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Changing object look without despawn
Discussion on Changing object look without despawn within the SRO Coding Corner forum part of the Silkroad Online category.
05/08/2012, 14:16
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#1
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Changing object look without despawn
I want to change object look without despawn and respawn it again. Is there any way to do it ? Any packet ?
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05/08/2012, 14:23
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#2
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I guess only if you modify the client,or probably try to apply the monster mask/duplicate stuff packet on it
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05/08/2012, 14:33
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#3
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Quote:
Originally Posted by vorosmihaly
I guess only if you modify the client,or probably try to apply the monster mask/duplicate stuff packet on it 
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so only way for object transformation its the monster mask packet ? i trought there is something like transformation on fortress wars , i have found 3 types of towers look :
1- tower is fine
2- tower is damaged
3- tower is destroyed
i think you understand my idea, i am looking for easy way to swich between that looks, every look has his own object id. Maybe your'r right about monster mask packet , but maybe there is other way if there are swiching between that looks on FW(i've never been on Fortress war so i cant say if it works that way but i suppose it works like that depends on build hp level).
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05/08/2012, 14:37
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#4
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Quote:
Originally Posted by paxemuman
so only way for object transformation its the monster mask packet ? i trought there is something like transformation on fortress wars , i have found 3 types of towers look :
1- tower is fine
2- tower is damaged
3- tower is destroyed
i think you understand my idea, i am looking for easy way to swich between that looks, every look has his own object id. Maybe your'r right about monster mask packet , but maybe there is other way if there are swiching between that looks on FW(i've never been on Fortress war so i cant say if it works that way but i suppose it works like that depends on build hp level).
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Well,I'm not sure if it's the only way,but that's sure it's a working way to do that.
I have no idea about FW objects,but it probably changes automatically in the client as its hp decreases...
So I can imagine something like uhm..it receives the packet that tells it that the HP of the object was decreased,and it checks if it's between idk 100 and 90%,then it's normal,if it's between 90 and 1% it's damaged,and then if it's 0 then it's destroyed..Probably it works another way,I don't know,but that's how I can imagine it
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05/08/2012, 14:54
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#5
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You're probably right , i will try monster mask packet i hope it will do the job.
I have my answer thread can be closed.
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