|
You last visited: Today at 01:24
Advertisement
The Silkroad Damage Formula
Discussion on The Silkroad Damage Formula within the Silkroad Online forum part of the Popular Games category.
09/16/2009, 00:07
|
#1
|
elite*gold: 0
Join Date: Jul 2008
Posts: 740
Received Thanks: 387
|
The Silkroad Damage Formula
Copied from:
Code:
http://sro.mmosite.com/content/2009-09-11/20090911002742992.shtml
Quote:
Original post: by 0小牛0, translated by MMOsite member funkybaby.
Firstly define some variables:
A = Basic Attack Power
B = Skill Attack Power
C = Attack Power Increasing rate
D = Enemy's total accessories Absorption rate
E = Enemy's Defence Power
F = Balance rate
G = Total Damage Increasing rate
H = Skill Attack Power rate
A final damage formula:
Damage = ((A + B)*(1 + C)/(1 + D) - E)*F*(1 + G)*H
Use the screenshots to Prove(European Warrior vs. European Wizard) :
European Warrior Details(according to the screenshot):
Basic AP: 3829 ~ 4538 =>We choose its max value 4538
Skill AP: Turn Rising, Physical AP 1210~1478(208%) => We choose its max value 1478
Attack Power Increasing rate: (Two-Handed Sword passive skill, Physical AP + 99%) => 0.99
Balance rate: use the balance formula below => 1.07788162
set M = 28 + Char.Lv*4
then Phy.bal = 100 - 100*2/3*(M - str)/M, Mag.bal = 100*int/M
Total Damage Increasing rate: One of the equipments has a a Damage Increaing rate of 5% => 0.05
Skill AP rate: Turn Rising, Physical AP 1210~1478(208%) => 2.08
Total accessories Absorption rate: 1.009
Defence Power: 2179(Mag. Def)
European Wizard Details(according to the screenshot):
Basic AP: 6964 ~ 8138 =>We choose its max value 8138
Skill AP: Meteor, Magical AP 2052~2508(439%) => We choose its max value 2508
Attack Power Increasing rate: ( Passive skill, Magical AP + 100%) => 1.00
Balance rate: use the balance formula below =>1.13084112
set M = 28 + Char.Lv*4
then Phy.bal = 100 - 100*2/3*(M - str)/M, Mag.bal = 100*int/M
Total Damage Increasing rate: One of the equipments has a a Damage Increaing rate of 5%, Skill Life Turnover add 25%=> 0.30
Skill AP rate: Meteor, Magical AP 2052~2508(439%) => 4.39
Total accessories Absorption rate: Left Ring:23.5% + Right Ring:23.7% + Necklace:30.5% + Earring:26.2% = 103.9% => 1.039
Defence Power:1380(Phy. Def)
Damage Values Calculation:
European Warrior -> European Wizard
Damage = ((A + B)*(1 + C)/(1 + D) - E)*F*(1 + G)*H
=((4538+1478)*(1+0.99)/(1+1.039)-1380)*1.07788162*(1+0.05)*2.08
=10573.24
European Wizard -> European Warrior
Damage = ((A + B)*(1 + C)/(1 + D) - E)*F*(1 + G)*H
=((8138+2508)*(1+1)/(1+1.009)-2179)*1.13084112*(1+0.3)*4.39
=54335.78
See the screenshots below:
The two damage values are: 10576 and 54348
You will find that the real damge values are a bit higher than the values I calculated, because I only use the integer to calculate, such as AP, Defence Power, accessories absorption rate etc, they have been round up before showing to us.
|
Posted on 11 September, 2009. Looks like a very accurate formula that seems to work every single time. Whoever figured this out really is going to help out emulator developers.
Check the link to see the screenshots!
|
|
|
09/16/2009, 00:10
|
#2
|
elite*gold: 20
Join Date: Apr 2008
Posts: 2,643
Received Thanks: 2,326
|
Like I said we will test it for authenticity and report back on accuracy.
|
|
|
09/16/2009, 00:12
|
#3
|
elite*gold: 0
Join Date: Jul 2008
Posts: 740
Received Thanks: 387
|
Quote:
Originally Posted by Eckoro
Like I said we will test it for authenticity and report back on accuracy.
|
Sounds like a plan. But if it's inaccurate, it at least gives a general idea of how to calculate it, but I'm convinced by the pictures.
|
|
|
09/16/2009, 00:17
|
#4
|
elite*gold: 0
Join Date: Oct 2008
Posts: 346
Received Thanks: 45
|
I still dont get whats the use of the formula, does it prove anything? does it show which build have a better chance against another ?
|
|
|
09/16/2009, 00:19
|
#5
|
elite*gold: 20
Join Date: Apr 2008
Posts: 2,643
Received Thanks: 2,326
|
Quote:
Originally Posted by makaveliepvp
I still dont get whats the use of the formula, does it prove anything?
|
well people like to make applications dont they in which they can calculate their highest damage. Also with like emulators they will need it to calculate damage correctly.
|
|
|
09/16/2009, 00:20
|
#6
|
elite*gold: 28719
Join Date: Nov 2007
Posts: 11,011
Received Thanks: 21,381
|
This is called theorycrafting. This is relevant for those who are interested in the very basic structure of the game (no, not programming). As the name says these are theories on which you can base guides or arguments in general. It's just basic pure mathematical information.
|
|
|
09/16/2009, 00:20
|
#7
|
elite*gold: 0
Join Date: Jul 2008
Posts: 740
Received Thanks: 387
|
As Eckoro said:
Quote:
g859 says:
This guy is saying that this is the real deal.
Looks legit, he got the same results that he calculated in game.
Formula makes sense too. I dunno, looks like Emulator devs just caught a break.
Eckoro; says:
hm ty for link, il tell you how it goes later.
g859 says:
Kk, I can't wait
Eckoro; says:
well not really a break as such
just more accuracy = more authentic gameplay.
|
|
|
|
09/16/2009, 09:34
|
#8
|
elite*gold: 20
Join Date: Jul 2009
Posts: 3,160
Received Thanks: 1,303
|
Quote:
Originally Posted by John Dread
This is called theorycrafting. This is relevant for those who are interested in the very basic structure of the game (no, not programming). As the name says these are theories on which you can base guides or arguments in general. It's just basic pure mathematical information.
|
So, you mean a theorycrafter is the mathimatical author of a certain game, like a lvl 1 hit CRIT 1 on a lvl 90, and a lvl 60 hits harder on a lvl 50 and so on, do the theorycrafter decide the balance of the builds then? (design the skill's damage i mean)?
|
|
|
09/16/2009, 22:35
|
#9
|
elite*gold: 0
Join Date: Jul 2008
Posts: 740
Received Thanks: 387
|
No, theorycrafters calculate different outcomes/aspects of a certain game to try and better understand how the game works. For example, the damage formula is going to help people calculate damage done to each other, and especially in the fact that emulators now have a concrete formula to use. It's just a hobby, but quite an intricate one at that.
|
|
|
09/16/2009, 22:51
|
#10
|
elite*gold: 20
Join Date: Jul 2009
Posts: 3,160
Received Thanks: 1,303
|
Quote:
Originally Posted by g859
No, theorycrafters calculate different outcomes/aspects of a certain game to try and better understand how the game works. For example, the damage formula is going to help people calculate damage done to each other, and especially in the fact that emulators now have a concrete formula to use. It's just a hobby, but quite an intricate one at that.
|
Ah, ok now i understod his job .
|
|
|
09/17/2009, 01:26
|
#11
|
elite*gold: 0
Join Date: Jul 2008
Posts: 740
Received Thanks: 387
|
If anyone wants to go in-game and try to calculate some damage, go ahead. The same principle should work for monsters if you can figure out the monster's defense. If you do, post screenshots and your work showing what you calculated.
|
|
|
09/17/2009, 13:57
|
#12
|
elite*gold: 5
Join Date: Jun 2007
Posts: 3,702
Received Thanks: 1,546
|
Interesting,vote for sticky.
|
|
|
09/17/2009, 17:13
|
#13
|
elite*gold: 0
Join Date: Apr 2009
Posts: 384
Received Thanks: 197
|
Quote:
Originally Posted by alexx.
Interesting,vote for sticky.
|
[x] same
|
|
|
09/18/2009, 00:23
|
#14
|
elite*gold: 0
Join Date: Jul 2008
Posts: 740
Received Thanks: 387
|
I'd be happy with a sticky, it's pretty helpful for those who have the time and need to calculate damages.
|
|
|
11/16/2010, 13:47
|
#15
|
elite*gold: 0
Join Date: Nov 2010
Posts: 2
Received Thanks: 0
|
It's huge ****... what's about the damage of the weapon? It is not involved in this formula...
|
|
|
|
|
Similar Threads
|
Silkroad Damage Formulas
03/21/2011 - Silkroad Online - 10 Replies
Silkroad Damage formulas
All credits go to "Nicole" from forum.rev6.com, I just copied this. If you want to thank, thank Nicole, register in www.forum.rev6.com, and thank her, here:
(Final) Formulas (Damage) - Rev6.com Forums
In my opinion, this is really a great help to improve builds, especially for those that use hybrid chinese builds, it is really a great help. Good luck out there, I think this is pretty good, and easy to understand ;)
|
Can you help me? Attack formula !!
01/31/2010 - Aion - 0 Replies
- I want to ask about the attack's formula in INFO of the Character when equip weapon .
- And how many defense i need to increase in order to decrease 1 damage.
:confused:
|
Formula for Steeds Please
07/30/2009 - Conquer Online 2 - 3 Replies
What is the accurate formula for steed breeding (the 0.9+0.1 rough estimate isnt gonna cut it for rare steeds).
Dont need a calculator either
|
Steed Formula
07/30/2009 - CO2 Private Server - 1 Replies
What is the accurate formula for steed breeding (the 0.9+0.1 rough estimate isnt gonna cut it for rare steeds).
Dont need a calculator either
|
Most Damage Dealer in Silkroad.
08/25/2008 - Silkroad Online - 2 Replies
I think that Wizard/Cleric Full INT is the ultimate fighting tool in a guild war, they deal the most damage and can own everyone in game if they get the first hit.
Anyone else have opinions on this?
|
All times are GMT +2. The time now is 01:24.
|
|