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Sharing my thoughts.

Discussion on Sharing my thoughts. within the Silkroad Online forum part of the Popular Games category.

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Old   #1
 
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Sharing my thoughts.

Hey,

It's my first post here.

What I wanted to share with you guys and girls are my feelings about private servers recently. I've been playing SRO since 2006. Jumped from international to private servers at around 2008/9. Ever since I've played countless servers on and off, even being an Event Manager on couple of them. But lately no server really draws me to them. No server recently has that spark which just mesmerized me like it did back in the day. For example servers like EliteSRO, Silkroad Salvation and Myth Online where the 3 stand out servers for me which I invested countless hours into. Elite being the closest to the original Silkroad but with higher rates which allowed players who didn't fully understand the game yet to progress higher than ever before. Salvation with it's(at the time) unique system where the lvl cap was 70, but you could obtain Egy A(which had been modified to suit cap 70) equipment with Arena Coins. And finally Myth with it's at the time all around solid balance system and fun experience which didn't even force you donate to become a decently strong player. I miss those times. Nowdays 99% of the servers just feel pay to win. Most servers use silk as in game currency, which on the otherhand makes the gold value in the game seriously drop.

Am I the only one who feels this way?
Which other older servers made you feel excited to play the server for weeks and weeks and not get bored of it?

Thank you for taking the time to read it and potentially replying.
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Old 01/20/2024, 19:55   #2
 
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Every day people come to my community on Discord who think the same as you, but I think that this accelerated death of the last 5 years is everyone's fault.
- Players no longer have the patience to wait for GM fixes on their broken systems, because they know that another server will be released in a couple of days.
- GMs don't try to fix their bugs because they see their real numbers and feel like it's not worth fixing a game for a dozen players.
- others just get tired of this game (they've been playing it for 20 years) it's understandable.

We will find thousands of reasons for this problem. but there is no solution, that is why every so often a private server is born where the majority coincide and becomes popular, like Retro, SroTimes etc.

but they are flash moments, the Pserver moment has passed.

In order for you to feel that magic that we all once experienced again, a new official Silkroad must be created.
It must be something official so that the players believe again and then GM and users will be together in one place again.
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Old 01/20/2024, 22:22   #3


 
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Everyone who creates a thread or post about such a topic typically always has something in common - their "favorite/best" servers are always the first ones they've played. People are so often equating nostalgia with quality, while that's not really the case.

It's definitely not their fault. It's understandable to have such thoughts. Your first private servers are usually the most memorable ones. The drastic shift in quality, community, and just the overall experience from official servers to private servers is (usually) huge and gives you a false perception of how "good" a single project is/is not, while that's usually not the reality. As you get older & also continue to experience similar servers/systems over and over again, obviously you're not going to be as entertained or excited by these projects as you once were. We've been exposed to SRO for so long, it's just not all that exciting anymore. Nothing is fun forever We get bored, we move on. That's simply our human nature.

Comparing from an objective standpoint in terms of quantifiable variables like player count, uptime, features, etc., many current projects are much much much better than the older projects that we so often idolize, praise, and consider "the best."

With that in mind, are we really able to blame admins/GMs for the state of SRO as we usually do? Obviously there are faults in every PSRO admin, but is it really as bad as the community likes to paint the picture as? Just some food for thought...
This was kinda off-topic, but I'd like to preface my comment with that stuff in mind.

-----------------------------------------------------------------------------------------------

It's no secret that the community has truly turned into a shit-fest. Corruption is everywhere, guild masters and even most players taking money, cashback percentages, and server income percentages just for joining. Biggest joke ever. More servers are popping up each week, spreading the community farther and farther apart. System development has basically stagnated, nobody has come up with something major that's new and refreshing to the game content for a very long time now.

I could literally go on and on about what faults there are in both the player community and the admin community, but it's nothing that I haven't said before. I don't like repeating myself, and if I were to get into this stuff YET AGAIN, I'd be making another page-long comment, and I'm just not in the mood for that.

Instead, I'd like to offer a fresh and new perspective that I haven't really seen talked about:
Never saw anyone posting from this perspective before, but I had a thought that a huge reason for the downfall of the community was actually due to filter developers. No disrespect intended, they are just doing what they do best, and obviously it was not their intention. This is just my personal opinion.

But, think about it. Filters, at least in VSRO188, have become so advanced and standardized (offering the same features and procedures to use) and cheap, that everything has changed for server creators.

Back just 4-5 years ago, you needed a skilled developer & also a connection with a filter provider (filters were not so mainstream and advertised back then like they are now - most players didn't even know what a filter was ) in order to ensure stability. People used to be limited in their ability to create a competitive server by these two aspects alone.
But now? Now, literally anyone can open a server in 30 minutes by paying for a filter license. They face no risk of exploits, and they have access to a limitless number of features. Even events are built in to most filters now, so there's very little variation there either.

This has increased the number of servers popping up DRASTICALLY. What used to be 1-2 servers launching per week has EASILY turned into 5-6 servers launching weekly, just in the last 3 years or something.

This is also why you see less and less development and more and more "copy pasting" between servers. Filters provide EVERYTHING to you - features, events, etc. Everyone uses the same UIs, everyone uses the same event systems with only minor changes, and everyone has the same base system. There's basically no such thing as a "unique development" anymore - a feature you see will be available to another 500 servers in less than a month.
This decreases the variability between servers SO MUCH, which leads me back to my original comment -> you play the same system over and over again, people get bored, they leave the SRO community forever...

I'm not stupid, I'm not saying there was not copypasting content back 5 years ago too. Of course there was. But you can't honestly sit here and tell me that it was as drastic as it is now, can you? You can't. Systems might have been really similar, but they weren't identical and there was at least a DECENT amount of variation, even between servers with the "same systems."

Aaaaand of course, this makes it so easy for literally anyone to make a server. The most inexperienced and unqualified individuals have been making servers and getting away with it recently because of this shit. Guild masters use this fact as leverage against real server administrators, threatening to simply open their own server instead of joining an established brand if they don't get a payment. It's ridiculous and disgusting.
It was never like this 5~10 years ago. There was corruption, but it was not nearly as widespread. Guild masters then wouldn't take even 5% of what they are taking now. It's gone too far and it's one of the biggest factors contributing to the death of this scene.

And then, people play these servers brought by inexperienced owners and decide to leave the scene just because of how terrible the management was, giving them a terrible experience. It's a never-ending cycle that is leading to no new players in SRO, and the old players to keep leaving week by week.

I agree with Bk201, a new international official server with serious system changes & an actual dedicated company who cares about the future of the game could reunite the community and bring us some great "last memories" - but, doubt this will happen anytime soon, if ever. It's nice to dream though .

Anyways, thank you for coming to my TED Talk, haha. No hate to filter developers, I love you guys (you know who you are already). That's just my thoughts as to a big reason which we seem to overlook.
In the end, SRO is an old game and it's expected for the community to die out. The original publishers don't care about this game and haven't for literally a decade. Why should the community? Most of the community are in their mid-late 20's now, moving on with their lives and don't have so much time to dedicate to gaming anymore. If they do, it's usually on new and more hyped games. It's time to accept the fact that SRO is pretty much doomed with no clear path of coming back.
Let's just try to enjoy the time we have left in servers that deserve our attention. Soon enough, SRO will be gone, and we will regret wasting so much time looking back and yearning for a better "now" - because in 5 years, we will most likely be talking about 2024 the way we are talking about 2018-2019 currently

Cheers.
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Old 01/20/2024, 22:41   #4
 
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****...I remember the 2009s and how ECSRO was so big...then out of nowhere it shut down and ZSZC popped up.

One time I remember coming home from high-school, rushing back home even, just to play EliteSRO...

Feels like yesterday.
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Old 01/21/2024, 10:12   #5
 
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Anyone who comes back to play Silkroad for more than a couple of months is mentally insane. Just get your burst of nostalgia and move on to something else.

Speaking of, I have to take my leave now. I had set a goal for myself to leave after my posts reached 1999.
I'll check in after a couple of years; hopefully, more interesting things pop up and cool tech will be released.
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Old 01/22/2024, 06:24   #6
 
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If you had thought that the filter is wasting all its potential, creating systems only when the server owner demands it. and not when the community needs it.
The filter could do:
(connection between Pserver, character transfer, a central database like when you use your Google account to log in.)
The filter has great potential that they have not been able to take advantage of.
It is very interesting how we all have part of that fault, Sro disappears every day and there is really nothing we can do.
Sit down and see how every day we are less.

Regarding the quality of the servers, we cannot deny that the current servers have more technology and can create better events, the issue is that the player simply wants to play Silkroad, I remember a couple of years ago in the Latin Community we created the concept of adding professions to the games. Mining, hunter, herbalist etc.
completely creating weapon types (the devs will know that this seemed impossible to do)
and the result was that the players didn't like it.
It's just not what they played at Silkroad 2010
With this we learned great things, the game is already made, we do not need to add new systems to it.
That's why many of the new servers fail. (no time to teach the players your new system)

On Pserver this is accelerated, but it also happens in all current MMO games. Have you noticed that they no longer go beyond 1 year?
If official games from large companies, their maximum activity is only 1 year.
How can we expect an unofficial Pserver with a very, very, very low budget to last as long as the latest MMO released by Amazon or another large company?

Silkroad Online is not a complicated game, we know every detail, we want to play it without any changes, and we hope that each server lasts forever?
clearly the problem is us and our unrealistic expectations

For me, the MMORPG genre has problems, and the pservers will be the first to fall.
Enjoy it what you can, while you can.
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Old 03/08/2024, 16:53   #7
 
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I tought the same and just waited, now me and my guild will join this private server that is in gm words :" a server that is exactly what joymax did not do " or smth like that , try legends online non bot. I am sure it's 100% legit what you are looking for. And it's populated
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Old 03/10/2024, 22:39   #8
 
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Makes me miss SWSRO lol
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Old 05/31/2024, 09:02   #9
 
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Quote:
Originally Posted by Reneko View Post
Makes me miss SWSRO lol
SWSRO was laggy as hell
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Old 06/04/2024, 20:03   #10

 
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I miss ISRO 2006, ECSRO(VIP), and EliteSRO.

My best SRO Times I had, ever...
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Old 06/05/2024, 18:22   #11
 
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Quote:
Originally Posted by InZiDeR View Post
I miss ISRO 2006, ECSRO(VIP), and EliteSRO.

My best SRO Times I had, ever...
Don't remind me of the good times like that So many people I remember from ECSRO that I haven't talked to since. Crazy.

(my life is great now, just different)
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