Like the thread title, Its project about converting jsro files to isro client fully functionally maybe we will have to disable some future or nop some opcodes into the gameserver or client so its will be like that.
1: We can login with the client into the character creation screen.
2: Replace the opcodes to be same with the client or server or nop the unused opcodes into both.
3: Parse the packet structure if there is different and codecave them no problem !.
How the project will be going:
1: I have some dedicated servers unused we can use anyone.
2: There is will be svn server for the updates with logs so you can write what you did.
3: There is will be ftp server so you can upload the new exes into the server folder direct or test it.
4: There is will be smc access so you can shutdown the server or reopen the exe.
5: You can suggest your ideas !.
Who in the team:
1: androw3349 ( MeGaMaX ).
2: Chernobly ( Alex ).
3: Schickl.
4: megaman
................................
What we are working on now is:
Need to fix:
1: Problem With 34A5.

#Update
now i'm targeting the diff with megaman so can be able to login gameworld like since alex busy and schickl offline :/

#Update 2
Parsed the 3013 ^^

#Update 3
1: 34A5 Crashing the client
What is fixed ^^:
1: disabled the isro client gameguard
2: We are able to login into character creation screen and create character
3: Parsed 3013 ^^
4: Parsed 3020 , 34A6
5: Spawned into game for like 1 min after client crash cuz 34A5 shit



What should you know:
Assemble language, Or C++.
Have knowledge with silkroad system .
Have knowledge with packets parsing.
that's enough till now
If you know anything from those above feel free to post your information.
Thanks for reading.
#No Flame !!
#Thanks for my brother CraYu who provide the database <3
Greetings : MeGaMaX, Chernobly.






