KGuardEDGE#2899
Of course, you can contact us even if you don't have a game.
We would like to be your partner in the game development process.
Daily Reward and Best Event Schedule
- The active event calendar automatically selects the next event and draws the player's attention there.
- By entering the details of the selected event, you can give information such as award, registration type in a practical way.
- You can program the conditions for granting daily rewards yourself through their procedures.
- And of course, they can receive their items practically and quickly with the original item chest system.
- You can use 2 dominant languages (Turkish, English) in the game industry at the same time in customized messages.
- Our interfaces are made from the game's algorithms and can overlap in line with game skins.
Practical, easy.
Customizable Ranks
- All ranks are completely instantaneous. There are 6 rank options that you can cuastomize yourself.
- We prefer functional interface designs, which are much more useful and practical, instead of classical menu designs.
- You can place connection buttons in the lower left corner of the interface.
- And of course all this can be customized by editing Media.pk2. We don't want any additional charges for anything.
Our main priority is to be functional and designed in accordance with the spirit of the game!
TitleCustom Inventories.
- Icon, Tag, Title Color, Hwan, Hwan Color inventories are available. You can also offer these features on a temporary basis.
- It encourages players to buy multiple items instead of choosing a single item.
- Of course, as a result of 10 years of experience, the subject we are expert in is performance, so you don't have to worry about performance for any of these processes.
- As will be explained in other details, you can perform these operations in a practical way with classical table insert/update methods. The necessary command sets are prepared automatically.
We think of the best for both the player and the owner of the game.
Custom Live DPS System
- You can show DPS on any type of object.
- You can specify how many attackers you want for DPS to appear.
- You can specify the maximum HP stat of the object for DPS to appear.
- The DPS interface is automatically sized according to the number of attackers, trying to take up as little space as possible and not look vulgar.
- DPS interface data is taken entirely from game memory and sorted by batch status priority.
- It not only strengthens the competition between players, but also allows them to plan additional strategies.
Players love this feature.
Flexible Pricing System
- You are not limited to ready-made capacities. You choose how much player capacity you want.
- No need to worry about switching packages! You can get new packs in a row and you can extend each one after its expiration.
- NoThe first 50 player capacity is completely FREE!
- You can install the whole filter yourself without contacting anyone, or you can buy it instantly for your capacity needs without contacting anyone.
- Of course, as in all settings, there is no need for a restart!
Our best things are our automations!
Smart Control Interface
- You can see your server connection status, capacity details and authorized editor team in a single interface.
- With one click, you can put your game into maintenance mode.
- One user, many games.
- One game, many users. You don't have to share your password with your editor team.
After all, the main goal is security.
Full Skill Fixer
- The bug in the top picture is the 'Imbue Bug', which is said to have no cure. The cure is KGuardEDGE!
- This is our most proud feature. No one can deny that the real justice in the game is through bug prevention.
- It does not add any delay between the skills, it prevents them from being used before the animation times expire.
- It can be modified as necessary through the Action columns of the _RefSkill table. Our flexibility shows itself here as well.
No one else has this feature but us!
Region and World Group System
- A practical version of the systems where you regulate some functions and bans in some regions by grouping them.
- Unlike its competitors, each group and world can be adjusted individually and work as if it were a single room.
- Even more than one event can be run at the same time with the score counters assigned to the groups.
- When Region data is not entered, it covers all regions in the relevant world.
- It warns you when you make a cross-group conflict error.
- IP and PC Limit
- You can activate or deactivate the prohibitions of AFK, Berserk, PET, Trace, Return, Reverse, Exchange, Resurrection, Job Change, Party, Dress Change one by one.
- You can open the Score Counter GUI. You can also set up to 4 columns and show 4 different sorts at the same time.
- You can give automatic Yellow Cape, prohibit Cape change, if you wish, you can group players and distribute 200 different invisible Capes.
- You can activate one of the Player, Race, Party, Guild, Union and Cape Suit systems. This is an unrivaled quality.
- Of course you can hide character names and/or guild names.
- You can add blacklist or whitelist for Skills and Items.
This feature is not that practical on others, also is not that full.
Active Suit System & ScoreCounter
- It works even if you walk into the area.
- Enemy suits become attackable without any cape or pk stats required.
- You can activate one of the Player, Race, Party, Guild, Union and Cape Suit systems. This is an unrivaled quality.
- With MultiTab ScoreCounter you can show multiple rankings at the same time.
- The interface is easily relocatable and takes up little space even at a low resolution like 1280x720 in the gif.
Easy to develop, flawless in function.
Detailed Job Limitation
- Even the IP and PC limits are very detailed as seen in the picture.
- Two simple features that prevent being both a Thief and a Trader/Hunter from the same IP and/or PC are the signature of our elaboration.
- You can block the use of SkillUp, Berserk, Grab and Attack PET, Trace, Return, Reverse, Exchange, Resurrection one by one.
- You can limit the interval between 2 teleports to a certain time by adding a sequential teleport delay against those who constantly teleport from regional transition npc to prevent their opponent from attacking.
- You can block the Instant Return Scroll usage of Trader, Thief and Hunter characters SEPARATELY. For those who want to let them use the classic return scroller!
- Of course, the artificial intelligence-supported PhBot barrier that they cannot break, including by modifying the DLL!
- You can block NPC thief/hunter spawns for caravans.
- Guildlerini gösterebilirsiniz.
- You can prevent any skills to use. As well as normal caravans and safe caravans separately. Are your players still printing pictures with the safe trader? ^^
All with one click, whenever you want. Totally instant.
Some of Our Other Features
- We even protect you from yourself with the mandatory GM authorized IP setting.
- You can make GM characters appear automatically. It is very functional during the development process.
- You can prohibit the use of GM characters in local chat. An effective measure against accidents.
- Of course, you can set IP Limit, PC Limit for login.
- When the server is full, you can assign priority to your premium players.
- Guild, you can set Union limits with one click and you can also increase or decrease union chat limit.
- To reduce the load on your database, you can turn off the automatic gp addition of skill points from mobs to guilds.
- You can set the + limit separately for Item and Devil. Of course, you can also set the automatic notice/notify system separately.
- You can practically make extra settings such as Mastery Limit, Maximum Level, Zoom Hack, PK Level and PK Drop Level, Party Spawn Settings, Gold Limit, Giant Mob cancellation.
- You can turn obstacles on or off for Blue Zerk Tube bug, Job DC bug, Fellow Pet Speed bug, Avatar Blue bug, Teleport Snow bug, Exchange Gold bug.
- You can set the classic Cooldown settings, although it is not necessary.
- Of course there is Discord RPC too! It's a bit complicated because Discord isn't as simple as we are, but don't worry, we've added a detailed guide to the interface.
- We have a detailed character management interface. It's much bigger than we can put a picture in here. You can see and control the bans, locked items and stats. Its real breakthrough feature is known IP addresses and known HWID addresses feature. In addition to this information, other characters that have been entered from these known ones are also listed. You know very well how this will benefit you!
- We see those who still use the classic old version K-Guards for ban management. Don't worry, we have much better management interfaces than that.
- In our input-output logs interface, the reasons for the output/dc of the characters are detailed. Although it is a very necessary and functional feature, why is it not available to our competitors?
- Colored Global Chats (It has a very nice random color picker in its interface. It gives colors that are too good to be found by hand picking.)
- Color HWAN, TAG, Icon systems interface
- Guard Commands interface (Very detailed and practical helper with button send feature. You will love it. Really.)
- Pre-Teleport Procedure Query interface (You will be able to send a bilingual justification message by disallowing the teleport.)
- Live Party Procedures
- Log Chat Procedures
- Log KillLog Procedures (It contains all the details needed for high-performance queries.)
- Log LoginLogout Procedures
- Log PKStatus Procedures
- Log Teleport Procedures (The safest way of teleporting queue operations, as the character stays in limbo until the procedure is finished.)
- Job Procedures (Exp, you can save the Gold gains manually and get rid of the negative.)
- Unique Procedures (As Gameserver includes UniqueID information, it allows for much more stable programming.)
- Unique Procedures (The safest item delivery system, regardless of whether the character is in the game or not. Unlike those working with commands...)
How about creating a free server for more?
KGuardEDGE#2899
Of course, you can contact us even if you don't have a game.
We would like to be your partner in the game development process.