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Inside GameGuard
Discussion on Inside GameGuard within the Silkroad Online forum part of the Popular Games category.
03/07/2006, 09:04
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#16
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Join Date: Feb 2006
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omg game guard again >_< can some1 make a hack , so we could use bot again
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03/07/2006, 09:13
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#17
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Join Date: Nov 2004
Posts: 2,018
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I've already killed GameGuard 
check this:
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03/07/2006, 17:21
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#18
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Join Date: Jun 2005
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lol maka.. i was going to do the same thing when I got up.. you beat me to it =D
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03/07/2006, 20:19
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#19
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Join Date: Jul 2005
Posts: 639
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Quote:
Originally posted by jMerliN@Mar 7 2006, 17:21
lol maka.. i was going to do the same thing when I got up.. you beat me to it =D
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Maka didnt really kill it, hes just giving us the old exe that dosent load gg. We need one of two things, a t rue gg bypass, or a new version exe thats cracked not to run gg... But I read in makaveli's topic someone mentioning that if the server dosent recive a packet from your GG, it disconnects you and autocrashes the client. I think your the man for the job jMerlin, get us botters back online, we are all depending on ya.
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03/07/2006, 21:30
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#20
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Join Date: Feb 2006
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Quote:
Quote:
Originally posted by jMerliN@Mar 7 2006, 17:21
lol maka.. i was going to do the same thing when I got up.. you beat me to it =D
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Maka didnt really kill it, hes just giving us the old exe that dosent load gg. We need one of two things, a t rue gg bypass, or a new version exe thats cracked not to run gg... But I read in makaveli's topic someone mentioning that if the server dosent recive a packet from your GG, it disconnects you and autocrashes the client. I think your the man for the job jMerlin, get us botters back online, we are all depending on ya.
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Hallelujah
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03/07/2006, 23:43
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#21
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Join Date: Jun 2005
Posts: 99
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I just came to realize it's retarded to remove gameguard because you'll have to leave a stub that reports that gameguard is active which is simply stupid ( your client will kill itself if the gameguard packets don't go through ). So instead I'm opting to load right through gameguard. The main emphasis of breaking gameguard was to get the ASM dump of sro_client.exe unpacked ( gameguard blocked the use of debuggers which made it very difficult to unpack sro_client.exe ) however in the latest patches the sro_client.exe file has been unpacked, and compiled in debug mode which is more than I need. So to break into and research gameguard now is stupid and useless =).
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03/08/2006, 00:43
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#22
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Join Date: Jul 2005
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Quote:
Originally posted by jMerliN@Mar 7 2006, 23:43
I just came to realize it's retarded to remove gameguard because you'll have to leave a stub that reports that gameguard is active which is simply stupid ( your client will kill itself if the gameguard packets don't go through ). So instead I'm opting to load right through gameguard. The main emphasis of breaking gameguard was to get the ASM dump of sro_client.exe unpacked ( gameguard blocked the use of debuggers which made it very difficult to unpack sro_client.exe ) however in the latest patches the sro_client.exe file has been unpacked, and compiled in debug mode which is more than I need. So to break into and research gameguard now is stupid and useless =).
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Sounds like good news, are you going to release something for this in the near future? One method of going about it is running a mock gg webserver, its been done in other games.
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03/08/2006, 00:49
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#23
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Join Date: Jun 2005
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I'm going to release a patch that will let srobot run on either the old executable file mak has provided, or a new loader for srobot which will inject and run on the latest version with gameguard running with a very simple gamegaurd bypass I made a long time ago.
I'll release it either tonight or tomorrow night, depending on how long it takes to figure out which one works.
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03/08/2006, 00:51
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#24
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Join Date: Sep 2005
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tonight would be great ^^
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03/08/2006, 01:09
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#25
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Join Date: Jun 2005
Posts: 99
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Well patching doesn't work. I patched the error code ( an assert failure ) and I get a popup in-game saying "Assert failure at..." and I can end the game or proceed.. so I proceed and the game keeps running for another 10 or so minutes and then I get a "Disconnected to the server" message popup while I'm fighting monsters. At least it doesn't drop me without saying a word ^^. But yeah, eventually the netcode will kick you out for not running gameguard. That means I'll have to make a new injector for silk.dll to bypass gameguard.
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03/08/2006, 10:58
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#26
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Join Date: Feb 2006
Posts: 14
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this is great work merlin.... thanks alot for the effort, from another SRO botter =)
looking foreward to see somthing from you soon =)
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03/08/2006, 11:20
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#27
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Join Date: Feb 2006
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DEATH TO THE MOTHER FU***** GAME GUARD !!!!
++++Karma to you jMerliN
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04/03/2006, 06:36
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#28
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Join Date: Apr 2006
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jMerlin is the ****.
You know me from another forum. Glad to see your working on something kick ***.
~*insert name*
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04/03/2006, 09:16
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#29
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elite*gold: 100
Join Date: Mar 2006
Posts: 1,826
Received Thanks: 429
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I see from your sig that your on to development of 2d (clientless bot) and interested in making Silkroad Server Emu, If you dont mind you can join the team Darkinc.org which is now developing their Server Emu and a Clientless bot.
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