About the reading directly from the pk2: The argument that reading from pk2 is slow isn't valid, since extracting the entire thing takes longer. I'm just too lazy to figure out how to read directly from the pk2, when this method works just as well. The other thing is that this makes it way easier to copy files for backups or stuff like that, while that's harder when reading directly from the pk2 files.
Amazing amazing will it be possible to delete objects or just to add new one at the moment,
Ah and would be there a way that it reads .ddj because converting to .dds takes a bit time not a big problem but would be more comfortable.
I can delete objects already, I'll have a look at converting the .ddj's shouldn't be that hard.
well,converting a .ddj to .dds is pretty easy..
you just open the .ddj file with a hex editor,delete the first 20 bytes of the file,then you save it as .dds
well,converting a .ddj to .dds is pretty easy..
you just open the .ddj file with a hex editor,delete the first 20 bytes of the file,then you save it as .dds
Thats why I said it wouldn't be hard.
Also the objects on the map are linked by an id that refers to a file which links the bsrs to the ID's. I was afraid that would give problems, but it turns out that it's pretty easy to just add a new id to that file and add it to the map.
About the reading directly from the pk2: The argument that reading from pk2 is slow isn't valid, since extracting the entire thing takes longer. I'm just too lazy to figure out how to read directly from the pk2, when this method works just as well. The other thing is that this makes it way easier to copy files for backups or stuff like that, while that's harder when reading directly from the pk2 files.
finished..?
just askin.. you mean a real "3D Programm" where you just press a object like a "house" and you can put it at a random place on the map(x,y) and save it?
just askin.. you mean a real "3D Programm" where you just press a object like a "house" and you can put it at a random place on the map(x,y) and save it?
viewer 02/21/2013 - World of Warcraft - 1 Replies ich bin mir nicht sicher ob das hier reingehört aber für die die ihn noch nicht kennen:
http://www.curse-gaming.com/mod.php?addid=657
dort gibt es einen viewer mit dem man models, texturen, etc. betrachen kann.
mit glück findet man auch ein paar neue sachen z.B zum thema playerhousing ;P
kann für jeden grafiker ganz interessant sein.
ich finde den texturenteil recht interessant, da im im moment auch an einem mmorpg als grafiker mitarbeite.
[Tool] Silkroad Online Unique Spawn Viewer 12/11/2010 - SRO Hacks, Bots, Cheats & Exploits - 17 Replies iUnique - Silkroad Online Unique Spawn Viewer
This is a simple tool that shows you the spawns of each Unique.
It is written by me so all credits go to me.
here is a screenshot:
http://i44.tinypic.com/fxrsd3.jpg
DOWNLOAD:
Here