                                                ................


FF                                                ................


01                                                ................
It's packet from server to client and I select packets what give me ID and CharName
How to get it to textbox? or somtmhing?

Or here but here's not CharName
Code:
[S -> C][30BF]
CC 7C 05 00                                       .|..............
04                                                ................
00

@edit
I did this:
Code:
  Packet packet = new Packet(0x7074);
            packet.WriteUInt8(1);
            packet.WriteUInt8(3);
            packet.WriteUInt8(1);
            packet.WriteInt32(comboBox3.SelectedItem);
            Agent.Send(packet);
and to get ID object:

Code:
if (current.Opcode == 0x30BF)
                            {

                                Globals.MainWindow.comboBox3.Items.Add(current.ReadInt32());

                            }
any Idea?
lewy1000 is offline  
Reply


Similar Threads Similar Threads
IP Trace
01/13/2013 - Combat Arms - 2 Replies
Hey Leute ich hab mal eine Frage: Ich habe damals auf einem anderen Account gehackt und da ja Nexon jetzt richtig aufräumt hab ich angst durch einen IP Trace gebannt zu werden:/ Kann man da was machen?
[REQUEST!!!] Any program for tracing people, and i dont mean trace trace like ingame.
09/20/2010 - SRO Private Server - 0 Replies
i am searching for a program to trace people. Like to fill in a name, and that the program than says where he is. Can anyone post/make this? Thanks!!!
Debugger - Packet back-trace?
08/19/2009 - Kal Online - 9 Replies
Hallo, da sich hier im KalOnline-Forum einige "bekannte" Gesichter befinden, habe ich mal eine Frage, die mich seit (ehrlich) Wochen nervt: Wie zür Hölle kann ich mit diversen Debuggern (z.B. IDE, Ollydbg) Funktionen "zurückverfolgen"? Ich arbeite gerade an einem MMORPG und versuche die Verschlüsselungs-Routine der Send-Funktion (WS2_32) zu finden. Jedoch habe ich bisher nichts brauchbares gefunden. Liebe Grüße, hijax.
How to Trace Port
06/12/2008 - RF Online - 10 Replies
Any idea how to trace Port on RF.exe Launcher? Thanks
Hunter Trace for 2.4.1
04/12/2008 - WoW Exploits, Hacks, Tools & Macros - 6 Replies
code address: 005a8bad test eax,edx eax: Nothing: 0 Beasts: 1 Dragonkin: 2 Demons: 4



All times are GMT +2. The time now is 22:10.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.