Does anyone knows how silkroad "knows" where a char can walk on and where it cant (hills, walls...)
in the sremu project the server answers a walk-to-request only with a confirmation without a check. so i think it is client related, is it?
i tried a few things
walking works like this:
client sends: walk to B (behind a wall)
server sends: char xyz is walking from A->B
-->all clients see the char walking (Point B is still behind a wall)
as soons as the char reaches the wall server sends: char xyz stuck at C
-->char not moving anymore
ok so far. but what do you think happens if i dont let the client receive the stuck packet?
i tried it and pulled the lan cable out of my computer as soon as the char started moving
and guess what happened: the char stopped right in front of the wall
so i assume: the client knows the terrain. and the server knows it too (no packet that the client stucked is send FROM the client) and tells it to other players
i found a folder "navmesh" inside the data.pk2
i thin this could be the terrain. but i dont know how to parse it
If you change the terrain information, it won't change the fact that your character will get stuck since the server knows that there's an obstacle.
Maybe it will look like you're able to walk through obstacles, but the server knows that you're stuck.
That should be possible. If you walk to an obstacle the character instantly stops in front of it so it must be stored somewhere in a pk2-file. Otherwise you would notice lag.
ot in der terrain.epk 05/24/2010 - Metin2 Private Server - 0 Replies hi hab mal ne frage ich wollte die ot tesxturen in feuerland ändern aber ich find den ot texturordner in der terrain.epk nicht welcher ist es?
Desert terrain now as Bird Island terrain!!! 10/30/2007 - Conquer Online 2 - 27 Replies Preview:
http://img241.imageshack.us/img241/5958/betterter rainzq4.png
Overview:
This changes the bright yellow desert terrain to the nice dark green terrain of Bird Island. If you hunt or are leveling at Desert City, you may find this very helpful!
So now items are alot easier to be seen and your eyes aren't being burned out by the brightness of this annoying map, especially when you gotta level there for like 20 levels.
Terrain.MPQ 04/15/2007 - World of Warcraft - 7 Replies Muh,
Ich suche dringend die Terrain.MPQ aus dem WOW Beta Client (nich die aus der BC beta) !
gibt auch +k :smashfreak:
Passable Item Glitchs 01/24/2006 - WoW Exploits, Hacks, Tools & Macros - 2 Replies Please note this trick is rather useless. It's just funny to see what people say.
When you are on a fast moving platform (ie, I tested with the Deeprun Tram) and you toss a "passable item" (such as 'Happy Fun Rock' or 'Leather Ball') between yourself and a team mate, the pathing gets messed up and a ghost copy of the ball fails to reach you, but it still gets in your inventory. Remember this.
Now a completely other 'exploit' before I put these two together. When you pass such "passable...