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Getting a very old client to run

Discussion on Getting a very old client to run within the SRO Coding Corner forum part of the Silkroad Online category.

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Old 11/24/2011, 21:26   #31
 
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Originally Posted by HaGsTeR View Post
im disapointed, i guess the screenshot i posted is from closed beta or even before that
anyway good job
I think, that version wasn't released at all.
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Old 11/25/2011, 02:12   #32
 
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Originally Posted by zeteris View Post
I think, that version wasn't released at all.
yeah...
Quote:
i guess the screenshot i posted is from closed beta or even before that
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Old 11/25/2011, 14:53   #33
 
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You're sending static packets, right?
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Old 11/26/2011, 14:53   #34
 
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Originally Posted by Schickl View Post
You're sending static packets, right?
What do you mean, static ?

If I understood good, then no. It picks, all the stuff about character from database.
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Old 11/26/2011, 16:15   #35
 
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Originally Posted by zilvinaslt52 View Post
NICE! that's where i would like to play.
I don't think you'd actually like playing on that version ^^

maybe for nostalgia's sake
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Old 11/26/2011, 18:06   #36
 
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The map is just different, rest should be same as swsro files and you can just take that map and change some stuff to work with swsro files
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Old 11/26/2011, 18:08   #37
 
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Originally Posted by Janick_ View Post
The map is just different, rest should be same as swsro files and you can just take that map and change some stuff to work with swsro files
It's more than just the map.
trust me
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Old 11/26/2011, 18:22   #38
 
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Originally Posted by Janick_ View Post
The map is just different, rest should be same as swsro files and you can just take that map and change some stuff to work with swsro files
*60 cap
*no alchemy
*no party matching
*no item mall
etc...
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Old 11/27/2011, 18:06   #39
 
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Originally Posted by Nezekan View Post
I don't think you'd actually like playing on that version ^^

maybe for nostalgia's sake
yea, when i started playing sro, 8th degree was just introduced. i want to play server with 7dg max, for no reason, i just love 7dg gear.
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Old 11/27/2011, 18:11   #40
 
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5'000 Mangnyangs

Stuck at movement... Client crashes, I really don't know why, everything else seems working.
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Old 11/27/2011, 19:01   #41
 
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Originally Posted by zeteris View Post


5'000 Mangnyangs

Stuck at movement... Client crashes, I really don't know why, everything else seems working.
Coordinate system are different i have reversed it partially , but i cant check sience i didnt had a time to reverse "entering the game" packets and opcodes. If you will share packets i can help you for fun + i can make public emulator(i have ready "SSE Walker" it can be easily recoded to this version.

@Down
ok i have some free space in inbox now.
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Old 11/27/2011, 19:04   #42
 
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Originally Posted by paxemuman View Post
If you will share packets [...].
I already asked him, but he doesn't answer
Guess he wants it all for himself

edit: delete some msgs pax. your inbox is full
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Old 11/27/2011, 19:58   #43
 
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Originally Posted by Schickl View Post
I already asked him, but he doesn't answer
Guess he wants it all for himself
after so many years nothing changed on this community -.-


It took me 10 minutes of work 2 days ago i made it for fun.
i will share packets for character list here you go :

Creator.Append "07B0"
Creator.Append "0000"
Creator.Append "0201"
Creator.Append "01" '# of characters
'=========STARTCHARACTER=========

Creator.Append DWordFromInteger(DaneGracza.Chartype)
Creator.Append WordFromInteger(Len(DaneGracza.Charname))
Creator.Append cv_HexFromString(DaneGracza.Charname)
Creator.Append ByteFromInteger(130)
Creator.Append ByteFromInteger(90)
Creator.Append DWordFromdouble(1) 'Exp
Creator.Append "00000000" 'Experience
Creator.Append WordFromInteger(1)
Creator.Append WordFromInteger(1)
Creator.Append WordFromInteger(1) 'at points
Creator.Append DWordFromInteger(200)
Creator.Append DWordFromInteger(200)
Creator.Append "00" 'Mark del

Creator.Append "0000"
Creator.Append "00"

Creator.Append ByteFromInteger(0) 'Amount of items
Creator.Append "00" 'ListItemData
Creator.Append ByteFromInteger(0) 'Amount of items
Creator.Append "00" 'ListAvatarItemData


PacketsSender Creator.ToString 'sending to client and adding size of packet


I hope it will help you some Schickl. If you can share with me opcode list then i will reverse entering the game and movement.
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Old 11/27/2011, 20:26   #44
 
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I've spent a lot of time trying to get the packet structure, and I don't want to give it to everyone. If you so generous then share your work, no one forces you to keep it, but don't force me too.

@Pax, the character list structure you gave is incorrect.

Also managed to get movement working.
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Old 11/27/2011, 20:28   #45
 
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Quote:
Originally Posted by paxemuman View Post
I hope it will help you some Schickl. If you can share with me opcode list then i will reverse entering the game and movement.
The point where it starts loading is where I'm stuck atm
And I'd really like you to give you the opcodes, but sadly I'm using the wrong ones(that's what zeteris said)
Someone said that he's using the packets from swsro
Maybe that helps

Quote:
Originally Posted by zeteris View Post
I've spent a lot of time trying to get the packet structure, and I don't want to give it to everyone. If you so generous then share your work, no one forces you to keep it, but don't force me too.
And no-one forces you to spend so much time on it
You either do it for fun or because you want prestige
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