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Warrior and wizard together
Discussion on Warrior and wizard together within the Silkroad Online forum part of the Popular Games category.
08/16/2009, 11:14
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#1
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Warrior and wizard together
Me and my friend just started playing isro, and i picked warrior and he picked wizard. The thing is that i know nothing about euro builds. We are leveling together all the time, so my question is what's the best build we should go for? So we can be strong together, since we level together all the time.
and about the quest party, how does it work? do i need to pick share items?
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08/16/2009, 12:17
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#2
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My suggestion is: You go Warrior with 2handed sword and cleric as second skill for some buffs...and your friend makes wizard and bard as second skill for "moving speed" and "noise".
Wizard/warrior is atleast the best combination in a pt because the warrior is a strong tanker and the wiz could hit hardly (great damage). Later you can buff your friend with fences, so he can turn on "Life control/turnover" for more damage....
As a pt i would say exp/item auto share so the quest and gold/item drops are for both chars equal.
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08/16/2009, 12:24
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#3
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Quote:
Originally Posted by Fighter91
My suggestion is: You go Warrior with 2handed sword and cleric as second skill for some buffs...and your friend makes wizard and bard as second skill for "moving speed" and "noise".
Wizard/warrior is atleast the best combination in a pt because the warrior is a strong tanker and the wiz could hit hardly (great damage). Later you can buff your friend with fences, so he can turn on "Life control/turnover" for more damage....
As a pt i would say exp/item auto share so the quest and gold/item drops are for both chars equal.
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Ah thanks for the great tips.
what if we go the other way around, i take warrior with bard and he wizard with cleric
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08/17/2009, 16:31
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#4
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Quote:
Originally Posted by supremetaco
Ah thanks for the great tips.
what if we go the other way around, i take warrior with bard and he wizard with cleric
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You would lose your advantage of hp, and a warrior having noise is a pure waste, your a tanker lol, you want mobs to attac kyou : ) . The wiz on the other hand will be getting attack cos of Recovery Division, cleric is not bad for wiz, but you will notice how slow you run. Warrior as cleric can give the well needed defence to the wiz while the wiz is protected with noise ( mobs dont attack them first).
Wiz bard is a great build, i am one myself. What you and your friend should do is either your friend goes Wiz Bard or wiz cleric. You on the other hand must stay warrior cleric.
If both cleric, you can give defence buffs to eachother, ress eachother and your frind can even heal you if you need it.
If friend gone with bard then he will fight as Wiz, with noise so pty mobs wont attack him first and he will give himself and you speed buff. You can still buy speed later from general store......
What server are you guys on?
If you need anymore help just ask ^_^
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08/17/2009, 19:57
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#5
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Yea, in a party, whenever recovery division heals a party member, surrounding monsters attack the player with recovery division.
So although the wizard will heal more hp due to staff having high mag attack power, the wizard will also be receiving a lot of the damage which is bad.
The best way to do it is to have the warrior have recovery division and vital increase and have him use all the warrior buffs on you (especially protect), that way all monsters hit him while you use attacks like earth shock/snow wind to deal massive damage to all those monsters. The wizard doesn't really need a subclass, but that's why you get bard because noise helps monsters not attack you and speed helps too...that way you can use life control/turnover easily
Btw, just a note. Make sure that you do warrior pure str and wizard pure int xD
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08/18/2009, 07:54
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#6
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Quote:
Originally Posted by Electrified0
So although the wizard will heal more hp due to staff having high mag attack power, the wizard will also be receiving a lot of the damage which is bad.
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um the heal amount is the same btw, its only different if theyheals some1 with their cleric rod out + they are in robe, then the PASSIVE cleric skill increases the hp heal amount......... The healing is not decided by mag attk power........
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08/18/2009, 17:16
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#7
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Quote:
Originally Posted by cocacola101
um the heal amount is the same btw, its only different if theyheals some1 with their cleric rod out + they are in robe, then the PASSIVE cleric skill increases the hp heal amount......... The healing is not decided by mag attk power........
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Wrong. A wizard with a staff equipped will heal, in addition to the face value it says on recovery division, 105% of their staff's magical attack power, that's what reflect is...I am more than 100% sure of this as I have 4 euro ints, 2 of which are over 90 that use recovery division and with the weapon out (harp/warlock rod/staff/cleric rod), it heals exactly 105% of my weapon's magical attack power + the number stated on the skill. On my warrior/cleric, it heals that while cleric rod is out but just heals the base number when 2h/1h/ax are out.
Technically, on a warrior, it does that too but the magical attack power on a euro str weapon is 0 so it adds nothing. But although the healing is less, it's still good because it causes more monsters to attack the warrior that would otherwise attack the wizard.
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08/19/2009, 06:52
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#8
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Quote:
Originally Posted by Electrified0
Wrong. A wizard with a staff equipped will heal, in addition to the face value it says on recovery division, 105% of their staff's magical attack power, that's what reflect is...I am more than 100% sure of this as I have 4 euro ints, 2 of which are over 90 that use recovery division and with the weapon out (harp/warlock rod/staff/cleric rod), it heals exactly 105% of my weapon's magical attack power + the number stated on the skill. On my warrior/cleric, it heals that while cleric rod is out but just heals the base number when 2h/1h/ax are out.
Technically, on a warrior, it does that too but the magical attack power on a euro str weapon is 0 so it adds nothing. But although the healing is less, it's still good because it causes more monsters to attack the warrior that would otherwise attack the wizard.
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WOW, im sorry i had no idea what that reflect does.....I guess your right, sorry again...
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