i just swap the DIP of ghost chams by blood of **** forum
and edit some codes
So C++ coders only can do this
you wanna try it? Try to Ask me how!
So the Code will be :
Code:
#include "stdafx.h"
#include <detours.h>
#include <d3d8.h>
#include <d3d9.h> // we will need this if the special force updated in d3d9
#include <windows.h>
bool GhostChams = true; // this is auto on if you want to make it in a hotkey > Just edit true to false and add the hotkey
#define Forces (nNumVertices == 100 && nPrimitiveCount == 121 || nNumVertices == 105 && nPrimitiveCount == 168) || nNumVertices == 132 && nPrimitiveCount == 180) || nNumVertices == 159 && nPrimitiveCount == 200) || nNumVertices == 338 && nPrimitiveCount == 534) || nNumVertices == 448 && nPrimitiveCount == 776) || nNumVertices == 804 && nPrimitiveCount == 1016)|| nNumVertices == 109 && nPrimitiveCount == 110) || nNumVertices == 336 && nPrimitiveCount == 532) // i just swap the defines by soreback and ive edit this > i took minutes to edit this code :D > by ovenran
// ============================================== // Ghost Chams // =========================================== //
if (GhostChams)
{
if (Forces)
{
pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true);
pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVDESTCOLOR);
pDevice->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_INVSRCCOLOR);
//ZBUFFER OFF
}
}
// ============================================= .. endingg .. ================================================//
if we dont want auto on > we will add hotkeys and edit bool GhostChams = true; to false
Code:
if (GetAsyncKeyState (VK_NUMPAD1)&1)
{
GhostChams = !GhostChams;
}
Credits:
Blood : GhostChams DIP
Define players / edited DIP / posted : Ovenran or me
I Think You Don't Need To Put #include <d3d8.h>, because The PSF Is Now Using d3d9
Correct Me If I'm Wrong
i just swap the DIP of ghost chams by blood of **** forum
and edit some codes
So C++ coders only can do this
you wanna try it? Try to Ask me how!
So the Code will be :
Code:
#include "stdafx.h"
#include <detours.h>
#include <d3d8.h>
#include <d3d9.h> // we will need this if the special force updated in d3d9
#include <windows.h>
bool GhostChams = true; // this is auto on if you want to make it in a hotkey > Just edit true to false and add the hotkey
#define Forces (nNumVertices == 100 && nPrimitiveCount == 121 || nNumVertices == 105 && nPrimitiveCount == 168) || nNumVertices == 132 && nPrimitiveCount == 180) || nNumVertices == 159 && nPrimitiveCount == 200) || nNumVertices == 338 && nPrimitiveCount == 534) || nNumVertices == 448 && nPrimitiveCount == 776) || nNumVertices == 804 && nPrimitiveCount == 1016)|| nNumVertices == 109 && nPrimitiveCount == 110) || nNumVertices == 336 && nPrimitiveCount == 532) // i just swap the defines by soreback and ive edit this > i took minutes to edit this code :D > by ovenran
// ============================================== // Ghost Chams // =========================================== //
if (GhostChams)
{
if (Forces)
{
pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true);
pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVDESTCOLOR);
pDevice->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_INVSRCCOLOR);
//ZBUFFER OFF
}
}
// ============================================= .. endingg .. ================================================//
if we dont want auto on > we will add hotkeys and edit bool GhostChams = true; to false
Code:
if (GetAsyncKeyState (VK_NUMPAD1)&1)
{
GhostChams = !GhostChams;
}
Credits:
Blood : GhostChams DIP
Define players / edited DIP / posted : Ovenran or me
This is true but we need a new bypass or detour in order to hook and undetected you also define all DIP and setrenderstae properly..Thanks nice post.
Suggestion: Since this a sharing community with one purpose with one aim to have a hack esp for Special force...i suggest to have a one team to develop for the said hacks...why to pay more if you unite as a team.. if we have a hack for psf why we buy from them paysites is enjoying much money....to all ppl here lets unite!
(CF-Coders) M2 - MULTIHACK 6.4 (Autopick fixed, wallhack and more...) 08/11/2010 - Metin2 Hacks, Bots, Cheats, Exploits & Macros - 193 Replies (CF-Coders)
M2 - MULTIHACK 6.5
(for XP, Vista, 7 - 32Bit Users)
PickUP, AutoPot, Speed (AutoFix) Fixed
LAST UPDATE 19-06-2010
We have fixed Speed Autofix, Autopotion, AutoPik.
(for AutoPotion Fix Dead 1 Time and respown on City)
Wallhack Coders 08/01/2008 - Soldier Front - 0 Replies Are there any1 one who knows how to code a wallhack wit C++ coding and actually kno how to do it. If yes then pm me and we will make a wallhack and yes u will have 100% privilige of it as me but no releasing it. If i dont trust u then u jus wont make it. I need 2 coders come pm me if ur interested.