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[Release] Full bright code
Discussion on [Release] Full bright code within the Soldier Front forum part of the Shooter category.
08/11/2010, 13:32
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#1
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[Release] Full bright code
Code:
if(fullbright)
{ // then
pDevice->SetRenderState(D3DRS_LIGHTING, false); //Set in fullbright by OvWhZ
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255)); // use all colors to glow up the lighting ingame
}// end
Here you go...
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08/12/2010, 16:07
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#2
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Please put an instruction.
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08/12/2010, 16:50
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#3
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Quote:
Originally Posted by Ovenran
Code:
if(fullbright)
{ // then
pDevice->SetRenderState(D3DRS_LIGHTING, false); //Set in fullbright by OvWhZ
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255)); // use all colors to glow up the lighting ingame
}// end
Here you go...
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NEED INSTRUCTION THANKS..
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08/14/2010, 15:43
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#4
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What full bright does?
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08/15/2010, 04:07
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#5
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if(fullbright)
{
pDevice->SetRenderState(D3DRS_LIGHTING, false); //d3d lighting off
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 25 5,255,255)); // use all colors to glow up the lighting ingame - By THE-JOkER
crosshair-
float ScreenCenterX = 0.0f;
float ScreenCenterY = 0.0f;
bool xhair = false;
D3DCOLOR redt = D3DCOLOR_XRGB( 255, 0, 0 );
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08/15/2010, 04:23
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#6
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Join Date: Nov 2008
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Basically this code will go into your hack for example;
Code:
//DIP Start also will Work With SRS SetRenderState
if(fullbright)
{ // then
pDevice->SetRenderState(D3DRS_LIGHTING, false); //Set in fullbright by OvWhZ
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255)); // use all colors to glow up the lighting ingame
}// end
Their will normaly be more hacks their but im just showing example
Then you will have to declare a Hotkey for it you can do that in endscene by using the GetAsyncKeyState Function
Code:
if (GetAsyncKeyState(VK_F1)&1) // if we click f1
{ fullbright = !fullbright; } // fullbright = on
Now we have to declare fullbright in Globals, we can do this by typing
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08/17/2010, 14:00
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#7
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Join Date: Jun 2010
Posts: 717
Received Thanks: 361
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Quote:
Originally Posted by gcflames12
Basically this code will go into your hack for example;
Code:
//DIP Start also will Work With SRS SetRenderState
if(fullbright)
{ // then
pDevice->SetRenderState(D3DRS_LIGHTING, false); //Set in fullbright by OvWhZ
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255)); // use all colors to glow up the lighting ingame
}// end
Their will normaly be more hacks their but im just showing example
Then you will have to declare a Hotkey for it you can do that in endscene by using the GetAsyncKeyState Function
Code:
if (GetAsyncKeyState(VK_F1)&1) // if we click f1
{ fullbright = !fullbright; } // fullbright = on
Now we have to declare fullbright in Globals, we can do this by typing
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thanks anyway.. bcause im lazy to put instructions
Topic,i know how to code in C++  go to
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08/18/2010, 00:17
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#8
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Join Date: Nov 2008
Posts: 17
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yeah i know you can code and i liked your tutorial on creating a d3d menu
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