2 bards , 4 wizzards , 1 , cleric , 1 warrior
thats the best way to do it.
1 bard will cast mag attack++ and the other one will cast phy dmg defence skill (most of sro mobs attack phy) , wizzards are the attackers , the cleric buffs with mag def and phy def both skills on 8 party members, the cleric will also cast str + and int + on wizzards and one str+ on the warrior for the HP bonus and the warrior will cast vital increase for HP boost and aggro and he will lure the spot.
the warrior will also buff wizzards with 2 x pain / 2 x phy/mag fences .
three you have it - sherlock explanation

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