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because some members always ask a noob question but their question is here already.. so be careful of your questions
Hello because some members always ask a noob question but their question is here already.. so be careful of your questions
this is Icht Shot! or Ovenran
im gonna teach you how to make your own hack (undetected)
First we need:
SDK summer 2004
C++ 2008 Express edition or Visual Studio 2008
upx305w
Source Codes
Steps:
Download then Extract to C:\ the upx305
Open C++ or Visual Studio
create project > name your hack then click ok
app settings > dll > finish
Go to dllmain.cpp
erase all things there
then paste your source or my source
Code:
#include "stdafx.h"
#include <d3d8.h>
#include <windows.h>
#pragma comment(lib, "d3d8.lib")
bool pDevice_PWires = true;
int nNumVertices; // to define wireframe or the player
int nPrimitiveCount; // to define also wireframe or the player
//=================Define mulan====================//
#define Mulan (nNumVertices == 118 && nPrimitiveCount == 126|| nNumVertices == 121 && nPrimitiveCount == 180|| nNumVertices == 124 && nPrimitiveCount == 126|| nNumVertices == 295 && nPrimitiveCount == 482|| nNumVertices == 299 && nPrimitiveCount == 452|| nNumVertices == 474 && nPrimitiveCount == 728)
//==========================Mulan Frame by [uS]Ovenran :D or [ePvP]Ovenran :D======================================================================================
typedef HRESULT ( WINAPI* oDrawIndexedPrimitive ) ( LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount );
oDrawIndexedPrimitive pDrawIndexedPrimitive, OriginalDrawIndexedPrimitive;
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount)
{
if(pDevice_PWires) // if wireframe on
{
if (Mulan) // worldwireframe
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}else{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
}
}
}
i'll still try this source tomorrow because im busy i always work everday
even im a kid :P
(video Part)
then change "Debug" to "release" then click Green arrow
then go to My documents > Visual studio 2008 > projects > you hack> youhack.dll
place your dll to C:\
then start cmd
type this:
Code:
C:\upx305w\upx C:\(name of your hack).dll
then click enter
Note : don't put a space in the name of your hack Just put "_" instead , remove quotes
Then find your hack.dll
then use your dll now happy hackking
Source working only for mulan so we need defines of All players
if world just put
Code:
//=======================World Frame by [uS]Ovenran or [ePvP]Ovenran ;)======================================================================================
typedef HRESULT ( WINAPI* oDrawIndexedPrimitive ) ( LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount );
oDrawIndexedPrimitive pDrawIndexedPrimitive, OriginalDrawIndexedPrimitive;
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE8 pDevice, D3DPRIMITIVETYPE pType, UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount)
{
if(pDevice_PWires) // if wireframe on
{
if (m_Stride == 40) // worldwireframe
{
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}else{
pDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
}
}
}
if still detected, download all this and include it on your dll project







