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Need advice on Blader build..
Discussion on Need advice on Blader build.. within the Silkroad Online forum part of the Popular Games category.
01/26/2009, 13:34
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#1
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Need advice on Blader build..
Hey all, i have a Pure str blader, currently farming..
but im not sure what build i want to pick..
its going to be 90/90/90/30 bich/fire/light/ice, OR 90/90/68/52 bich/fire/cold/light...
If anyone can please tell me your opinion and preferably your experience with these builds, i would appreciate it!
~Things for me why to choose the 68-52 build.
1. You only loose 4% mag damage, around 24 parry, and about 20% speed.
2. You gain almost 100 phy def, you can use Ice imbue against non-fire builds, and all the other freezing skills... and snowshield
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01/26/2009, 14:14
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#2
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I would go 90bich/fire 72cold and 48light. Best for str build.
EDIT:And since i know you will start nagging about speed, let me show you this thing here:
Originally Posted by MrFudge from SRF
Many of you keep suggesting 90 weapon/90 fire/90 light/30 ice STR builds.
The thing is, its just not that good and you're more than often gonna end up getting the person massacred in pvp, or theyll have to run away.
what exactly does lightning provide to everyone that is so appealing?
First of all, the figures for 90 light look like this =>
Maxed Force Piercing Force = 18% magical boost.
Maxed Grasswalk = 77% moving speed gained at lvl 85.
Maxed Ghostwalk = 23 meters at lvl 90.
Maxed Concentration = 34 Parry gained at lvl 89.
Maxed Passive = 33 Parry at 90.
In total it takes 166,488 SP to get all that maxed. Congrats, you can kill monsters *applause*.
Now im giving you my perfect 90 cap STR build =>
90 weapon/90 fire/72 ice/48 light
lvl 72 Ice is just good enough for Might Guard of Ice lvl 3.
Might Guard lvl 3 = 63 Physial defense.
Ice Passive = 59 Physical defense.
combined they equal 122 physical defense.
what can you compare that much raw physical defense to?
a completely clean 89 garm leg minus the reinforce.
Click the image to open in full size.
how much defense is 30 ice? 8 from passive, 8 from the soft guard of ice buff. A whopping 16 physical defense. "But you're a strength char you already have high physical defense" thats so much bull, the increased physical defense makes a world of difference and you wouldn't understand until you pvped someone with high ice. Next up is grasswalk...
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We can clear out the grasswalk due to typhoons or bards.
77% grasswalk+garments give you 97% moving speed. It doesn't go beyond that, you get a new book of grasswalk 7 levels after you've maxed out the previous book and from the looks of it the new one is coming at lvl 92.
against monsters with a 72 ice/ 48 light build that ive stated you have 53% moving speed.
Thats already better than moving speed scrolls, and with garms you have 73% MOVING SPEED!!!!
if you can't tolerate 73% speed then you're just way too impatient, 73% is remarkable for 48 light
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Now parry ratio, has anyone really seen a difference between 25 and 30 parry ratio? Whenever i lvled up parry, it felt like a waste of sp. Anyway, we'll treat this as if a few points actually mattered...oh wait they kinda dont.
You can increase your parry ratio on each equipment by over 20%.
How much parry are we at for a typical player this 90 cap? like 400 parry?
a Parry ratio scroll, which increases your parry by 30%, would increase your parry by 120 Points with that given figure. That's how significant of a parry change you must have in order to feel a difference, not the 1 point of parry you gain by lvling up concentration once.
lvl 90 concentration (34 parry) + passive (33 parry) = 67 parry points
lvl 48 concentration (23 parry) + passive (21 parry) = 44 parry points
A difference of 23 Parry, big difference? thats a big fat lol
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now we've got the magical buff.
18% at lvl 88,
17% at lvl 78,
16% at lvl 68,
just to go from 16% to 18% it takes a crazy 54,000 SP. Is that worth it for 2% more mag when you're str?
That's almost insignificant, the only INT you have is the 1 int you get just for lvling up, and whatever int you have on your gears. And even then only 2% of that is added to your imbue damage, thats almost nothing. But why even 16% mag boost?
for 16% magical boost (force piercing force lvl 1) you need to have lvl 68 lightning.
after that level it takes forever to gain 1% more magical damage, yet for some reason the previous levels come by easier.
12% at lvl 48
13% at lvl 51
15% at lvl 54
wow it goes up 3% in 6 levels, wheras from lvl 68 to 88 (20 levels) it only goes up 2%.
Point is, completely not worth it for STR which gain very little from it.
12% is more than enough, which gives you 48 light. Joymax knows it, I know it, and you are now informed of it.
Lastly we have Ghostwalk - Shadow (or phantom for low lvls).
It would be nice if it wasn't a complete ripoff.
from lvl 32-65 each time you lvled it up it gave you a 1 meter increase.
Then for some reason it dropped to .5 meters, yet cost five times more SP.
lvl'ing up the skill from 62 to 65 phantom costs 4,658 sp for 21meters
lvl'ing up the skill from 84 to 90 shadow costs .. 24,746 for 23meters
wait...what...lvl 62 phantom compared to 90 phantom..the difference is only 2 meters? lol.
yes thats right people, its only a 2 meter difference.
but with my build, lvl 48 light, its only 15meters. Its 8 meters shorter than 90 light so its a Big difference.
15 meters is good enough though, believe me it wont be as necessary when people with 90 light have to run away from YOU because they can't do enough damage on you to kill you.
Face it, no one can kill anyone thats moving, a 90 light person with 97% speed (garms) cant kill a 48 light person with MUCH HIGHER physical defense that has a typhoon on, its just impossible, the moving speed the build provides which is 73% moving speed with garms is even extremely hard to take down, the opponent gets out of range too often, its just not happening.
In conclusion,
1)the parry ratio difference is shit,
2)the magical boost difference is shit,
3)the grasswalk can be replaced with a typhoon, bard, or you can tolerate the 73% moving speed from the grasswalk buff+ garms which is still spectacular considering its 48 light,
4)122 physical defense from your Ice is much better than someone with 18% magical boost compared to your 12% magical boost.
Overall, you are much stronger than someone with 90 light.
And whats sexy is that you also have 3 different Snow Shield books all used for different occasions.
It is the perfect STR Build, so f*ck you guys telling all newcomers that 90 weap/90 fire/90 light/30 ice is the way to go, you're just screwing over everyone else and if you're also going with that build then gg for you. Sorry for the 'barotix'-type rant but don't give new people sub par builds, it honestly doesnt help anyone and if you're only doing it because its easier to say 90 weap/90fire/90light/30 cold than all this shit ive written down then just copy and paste or direct them to this topic.
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01/26/2009, 14:17
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#3
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Quote:
Originally Posted by kreisimees
I would go 90bich/fire 72cold and 48light. Best for str build.
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Have fun at 100cap...
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01/26/2009, 14:24
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#4
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Quote:
Originally Posted by ShyroN1337
Have fun at 100cap...
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You sir, are an idiot.
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01/26/2009, 14:33
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#5
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Quote:
Originally Posted by kreisimees
I would go 90bich/fire 72cold and 48light. Best for str build.
EDIT:And since i know you will start nagging about speed, let me show you this thing here:
Originally Posted by MrFudge from SRF
Many of you keep suggesting 90 weapon/90 fire/90 light/30 ice STR builds.
The thing is, its just not that good and you're more than often gonna end up getting the person massacred in pvp, or theyll have to run away.
what exactly does lightning provide to everyone that is so appealing?
First of all, the figures for 90 light look like this =>
Maxed Force Piercing Force = 18% magical boost.
Maxed Grasswalk = 77% moving speed gained at lvl 85.
Maxed Ghostwalk = 23 meters at lvl 90.
Maxed Concentration = 34 Parry gained at lvl 89.
Maxed Passive = 33 Parry at 90.
In total it takes 166,488 SP to get all that maxed. Congrats, you can kill monsters *applause*.
Now im giving you my perfect 90 cap STR build =>
90 weapon/90 fire/72 ice/48 light
lvl 72 Ice is just good enough for Might Guard of Ice lvl 3.
Might Guard lvl 3 = 63 Physial defense.
Ice Passive = 59 Physical defense.
combined they equal 122 physical defense.
what can you compare that much raw physical defense to?
a completely clean 89 garm leg minus the reinforce.
Click the image to open in full size.
how much defense is 30 ice? 8 from passive, 8 from the soft guard of ice buff. A whopping 16 physical defense. "But you're a strength char you already have high physical defense" thats so much bull, the increased physical defense makes a world of difference and you wouldn't understand until you pvped someone with high ice. Next up is grasswalk...
--
We can clear out the grasswalk due to typhoons or bards.
77% grasswalk+garments give you 97% moving speed. It doesn't go beyond that, you get a new book of grasswalk 7 levels after you've maxed out the previous book and from the looks of it the new one is coming at lvl 92.
against monsters with a 72 ice/ 48 light build that ive stated you have 53% moving speed.
Thats already better than moving speed scrolls, and with garms you have 73% MOVING SPEED!!!!
if you can't tolerate 73% speed then you're just way too impatient, 73% is remarkable for 48 light
--
Now parry ratio, has anyone really seen a difference between 25 and 30 parry ratio? Whenever i lvled up parry, it felt like a waste of sp. Anyway, we'll treat this as if a few points actually mattered...oh wait they kinda dont.
You can increase your parry ratio on each equipment by over 20%.
How much parry are we at for a typical player this 90 cap? like 400 parry?
a Parry ratio scroll, which increases your parry by 30%, would increase your parry by 120 Points with that given figure. That's how significant of a parry change you must have in order to feel a difference, not the 1 point of parry you gain by lvling up concentration once.
lvl 90 concentration (34 parry) + passive (33 parry) = 67 parry points
lvl 48 concentration (23 parry) + passive (21 parry) = 44 parry points
A difference of 23 Parry, big difference? thats a big fat lol
-
now we've got the magical buff.
18% at lvl 88,
17% at lvl 78,
16% at lvl 68,
just to go from 16% to 18% it takes a crazy 54,000 SP. Is that worth it for 2% more mag when you're str?
That's almost insignificant, the only INT you have is the 1 int you get just for lvling up, and whatever int you have on your gears. And even then only 2% of that is added to your imbue damage, thats almost nothing. But why even 16% mag boost?
for 16% magical boost (force piercing force lvl 1) you need to have lvl 68 lightning.
after that level it takes forever to gain 1% more magical damage, yet for some reason the previous levels come by easier.
12% at lvl 48
13% at lvl 51
15% at lvl 54
wow it goes up 3% in 6 levels, wheras from lvl 68 to 88 (20 levels) it only goes up 2%.
Point is, completely not worth it for STR which gain very little from it.
12% is more than enough, which gives you 48 light. Joymax knows it, I know it, and you are now informed of it.
Lastly we have Ghostwalk - Shadow (or phantom for low lvls).
It would be nice if it wasn't a complete ripoff.
from lvl 32-65 each time you lvled it up it gave you a 1 meter increase.
Then for some reason it dropped to .5 meters, yet cost five times more SP.
lvl'ing up the skill from 62 to 65 phantom costs 4,658 sp for 21meters
lvl'ing up the skill from 84 to 90 shadow costs .. 24,746 for 23meters
wait...what...lvl 62 phantom compared to 90 phantom..the difference is only 2 meters? lol.
yes thats right people, its only a 2 meter difference.
but with my build, lvl 48 light, its only 15meters. Its 8 meters shorter than 90 light so its a Big difference.
15 meters is good enough though, believe me it wont be as necessary when people with 90 light have to run away from YOU because they can't do enough damage on you to kill you.
Face it, no one can kill anyone thats moving, a 90 light person with 97% speed (garms) cant kill a 48 light person with MUCH HIGHER physical defense that has a typhoon on, its just impossible, the moving speed the build provides which is 73% moving speed with garms is even extremely hard to take down, the opponent gets out of range too often, its just not happening.
In conclusion,
1)the parry ratio difference is shit,
2)the magical boost difference is shit,
3)the grasswalk can be replaced with a typhoon, bard, or you can tolerate the 73% moving speed from the grasswalk buff+ garms which is still spectacular considering its 48 light,
4)122 physical defense from your Ice is much better than someone with 18% magical boost compared to your 12% magical boost.
Overall, you are much stronger than someone with 90 light.
And whats sexy is that you also have 3 different Snow Shield books all used for different occasions.
It is the perfect STR Build, so f*ck you guys telling all newcomers that 90 weap/90 fire/90 light/30 ice is the way to go, you're just screwing over everyone else and if you're also going with that build then gg for you. Sorry for the 'barotix'-type rant but don't give new people sub par builds, it honestly doesnt help anyone and if you're only doing it because its easier to say 90 weap/90fire/90light/30 cold than all this shit ive written down then just copy and paste or direct them to this topic.
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Fantastically good answe you got my thanks! Im gonna go 72 48!!!!
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01/26/2009, 23:35
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#6
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Join Date: Nov 2008
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Yes ive been reading that guide aswell, and thats the one that made me unsure about what build to pick.
But ive heard more players since, and it seems that it actually IS a quite powerful build.
But indeed, the 100 cap.. what to do.?
ppl say, just drop lightning and get cold.. i can somehow imagine that it would actually work. Mostly because the Force bladers dont have any lightning either, and yet they still do quite good in PVP and PVE.
Guess ill just have to buy 10 drugs of typhoon everytime i go out for a grindrun..?
But any other suggestions for 100cap...?
its gonna be 100/100 bich/fire anyways. the other 100 masteries can be divided by light and cold, or just simple, only 1 of them.. let me know what why and how please!
Thanks in advance
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01/27/2009, 02:50
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#7
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first of taking 100 force for status at 100 cap is a waste as bladers will already have all those status with chains. now i believe in this: if you kill your opponent first then you dont have to tank him ( this is for 1v1). so i would go for higher light than ice. currently i am farming for 90/90/90 bich/fire/light and 20 ice just for 1 lvl snow in tight situation. in group pvp or job (group) i will just use chain to put staus on ppl and let high damage dealer (wiz, nuker) to kill them. so i dont see the need to take higher ice to 'tank', i am a big enough tanker even without ice; but higher moving speed will come handy in this case as most ppl try to run away from bladers.
I have read MrFudge's guide and all other talk about it; its mainly focused on 1v1, but as you will realize this game is not much of 1v1 as almost everyone has party or outside buffer even when they come to pvp in cape. i would go for more dmg than def with a blader.
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01/27/2009, 05:53
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#8
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that's so typical. How about a Glaive/blader/ fire. Imagine a blader with such huge HP pool. have fun.
P.S. Just dont follow anyone who says the things u should do. Just be creative, and amaze us.
Cheerio
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01/27/2009, 06:01
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#9
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Quote:
Originally Posted by Azulla123
Yes ive been reading that guide aswell, and thats the one that made me unsure about what build to pick.
But ive heard more players since, and it seems that it actually IS a quite powerful build.
But indeed, the 100 cap.. what to do.?
ppl say, just drop lightning and get cold.. i can somehow imagine that it would actually work. Mostly because the Force bladers dont have any lightning either, and yet they still do quite good in PVP and PVE.
Guess ill just have to buy 10 drugs of typhoon everytime i go out for a grindrun..?
But any other suggestions for 100cap...?
its gonna be 100/100 bich/fire anyways. the other 100 masteries can be divided by light and cold, or just simple, only 1 of them.. let me know what why and how please!
Thanks in advance
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Ive got 2 thing for u:
Light is just a crappy tree for STR characters, ask ur self, should i waste a whole weapon for getting "more speed"?! and a little parry ratio o_O
Also
Cold, is just another bullshit tree. Why? so simple. when u design a character, u should make it so balanced by adding what ur character needs. For instance, and according to the current topic, Bladers have like a "godly" defence, ask ur self, why would i need "more defence" from cold. This is just absurd. But what about snow shield, well, i think this is a waste of time, bladers dont have that high MP pool, so ull start losing the whole MP u have, and it will start consuming ur HP >.<
But what about the imbue, well, this is the silliest thing ive ever heard, bladers, although with their godly defence, they dont hit that hard, and with the low-hitting imbue of cold, i think every1 will start laughing at u. maybe they cant kill u, n u cant kill them either. . .
I think for a good blader to be is to have Bi/ force as a must, the othe tree. . .well, u may choose whatsoever u want, but think reasonably. . .
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01/27/2009, 06:04
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#10
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Quote:
Originally Posted by ovee
first of taking 100 force for status at 100 cap is a waste as bladers will already have all those status with chains. now i believe in this: if you kill your opponent first then you dont have to tank him ( this is for 1v1). so i would go for higher light than ice. currently i am farming for 90/90/90 bich/fire/light and 20 ice just for 1 lvl snow in tight situation. in group pvp or job (group) i will just use chain to put staus on ppl and let high damage dealer (wiz, nuker) to kill them. so i dont see the need to take higher ice to 'tank', i am a big enough tanker even without ice; but higher moving speed will come handy in this case as most ppl try to run away from bladers.
I have read MrFudge's guide and all other talk about it; its mainly focused on 1v1, but as you will realize this game is not much of 1v1 as almost everyone has party or outside buffer even when they come to pvp in cape. i would go for more dmg than def with a blader.
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if u r talking about force, will u have "80% probability", and dont forget the "stun status they will appear after the upcoming cap, but that's just a long road to go from now. Also, dont forget other statuses that the combos dont have like lowering the enemies parry ratio and hitting ratio. . .
And
in the chains, the probability on the chains is like 20% as far as my memory can take me. . .
it's a great difference. . . .
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01/27/2009, 10:22
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#11
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Quote:
Originally Posted by Aethmond
if u r talking about force, will u have "80% probability", and dont forget the "stun status they will appear after the upcoming cap, but that's just a long road to go from now. Also, dont forget other statuses that the combos dont have like lowering the enemies parry ratio and hitting ratio. . .
And
in the chains, the probability on the chains is like 20% as far as my memory can take me. . .
it's a great difference. . . .
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according to konpaku stun comes at lvl 110
but bladers get stun from chain next cap, at 100, not to mention dull and fear
yes the probability of force debuff is 80%, but first off the 2 chains ( 90 and 100) will give you 6 status: impotent, division, bleed ,fear, stun and dull. even tho its 20% chance, going force 100 lvl just to get the same status is waste.
Also bladers need a constant dps to have other persons hp lower, while you cast these debuff you will let them pot up on hp that you have taken down.
i know it is far but after 100 cap force will not be possible unless you decide to sacrifice fire or bicheon, so have fun dlvling 100 lvl of force
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02/01/2009, 19:24
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#12
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People im still not sure... gimme more opinions please!
I cant choose between the 2 builds... but for now i lean more towards the 72-48 build...
and im almost done farming...
HELP!
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02/01/2009, 19:28
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#13
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It's obvious that you should go with the 72cold 48light build. And be a supertank.
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02/01/2009, 20:50
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#14
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Need some more peeps.. tell me why and what please!
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