I can only provide the 4 bytes you marked as "unknown", im sorry but im not into iSRO
Code:
4 uint Item.RentType
switch(Item.RentType)
{
case 1:
2 ushort Item.Rent.CanDelete (adds "Will be deleted when time period is over" to item)
4 uint Item.Rent.PeriodBeginTime
4 uint Item.Rent.PeriodEndTime
break;
case 2:
2 ushort Item.Rent.CanDelete (adds "Will be deleted when time period is over" to item)
2 ushort Item.Rent.CanRecharge (adds "Able to extend" to item)
4 uint Item.Rent.MeterRateTime
break;
case 3:
2 ushort Item.Rent.CanDelete (adds "Will be deleted when time period is over" to item)
4 uint Item.Rent.PeriodBeginTime
4 uint Item.Rent.PeriodEndTime
2 ushort Item.Rent.CanRecharge (adds "Able to extend" to item)
4 uint Item.Rent.PackingTime
break;
}
I can only provide the 4 bytes you marked as "unknown", im sorry but im not into iSRO
Code:
4 uint Item.RentType
switch(Item.RentType)
{
case 1:
2 ushort Item.Rent.CanDelete (adds "Will be deleted when time period is over" to item)
4 uint Item.Rent.PeriodBeginTime
4 uint Item.Rent.PeriodEndTime
break;
case 2:
2 ushort Item.Rent.CanDelete (adds "Will be deleted when time period is over" to item)
2 ushort Item.Rent.CanRecharge (adds "Able to extend" to item)
4 uint Item.Rent.MeterRateTime
break;
case 3:
2 ushort Item.Rent.CanDelete (adds "Will be deleted when time period is over" to item)
4 uint Item.Rent.PeriodBeginTime
4 uint Item.Rent.PeriodEndTime
2 ushort Item.Rent.CanRecharge (adds "Able to extend" to item)
4 uint Item.Rent.PackingTime
break;
}
If you don't know what those bytes change on the item I guess you can ignore them as long as you parse the structure correctly
This should still work there:
If you don't know what those bytes change on the item I guess you can ignore them as long as you parse the structure correctly
This should still work there:
Sorry to hijack this post buts it hard finding experience members in what you guys are able to do with ur coding abilties lol.
Someone please tell me how you guys started learning all this lol... I know basic coding, how do i learn about packets, and what you guys can do when it comes to modifying other game clients? Any help would be greatly appreciated, i love coding.
Did you reverse it? If not I would not rely on that. Just watch for differences. Easiest way to get packet structures.
Not reversed but based on database structure. We all know how lazy joymax is...
I wouldn't rely on that either but it would be the best method for him to use since it changes the packet length.
Monitoring is the key here.
Sorry to hijack this post buts it hard finding experience members in what you guys are able to do with ur coding abilties lol.
Someone please tell me how you guys started learning all this lol... I know basic coding, how do i learn about packets, and what you guys can do when it comes to modifying other game clients? Any help would be greatly appreciated, i love coding.
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