Register for your free account! | Forgot your password?

Go Back   elitepvpers > Popular Games > Silkroad Online > SRO Coding Corner
You last visited: Today at 02:13

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Reversing Silkroad Player Class

Discussion on Reversing Silkroad Player Class within the SRO Coding Corner forum part of the Silkroad Online category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: May 2009
Posts: 67
Received Thanks: 37
Reversing Silkroad Player Class

First off, im a total reversing noob. But here is what i've got so far.

Code:
class CPlayer
{
public:
char _0x0000[56];
	DWORD UpdateCount; //0x0038 
	DWORD TickCount; //0x003C 
char _0x0040[60];
	BYTE XSector; //0x007C 
	BYTE YSector; //0x007D 
char _0x007E[2];
	D3DVECTOR3 CurrentPos; //0x0080 
char _0x008C[4];
	D3DVECTOR3 CurrentPos2; //0x0090 
char _0x009C[28];
	__int32 FrameCounter; //0x00B8 
char _0x00BC[20];
	float CamDistance; //0x00D0 
char _0x00D4[40];
	BYTE unkXSector; //0x00FC 
	BYTE unkYSector; //0x00FD 
	WORD unk; //0x00FE 
	D3DVECTOR3 unkPosition; //0x0100 
char _0x010C[836];
	DWORD CurrentHP; //0x0450 
	DWORD CurrentMP; //0x0454 
	DWORD MaxHP; //0x0458 
	DWORD MaxMP; //0x045C 
	DWORD CurrentHP2; //0x0460 
char _0x0464[260];
	__int32 isBusy; //0x0568 
char _0x056C[256];
	float Walkspeed; //0x066C 
	float RunSpeed; //0x0670 
char _0x0674[16];
	BYTE TargetXSector; //0x0684 
	BYTE TargetYSector; //0x0685 
char _0x0686[2];
	D3DVECTOR3 TargetPos; //0x0688 
char _0x0694[12];
	BYTE TargetXSector2; //0x06A0 
	BYTE TargetYSector2; //0x06A1 
char _0x06A2[2];
	D3DVECTOR3 TargetPos2; //0x06A4 
char _0x06B0[12];
	BYTE XSector2; //0x06BC 
	__int8 YSector; //0x06BD 
char _0x06BE[2];
	D3DVECTOR3 Position; //0x06C0 
char _0x06CC[28];
	BYTE WalkingType; //0x06E8 
char _0x06E9[3];
	__int32 isWalking3; //0x06EC 
char _0x06F0[36];
	BYTE isWalking; //0x0714 
char _0x0715[347];
	DWORD CurrentExp; //0x0870 
char _0x0874[12];
	__int32 CurrentSP; //0x0880 
	WORD StatPoints; //0x0884 
	BYTE BerserkPoints; //0x0886 
	BYTE BerserkPoints2; //0x0887 
char _0x0888[120];

};//Size=0x0900
Has anybody been working on something similar?
theonly112 is offline  
Old 06/02/2012, 11:05   #2
 
tarekwiz's Avatar
 
elite*gold: 0
Join Date: Apr 2012
Posts: 26
Received Thanks: 7
can i ask you a question?
how did you find these opcodes and thier functions?
tarekwiz is offline  
Old 06/02/2012, 12:20   #3
 
Th3K1nG's Avatar
 
elite*gold: 0
Join Date: May 2008
Posts: 411
Received Thanks: 163
Quote:
Originally Posted by tarekwiz View Post
can i ask you a question?
how did you find these opcodes and thier functions?
There some tools for it ... Packet Analyzer, OllyDbg ,Cheat Engine whatever?


Quote:
Originally Posted by theonly112 View Post
First off, im a total reversing noob. But here is what i've got so far.

Code:
class CPlayer
{
public:
char _0x0000[56];
	DWORD UpdateCount; //0x0038 
	DWORD TickCount; //0x003C 
char _0x0040[60];
	BYTE XSector; //0x007C 
	BYTE YSector; //0x007D 
char _0x007E[2];
	D3DVECTOR3 CurrentPos; //0x0080 
char _0x008C[4];
	D3DVECTOR3 CurrentPos2; //0x0090 
char _0x009C[28];
	__int32 FrameCounter; //0x00B8 
char _0x00BC[20];
	float CamDistance; //0x00D0 
char _0x00D4[40];
	BYTE unkXSector; //0x00FC 
	BYTE unkYSector; //0x00FD 
	WORD unk; //0x00FE 
	D3DVECTOR3 unkPosition; //0x0100 
char _0x010C[836];
	DWORD CurrentHP; //0x0450 
	DWORD CurrentMP; //0x0454 
	DWORD MaxHP; //0x0458 
	DWORD MaxMP; //0x045C 
	DWORD CurrentHP2; //0x0460 
char _0x0464[260];
	__int32 isBusy; //0x0568 
char _0x056C[256];
	float Walkspeed; //0x066C 
	float RunSpeed; //0x0670 
char _0x0674[16];
	BYTE TargetXSector; //0x0684 
	BYTE TargetYSector; //0x0685 
char _0x0686[2];
	D3DVECTOR3 TargetPos; //0x0688 
char _0x0694[12];
	BYTE TargetXSector2; //0x06A0 
	BYTE TargetYSector2; //0x06A1 
char _0x06A2[2];
	D3DVECTOR3 TargetPos2; //0x06A4 
char _0x06B0[12];
	BYTE XSector2; //0x06BC 
	__int8 YSector; //0x06BD 
char _0x06BE[2];
	D3DVECTOR3 Position; //0x06C0 
char _0x06CC[28];
	BYTE WalkingType; //0x06E8 
char _0x06E9[3];
	__int32 isWalking3; //0x06EC 
char _0x06F0[36];
	BYTE isWalking; //0x0714 
char _0x0715[347];
	DWORD CurrentExp; //0x0870 
char _0x0874[12];
	__int32 CurrentSP; //0x0880 
	WORD StatPoints; //0x0884 
	BYTE BerserkPoints; //0x0886 
	BYTE BerserkPoints2; //0x0887 
char _0x0888[120];

};//Size=0x0900
Has anybody been working on something similar?
I guess this isn't a good method ... you should look at some bot sources
Th3K1nG is offline  
Old 06/02/2012, 23:18   #4
 
elite*gold: 0
Join Date: May 2009
Posts: 67
Received Thanks: 37
@Th3K1nG you don't seem to understand what I posted.
This is not the structure of some packet. I'm talking about the Player Class/Structe that's being used within the client itself.

@tarekwiz
I used olly and ReClass. you can find reclass on gamedeception.net
theonly112 is offline  
Reply


Similar Threads Similar Threads
New Bot For Silkroad Class Dream Bot
02/24/2012 - Silkroad Online - 27 Replies
Butterfly Wizard Work Now :: For Class :: or Vesro File New Ver For Bot : Butterfly Wizard Work http://www14.0zz0.com/2012/01/23/08/457251307.jpg Scan: https://www.virustotal.com/file/cf0d584e1db6ff13f d8f07c7be3faf5614cfdfb0ee3acea7dbe9fc47fd4568ec/an alysis/1327308149/
silkroad class bot
12/25/2011 - SRO Private Server - 5 Replies
Butterfly Wizard Work Now :: For Class :: or Vesro File New Ver For Bot : Butterfly Wizard Work http://www14.0zz0.com/2012/01/23/08/457251307.jpg Scan: https://www.virustotal.com/file/cf0d584e1db6ff13f d8f07c7be3faf5614cfdfb0ee3acea7dbe9fc47fd4568ec/an alysis/1327308149/



All times are GMT +1. The time now is 02:14.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.