@Vitalka
Just an idea; Check same places from different clients, Every clients starting message edited by server owner. Compare with each other. Probably is not a variable.
and out of topic; please answer my private message ^^
The Message is in the pk2 file.
You can find it, just like Manu said, in Media.pk2\server_dep\silkroad\textdata\textuisyste m.txt and in the file search for "UIIT_STT_STARTING_MSG"
Has nothing to do with the server, but i get what you wanna say and agree
it's generally accepted that you share your solution when people on this forum helped you. it's just a small thing to do, and it can help people later on
The sro_client looks for the text in media.pk2. I wanted to do this directly with the client.
Its simple. You need only to look step by step very is the push for the text and when the text will written in the register, then you need to replace it with YOUR Text (only MOV your address with the UNICODE text into the right register) and SRO will show you your text on the ChatBox.
The sro_client looks for the text in media.pk2. I wanted to do this directly with the client.
Its simple. You need only to look step by step very is the push for the text and when the text will written in the register, then you need to replace it with YOUR Text (only MOV your address with the UNICODE text into the right register) and SRO will show you your text on the ChatBox.
That's a really bad way to do it. Just look for a pointer that points to your message (I'd hardcode it tbqh) and use it to change the value of your message.
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I am having some trouble with my server
I want when players create a character in yellow kingdom they will be automatically moved to the red one.
For do this i am editing the main_quest_lv1.gotoinformation
i added this in the first 2 lines:
if pc . get_empire ( ) == 21 then
pc . change_empire ( 1 )
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When i logged in the message was still the same??
Any help would be appreciated.
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