I guess only if you modify the client,or probably try to apply the monster mask/duplicate stuff packet on it
so only way for object transformation its the monster mask packet ? i trought there is something like transformation on fortress wars , i have found 3 types of towers look :
1- tower is fine
2- tower is damaged
3- tower is destroyed
i think you understand my idea, i am looking for easy way to swich between that looks, every look has his own object id. Maybe your'r right about monster mask packet , but maybe there is other way if there are swiching between that looks on FW(i've never been on Fortress war so i cant say if it works that way but i suppose it works like that depends on build hp level).
so only way for object transformation its the monster mask packet ? i trought there is something like transformation on fortress wars , i have found 3 types of towers look :
1- tower is fine
2- tower is damaged
3- tower is destroyed
i think you understand my idea, i am looking for easy way to swich between that looks, every look has his own object id. Maybe your'r right about monster mask packet , but maybe there is other way if there are swiching between that looks on FW(i've never been on Fortress war so i cant say if it works that way but i suppose it works like that depends on build hp level).
Well,I'm not sure if it's the only way,but that's sure it's a working way to do that.
I have no idea about FW objects,but it probably changes automatically in the client as its hp decreases...
So I can imagine something like uhm..it receives the packet that tells it that the HP of the object was decreased,and it checks if it's between idk 100 and 90%,then it's normal,if it's between 90 and 1% it's damaged,and then if it's 0 then it's destroyed..Probably it works another way,I don't know,but that's how I can imagine it
New object 01/04/2012 - Metin2 PServer Guides & Strategies - 32 Replies Sorry, the new object textures do not work''' but beware''!!!!, I prepared a new monster
http://i52.tinypic.com/iq9bnk.jpg
http://www.youtube.com/watch?v=7othjeHer8o
Download profil...
New gate gr2 files,
http://i55.tinypic.com/2h51abc.jpg
http://i56.tinypic.com/2ankif.jpg
http://i56.tinypic.com/axffon.jpg
http://i52.tinypic.com/258bcrq.jpg
[HELP]Fixing Despawn bug 09/23/2011 - SRO Private Server - 3 Replies anyone know how i fix the despawn bug mobs? all mobs are despawning in my server :(
And, how i change the position from players in SMC?
Map object 03/10/2011 - Metin2 PServer Guides & Strategies - 0 Replies Hi elitepvp*,
i want tu put in a map the deviltower (3d Object) but i'm not very good in area data modding.
Can you show me how do this thing?
:mofo:
[Guide] Just changing the drops of VIP maps without changing of its place 10/08/2010 - EO PServer Guides & Releases - 2 Replies in revo's DB when u add the VIP tele it apears on the old market ..
some ppl dont know how to change its place thats why i made this query for them
delete from cq_generator where id >= 0113 and id <= 0128;
INSERT INTO `cq_generator` VALUES ('0113', '8900', '0062', '0033', '0001', '0001', '0001', '0025', '0001', '0110', '0000', '0000', '0000', '0000', '0000');
INSERT INTO `cq_generator` VALUES ('0114', '8900', '0072', '0037', '0001', '0001', '0001', '0025', '0001', '0110', '0000',...
Make the AV bunker archers despawn as a rogue! 11/23/2007 - WoW Exploits, Hacks, Tools & Macros - 0 Replies simply sap one so you can tap without getting shot and they will despawn instantly.
sorry if this is a repost