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Ghost Wallhack :D C++ coders only
Discussion on Ghost Wallhack :D C++ coders only within the Soldier Front forum part of the Shooter category.
09/04/2010, 16:26
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#16
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elite*gold: 0
Join Date: Jun 2009
Posts: 146
Received Thanks: 23
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LOL. Having only the software doesn't really make sense if you want to make a hack... learn c++ first.
anyway, nice release
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09/05/2010, 16:00
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#17
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elite*gold: 370
Join Date: Jul 2010
Posts: 7,603
Received Thanks: 4,196
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Quote:
Originally Posted by kijero
LOL. Having only the software doesn't really make sense if you want to make a hack... learn c++ first.
anyway, nice release 
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`Yeah, you're right.
`He should study first C++ programming.
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09/06/2010, 10:30
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#18
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elite*gold: 0
Join Date: Jun 2010
Posts: 717
Received Thanks: 361
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I think this is my last Release Code  anyway i will be back soon again ..
[Signing OFF]
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09/08/2010, 18:25
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#19
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elite*gold: 0
Join Date: Sep 2009
Posts: 31
Received Thanks: 12
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hey sir overan can u teach me how to use c++
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10/08/2010, 16:49
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#20
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elite*gold: 0
Join Date: May 2009
Posts: 431
Received Thanks: 989
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Quote:
Originally Posted by Ovenran
hey guys
i just swap the DIP of ghost chams by blood of **** forum 
and edit some codes
So C++ coders only can do this
you wanna try it? Try to Ask me how!
So the Code will be :
Code:
#include "stdafx.h"
#include <detours.h>
#include <d3d8.h>
#include <d3d9.h> // we will need this if the special force updated in d3d9
#include <windows.h>
bool GhostChams = true; // this is auto on if you want to make it in a hotkey > Just edit true to false and add the hotkey
#define Forces (nNumVertices == 100 && nPrimitiveCount == 121 || nNumVertices == 105 && nPrimitiveCount == 168) || nNumVertices == 132 && nPrimitiveCount == 180) || nNumVertices == 159 && nPrimitiveCount == 200) || nNumVertices == 338 && nPrimitiveCount == 534) || nNumVertices == 448 && nPrimitiveCount == 776) || nNumVertices == 804 && nPrimitiveCount == 1016)|| nNumVertices == 109 && nPrimitiveCount == 110) || nNumVertices == 336 && nPrimitiveCount == 532) // i just swap the defines by soreback and ive edit this > i took minutes to edit this code :D > by ovenran
// ============================================== // Ghost Chams // =========================================== //
if (GhostChams)
{
if (Forces)
{
pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true);
pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVDESTCOLOR);
pDevice->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_INVSRCCOLOR);
//ZBUFFER OFF
}
}
// ============================================= .. endingg .. ================================================//
if we dont want auto on > we will add hotkeys and edit bool GhostChams = true; to false
Code:
if (GetAsyncKeyState (VK_NUMPAD1)&1)
{
GhostChams = !GhostChams;
}
Credits:
Blood : GhostChams DIP
Define players / edited DIP / posted : Ovenran or me 
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I Think You Don't Need To Put #include <d3d8.h>, because The PSF Is Now Using d3d9
Correct Me If I'm Wrong 
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10/08/2010, 16:58
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#21
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elite*gold: 370
Join Date: Jul 2010
Posts: 7,603
Received Thanks: 4,196
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Quote:
Originally Posted by frozeneye
I Think You Don't Need To Put #include <d3d8.h>, because The PSF Is Now Using d3d9
Correct Me If I'm Wrong 
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† You're correct, PSF is now using d3d9 but it is still d3d8 when Ovenran posted this. (08-26-2010) †
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10/09/2010, 06:25
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#22
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elite*gold: 0
Join Date: Sep 2010
Posts: 4
Received Thanks: 0
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how please tell me? im only a teen..frozeneye please tell me
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10/09/2010, 14:15
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#23
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elite*gold: 0
Join Date: May 2009
Posts: 431
Received Thanks: 989
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Quote:
Originally Posted by zyrus28
how please tell me? im only a teen..frozeneye please tell me
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Me Too, Im Only A Teen [14 year old guy]
You Will Be Needing The Visual C++ Express Edition 2008 or 2010[Search it To Google]
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10/09/2010, 16:07
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#24
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elite*gold: 0
Join Date: Sep 2010
Posts: 294
Received Thanks: 38
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sir overnan can u send me this, in dll ..
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10/09/2010, 17:12
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#25
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elite*gold: 0
Join Date: Jun 2010
Posts: 717
Received Thanks: 361
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Still not yet d3d9!! because Graphics ingame still like that... so d3d8 ...
even im 12 yrs old kid, i still know if it's d3d8 or d3d9!!  peace
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10/10/2010, 11:52
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#26
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elite*gold: 0
Join Date: Jun 2009
Posts: 22
Received Thanks: 5
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How to use?.
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10/10/2010, 14:15
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#27
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elite*gold: 0
Join Date: Apr 2009
Posts: 182
Received Thanks: 67
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Quote:
Originally Posted by Ovenran
hey guys
i just swap the DIP of ghost chams by blood of **** forum 
and edit some codes
So C++ coders only can do this
you wanna try it? Try to Ask me how!
So the Code will be :
Code:
#include "stdafx.h"
#include <detours.h>
#include <d3d8.h>
#include <d3d9.h> // we will need this if the special force updated in d3d9
#include <windows.h>
bool GhostChams = true; // this is auto on if you want to make it in a hotkey > Just edit true to false and add the hotkey
#define Forces (nNumVertices == 100 && nPrimitiveCount == 121 || nNumVertices == 105 && nPrimitiveCount == 168) || nNumVertices == 132 && nPrimitiveCount == 180) || nNumVertices == 159 && nPrimitiveCount == 200) || nNumVertices == 338 && nPrimitiveCount == 534) || nNumVertices == 448 && nPrimitiveCount == 776) || nNumVertices == 804 && nPrimitiveCount == 1016)|| nNumVertices == 109 && nPrimitiveCount == 110) || nNumVertices == 336 && nPrimitiveCount == 532) // i just swap the defines by soreback and ive edit this > i took minutes to edit this code :D > by ovenran
// ============================================== // Ghost Chams // =========================================== //
if (GhostChams)
{
if (Forces)
{
pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true);
pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVDESTCOLOR);
pDevice->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_INVSRCCOLOR);
//ZBUFFER OFF
}
}
// ============================================= .. endingg .. ================================================//
if we dont want auto on > we will add hotkeys and edit bool GhostChams = true; to false
Code:
if (GetAsyncKeyState (VK_NUMPAD1)&1)
{
GhostChams = !GhostChams;
}
Credits:
Blood : GhostChams DIP
Define players / edited DIP / posted : Ovenran or me 
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This is true but we need a new bypass or detour in order to hook and undetected you also define all DIP and setrenderstae properly..Thanks nice post.
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10/10/2010, 14:16
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#28
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elite*gold: 0
Join Date: Sep 2010
Posts: 166
Received Thanks: 12
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thanks for this . .maybe we can use this code for out new wallhack . .anybody heard about rebirth WH?
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10/10/2010, 16:31
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#29
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elite*gold: 0
Join Date: Apr 2009
Posts: 182
Received Thanks: 67
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Suggestion: Since this a sharing community with one purpose with one aim to have a hack esp for Special force...i suggest to have a one team to develop for the said hacks...why to pay more if you unite as a team.. if we have a hack for psf why we buy from them paysites is enjoying much money....to all ppl here lets unite!
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10/10/2010, 17:56
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#30
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elite*gold: 0
Join Date: Sep 2010
Posts: 166
Received Thanks: 12
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+10 firefox . .
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Are there any1 one who knows how to code a wallhack wit C++ coding and actually kno how to do it. If yes then pm me and we will make a wallhack and yes u will have 100% privilige of it as me but no releasing it. If i dont trust u then u jus wont make it. I need 2 coders come pm me if ur interested.
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