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[WIP] Silkroad Map Viewer
Discussion on [WIP] Silkroad Map Viewer within the SRO Coding Corner forum part of the Silkroad Online category.
06/23/2012, 22:15
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#46
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Chat Killer In Duty
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you know, i recall a sro project like 6 years ago, and you have done what they did on like 3 months
btw, do you think it would be possible to import 3d models from somewhere else(other MMORPG for example)?
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06/23/2012, 23:05
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#47
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Quote:
Originally Posted by PortalDark
you know, i recall a sro project like 6 years ago, and you have done what they did on like 3 months
btw, do you think it would be possible to import 3d models from somewhere else(other MMORPG for example)?
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Yes, for example gta sa, new cars ^^
for example: every weapon have a structure file and a grafic file(model)
if you just want to change the model it works becouse its just grafic
for the structure you need to understand how this structure files are build to create new forms
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06/23/2012, 23:14
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#48
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Quote:
Originally Posted by PortalDark
2gb ram
1,89ghz intel pentium D
takes to me 2-4 seconds
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Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
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06/24/2012, 00:20
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#49
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Chat Killer In Duty
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Quote:
Originally Posted by ÑõÑ_Ŝŧóp
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
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still whats 8 seconds
if it was 1 minute, that could be lame
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06/24/2012, 00:23
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#50
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Awesome project! I just started a project like this but yours is way better and further in development.
Quote:
Originally Posted by ÑõÑ_Ŝŧóp
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
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Then it's obviously a performance issue with your code
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06/24/2012, 08:42
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#51
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Quote:
Originally Posted by kevin_owner
Then it's obviously a performance issue with your code
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well,I tried a code which was released with a bot,it was even slower than mine
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06/24/2012, 11:35
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#52
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Quote:
Originally Posted by PortalDark
you know, i recall a sro project like 6 years ago, and you have done what they did on like 3 months
btw, do you think it would be possible to import 3d models from somewhere else(other MMORPG for example)?
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Look at my signature lol. It is definitly possible.
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06/24/2012, 19:00
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#53
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Quote:
Originally Posted by ÑõÑ_Ŝŧóp
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
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whyyyyyyyyyyyyyyyyyyyyyyy
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06/24/2012, 19:53
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#54
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Shouldn't it be in map.pk2 the folder is Z and files inside the folder X not Y ? because in regioninfo.txt and _RefRegion it's Z and X, I found that maybe the caves are in Data\dungeon\ the .dof file instead .o & .o2.
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06/24/2012, 20:15
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#55
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Quote:
Originally Posted by CraYu
Shouldn't it be in map.pk2 the folder is Z and files inside the folder X not Y ? because in regioninfo.txt and _RefRegion it's Z and X, I found that maybe the caves are in Data\dungeon\ the .dof file instead .o & .o2.
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Well in 3d space that is correct, since Y is the height, but if you choose to look at is in 2d it would be X and Y. Not that it matters. The dungeons... might be, they're not where you would expect them to be in Map.pk2 from the coords ingame.
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06/27/2012, 16:47
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#56
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when i can buy this tool?
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07/01/2012, 09:02
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#57
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By your hands , Silkroad will change
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07/02/2012, 18:56
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#58
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Been working on something similar.
Still waiting for drew to release his custom GFXFilemanager. That's gonna make testing stuff alot easier.
EDIT: apparently he already did. thx CraYu
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07/02/2012, 19:22
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#59
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@theonly112
He already released it the GFXFilemanager.dll.
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10/22/2012, 15:55
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#60
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can this tool delete an exists places ?
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viewer
02/21/2013 - World of Warcraft - 1 Replies
ich bin mir nicht sicher ob das hier reingehört aber für die die ihn noch nicht kennen:
http://www.curse-gaming.com/mod.php?addid=657
dort gibt es einen viewer mit dem man models, texturen, etc. betrachen kann.
mit glück findet man auch ein paar neue sachen z.B zum thema playerhousing ;P
kann für jeden grafiker ganz interessant sein.
ich finde den texturenteil recht interessant, da im im moment auch an einem mmorpg als grafiker mitarbeite.
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