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Easy Hacks coding (Developers Only)

Discussion on Easy Hacks coding (Developers Only) within the Soldier Front forum part of the Shooter category.

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Old   #1
 
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Post Easy Hacks coding (Developers Only)

Hello

This is the thread where can you code a hacks in an easy codings...
This is for Developers/C++ coders only!!!


>>> bcause it doesn't have any instructions

you can use this if you know how to make one..

Credits:
Me - Posting, some codes
Hans211 - almost the codes

let's start:
we want this one!!! WALLHACK!!!
Code:
 if(m_Stride == 44)
{
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
of course we need no fog for bridge map
Code:
if (nofog)
{
m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);
}
ow this is our beautiful WIREFRAME!!!
Code:
 if (m_Stride == 44)
m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
}
how about glasswall?
Code:
 if(m_Stride == 40)
{
 m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
we want our eyes in a fullbright!
Code:
 if (fullbright)
{
m_pD3Ddev->SetRenderState(D3DRS_LIGHTING, false);
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
else
{
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT, false);
}
do you want Colored FogS?
Code:
 if(CH_Fog==1) pDevice->SetRenderState(D3DRS_FOGCOLOR,D3DCOLOR_ARGB(0,0,0,255));
if(CH_Fog==2) pDevice->SetRenderState(D3DRS_FOGCOLOR,D3DCOLOR_ARGB(0,0,255,0));
if(CH_Fog==3) pDevice->SetRenderState(D3DRS_FOGCOLOR,D3DCOLOR_ARGB(0,255,0,0));
if(CH_Fog==4) pDevice->SetRenderState(D3DRS_FOGCOLOR,D3DCOLOR_ARGB(0,160,0,255));
if(CH_Fog==5) pDevice->SetRenderState(D3DRS_FOGCOLOR,D3DCOLOR_ARGB(0,255,255,255));
if(CH_Fog==6) pDevice->SetRenderState(D3DRS_FOGCOLOR,D3DCOLOR_ARGB(0,0,0,0));
if(CH_Fog==7) pDevice->SetRenderState(D3DRS_FOGENABLE, false);
We need crosshair for no recoil + aimbot
Note: this is an optional crosshair code
Code:
 if(Crossx==1)
{
int x = ( GetSystemMetrics( 0 ) / 2); 
int y = ( GetSystemMetrics( 1 ) / 2); 
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10}; 
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0);
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0);
}

if(Crossx== 2)
{
int x = ( GetSystemMetrics( 0 ) / 2); 
int y = ( GetSystemMetrics( 1 ) / 2); 
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10}; 
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,0,0,255), 0, 0);
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255,0,0,255), 0, 0);
}

if(Crossx==3)
{
int x = ( GetSystemMetrics( 0 ) / 2); 
int y = ( GetSystemMetrics( 1 ) / 2); 
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10}; 
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 255, 255), 0, 0);
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 255, 255), 0, 0);
}

if(Crossx==4)
{
int x = ( GetSystemMetrics( 0 ) / 2); 
int y = ( GetSystemMetrics( 1 ) / 2); 
D3DRECT rec = { x - 10, y, x + 10, y + 1};
D3DRECT rec2 = { x, y - 10, x + 1, y + 10}; 
pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 255, 0), 0, 0);
pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 0, 255, 0), 0, 0);
}
our mainly Chams!!
Code:
 if (Chams==0)
{
if(m_Stride==44)
{
pDevice->SetTexture(1,0);
pDevice->SetRenderState(D3DRS_ZENABLE,TRUE);
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(0,0,0,0));
}
}
if (Chams==1)
{
if(m_Stride==44)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_AMBIENT,txtGreen);
pDevice->SetTexture(0,NULL);
pDrawIndexedPrimitive( pDevice,pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, true);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_AMBIENT, txtBlack);
}
}
if (Chams==2)
{
if(m_Stride==44)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_AMBIENT,txtBlue);
pDevice->SetTexture(0,NULL);
pDrawIndexedPrimitive( pDevice,pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, true);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_AMBIENT, txtYellow);
}
}
if (Chams==3)
{
if(m_Stride==44)
{
pDevice->SetRenderState(D3DRS_ZENABLE,false);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_AMBIENT,txtOrange);
pDevice->SetTexture(0,NULL);
pDrawIndexedPrimitive( pDevice,pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
pDevice->SetRenderState(D3DRS_ZENABLE, true);
pDevice->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
pDevice->SetRenderState(D3DRS_AMBIENT, txtRed);
}
}
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Old 08/22/2010, 16:33   #2
 
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`Is this undetected?
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Old 08/22/2010, 17:21   #3
 
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this you use it already bro oven??
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Old 08/23/2010, 07:08   #4
 
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^ He's correct

Be advise that >>> You must make GG bypass in C++ not in VB or notepad , etc. that can't compile it....
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Old 08/23/2010, 12:41   #5
 
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gonna try it..
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Old 08/23/2010, 15:04   #6
 
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for those have error w/ their windows.h!!

kindly install the platform SDK ~~
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Old 08/23/2010, 15:07   #7
 
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Quote:
Originally Posted by bongx3m View Post
for those have error w/ their windows.h!!

kindly install the platform SDK ~~
there is no windows.h in my post...

are you crazy?
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Old 08/23/2010, 15:13   #8
 
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Quote:
Originally Posted by Ovenran View Post
there is no windows.h in my post...

are you crazy?

`Yeah, there's no windows.h in your post but when he opens new project it seems to appear.
`But stop saying are you crazy because it can led you to infraction.
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Old 08/23/2010, 15:13   #9
 
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not in here but in other!!

and can anybody help me with these 1error )


1>Compiling...
1>stdafx.cpp
1>c:\program files\microsoft directx 9.0 sdk (summer 2004)\include\wallhack\stdafx.h(12) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory
1>Build log was saved at "file://c:\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Include\wallhack\Debug\BuildLog.htm"
1>wallhack - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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Old 08/28/2010, 03:37   #10
 
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` What Software I Use to Make This Hack.?
` Is this WallHack Undetected.?
` How to COmpile.?
` How to make a GG_BBypass.?
` I really want to know how,?
` pLease help me
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Old 08/28/2010, 04:31   #11
 
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Quote:
Originally Posted by virgildomalaoco View Post
` What Software I Use to Make This Hack.?
` Is this WallHack Undetected.?
` How to COmpile.?
` How to make a GG_BBypass.?
` I really want to know how,?
` pLease help me

`Visual C++ 2008 is used to code this.
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Old 08/29/2010, 09:50   #12
 
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how to make? pls tell
i only started learning C++ past 2 month ago...
so pls tell


you'll be making a big contribution to my life
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Old 08/29/2010, 15:43   #13
 
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learn first d3d programming and C++ languages to make this understand
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Old 08/29/2010, 16:23   #14
 
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Quote:
Originally Posted by worthless013 View Post
how to make? pls tell
i only started learning C++ past 2 month ago...
so pls tell


you'll be making a big contribution to my life
`Study first C++ programming in school or buy a book.
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