* Guild
o Name
o Nickname (title)
o Level
o Status (master/member)
o Donated GP
o Fortress position
* Character
o Name
o HP
o MP
o Level
o Current/Next Experience
o STR/INT/... (all stats)
o Job alias
o ...
I've already tried it (as stated before) with a memory read, but the information there stays the same from the time you login until you do not logout. Anyway, here's the script I've used for the memory readings:
Code:
#include <iostream.h>
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
template<typename _ret_t> _ret_t ReadMemory(char Caption[], int long Address)
{
DWORD PROC_ID;
HANDLE PROC_HANDLE;
_ret_t ret;
GetWindowThreadProcessId(FindWindow(NULL, (LPCTSTR)Caption), &PROC_ID);
PROC_HANDLE = OpenProcess(PROCESS_ALL_ACCESS, false, PROC_ID);
ReadProcessMemory(PROC_HANDLE, (void*)Address, &ret, sizeof(_ret_t), NULL);
CloseHandle(PROC_HANDLE);
return ret;
}
int main()
{
SetConsoleTitle("boring");
// logged in character
std::cout << "Your logged in character is..." << std::endl;
for (unsigned int offset = 0xF0F938; offset < 0xF0F960; offset++)
{
std::cout << ReadMemory<unsigned char>("SRO_Client", offset);
}
std::cout << std::endl;
system("pause");
// ID and password
for (unsigned int offset = 0x179CC68; offset < 0x179CC98; offset++)
{
std::cout << ReadMemory<unsigned char>("SRO_Client", offset);
}
std::cout << std::endl;
system("pause");
// guild
/*
for (unsigned int offset = 0x54016D0; offset < 0x54019C0; offset++)
{
std::cout << ReadMemory<unsigned char>("SRO_Client", offset);
}
std::cout << std::endl;
system("pause");
*/
return 0;
}
My problem can be probably solved by socket programming or something like that, not sure. Also I'd prefer it in C++, just an example, don't need more.
Thanks a lot in advance!






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