lol'd at xsense..he created new functions,just to make sector == 0?that was funny.
these are the "standard" formulas,with sector = 0,so no difference at all
edit: I have no idea if these are working,but as far as I know,it should be working without those 0's..
lol'd at xsense..he created new functions,just to make sector == 0?that was funny.
these are the "standard" formulas,with sector = 0,so no difference at all
edit: I have no idea if these are working,but as far as I know,it should be working without those 0's..
Yeap, it's the same.
let's assume X is set to 2000:
lol'd at xsense..he created new functions,just to make sector == 0?that was funny.
these are the "standard" formulas,with sector = 0,so no difference at all
edit: I have no idea if these are working,but as far as I know,it should be working without those 0's..
yes its working with 0 sector and working without 0 so whats the problem ? Xsesne write the emulator with own programming style, so he use this formula but working too so who care that he use ?
yes its working with 0 sector and working without 0 so whats the problem ? Xsesne write the emulator with own programming style, so he use this formula but working too so who care that he use ?
Well just for clarification about position formulas.
Assuming everyone understand what coordinate system is, if not google it =P.
Silkroad uses 3 types of coordinate system a global (used to display position in players screen with origin (0,0) at jangan city), another one to reference player position according to their current zone (used for movement related task outside areas with origin (0,0) at the bottom left corner of each zone this is done for precision issues with big float numbers and performing operations with them) and another one for dungeons witch atm this moment i dont know much about it because i never messed up with it (but i think their are at the center of the model).
So to calculate distance u need to calculate distance from where u are to origin, plain and simple theres no magic involved.
To calculate a "correct" dungeon position it would involve calculating the position from jangan to the dungeon, then adding the distance from your position to entrance (assuming its a 1 lv only cave like dw) if it got more then keep doing the same as before to each lv.
JoB Cave 06/21/2011 - Silkroad Online - 1 Replies Hello guys i heard i can farm fast sp in the job cave i am now lv 87 i want play with 0 gap
but csro got the new update for hunter and thiefs i am able to enter the job cave or its now over ?=
How to bot in cave? 11/23/2010 - Silkroad Online - 2 Replies should we set the radius of just the room and or entire level?
i use sroking
most important thing is;
sometime party mobs pop up! how do i avoid that....
DB bot in cave !? What's going on ?? 07/16/2010 - SRO Private Server - 11 Replies Hi all cheaters ^.^ . I have a problem with my db bot, i wanna go grind to cave, but my bot attack only moobs which attack him before. When he killed them he run to wall. And don't move. If some1 can help me solve my problem ? Thx a lot of ! Btw. server ZSCZ !
Dragon Cave Eggs/Dragon Cave Eier 10/11/2008 - Main - 7 Replies ~~~~~~~~~~~~~~~~~~~~~GERMAN~~~~~~~~~~~~~~~~~~~~~
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