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[WIP] Silkroad Map Viewer

Discussion on [WIP] Silkroad Map Viewer within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 06/23/2012, 22:15   #46
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you know, i recall a sro project like 6 years ago, and you have done what they did on like 3 months

btw, do you think it would be possible to import 3d models from somewhere else(other MMORPG for example)?
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Old 06/23/2012, 23:05   #47
 
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Originally Posted by PortalDark View Post
you know, i recall a sro project like 6 years ago, and you have done what they did on like 3 months

btw, do you think it would be possible to import 3d models from somewhere else(other MMORPG for example)?
Yes, for example gta sa, new cars ^^

for example: every weapon have a structure file and a grafic file(model)

if you just want to change the model it works becouse its just grafic

for the structure you need to understand how this structure files are build to create new forms
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Old 06/23/2012, 23:14   #48
 
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2gb ram
1,89ghz intel pentium D
takes to me 2-4 seconds
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
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Old 06/24/2012, 00:20   #49
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Originally Posted by ÑõÑ_Ŝŧóp View Post
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
still whats 8 seconds
if it was 1 minute, that could be lame
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Old 06/24/2012, 00:23   #50
 
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Awesome project! I just started a project like this but yours is way better and further in development.

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Originally Posted by ÑõÑ_Ŝŧóp View Post
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
Then it's obviously a performance issue with your code
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Old 06/24/2012, 08:42   #51
 
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Then it's obviously a performance issue with your code
well,I tried a code which was released with a bot,it was even slower than mine
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Old 06/24/2012, 11:35   #52
 
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Quote:
Originally Posted by PortalDark View Post
you know, i recall a sro project like 6 years ago, and you have done what they did on like 3 months

btw, do you think it would be possible to import 3d models from somewhere else(other MMORPG for example)?
Look at my signature lol. It is definitly possible.
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Old 06/24/2012, 19:00   #53
 
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Quote:
Originally Posted by ÑõÑ_Ŝŧóp View Post
Lol,my pc is a bit better,iam talking about c#,i rewrote c++ pk2reader to c# and it took 8 seconds to load the pk2
anyway,awesome project
whyyyyyyyyyyyyyyyyyyyyyyy
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Old 06/24/2012, 19:53   #54
 
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Shouldn't it be in map.pk2 the folder is Z and files inside the folder X not Y ? because in regioninfo.txt and _RefRegion it's Z and X, I found that maybe the caves are in Data\dungeon\ the .dof file instead .o & .o2.
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Old 06/24/2012, 20:15   #55
 
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Shouldn't it be in map.pk2 the folder is Z and files inside the folder X not Y ? because in regioninfo.txt and _RefRegion it's Z and X, I found that maybe the caves are in Data\dungeon\ the .dof file instead .o & .o2.
Well in 3d space that is correct, since Y is the height, but if you choose to look at is in 2d it would be X and Y. Not that it matters. The dungeons... might be, they're not where you would expect them to be in Map.pk2 from the coords ingame.
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Old 06/27/2012, 16:47   #56
 
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when i can buy this tool?
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Old 07/01/2012, 09:02   #57
 
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By your hands , Silkroad will change
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Old 07/02/2012, 18:56   #58
 
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Been working on something similar.

Still waiting for drew to release his custom GFXFilemanager. That's gonna make testing stuff alot easier.
EDIT: apparently he already did. thx CraYu
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Old 07/02/2012, 19:22   #59
 
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@theonly112
He already released it the GFXFilemanager.dll.
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Old 10/22/2012, 15:55   #60
 
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can this tool delete an exists places ?
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